Cartas L5R
Courtier • Empress • Imperial • Seductress • Experienced 2CW • Loyal • UniqueCannot gain Corruption tokens or Shadowlands.Dynasty/Open, b: Kachiko may remain bowed. Target a Personality. While Kachiko remains bowed, after each time the target assigns, the target's controller's turn begins, and your turn begins if the target is Shadowlands, give the target...
Clan Champion • Duelist • Experienced 2CW • Loyal • Samurai • Unique Cannot gain Corruption tokens or Shadowlands. Favor actions may not target Hoturi. Add Hoturi's PH to the FV of his first focused card per duel. After Hoturi is destroyed, gain Honor equal to his Personal Honor.Iaijutsu Battle: Hoturi challenges a target enemy Personality. Destroy the...
Clan Champion • Commander • Experienced 2CW • Hero • Jade • Loyal • Resilient • Samurai • Tactician • Unique Create and Equip to him (paying all costs) a +2C/4GC Hand • Jade Item with the traits, "Cannot be transferred or destroyed. Has +2F while opposing an Obsidian card, a Shadowlands card, or an army with more units."Jade Battle: Melee 4 Attack.
Earth • Elemental Master • Jade • Magistrate • Shugenja • Experienced 2CW • Loyal • Resilient • Unique Tadaka need not bow for your Kiho or Spell actions.Interrupt: Negate an action from another Shugenja or Spell.Earth Jade Unstoppable Battle: Tadaka casts Jade Strike. Bow a target card. Destroy it if it is Shadowlands or has no attachments.
Samurai • Duelist • Experienced 2CW • Loyal • Unique Cannot gain Corruption tokens or Shadowlands. After Hitomi enters play, you may create and Equip to her (paying all costs) a +2F/4GC Hand • Obsidian Item with the traits, "Cannot be transferred or destroyed. Hitomi has Shugenja. Has +2C while opposing a Jade card or a Personality with higher Personal...
Ashigaru • Monk • Ronin • Samurai • Duelist • ExperiencedCW • UniqueCannot gain Corruption tokens or Shadowlands. Can only be controlled by his owner. Need not bow for your Kiho actions. Open, w: Give Destined to a target face-up Personality in a Province and ignore their Honor Requirement. If they are a Seven Thunder, you may Recruit them. One or more...
Clan Champion • Dragon • Nonhuman • Samurai • Shugenja • Duelist • Experienced 2CW • UniqueCannot gain Corruption tokens or Shadowlands. Can only be controlled by his owner. Lion Clan players may Proclaim Toturi. Other players' Fear effects targeting cards in Toturi's army have -1 strength. Tireless Battle: Toturi unites the Lion Clan. Another target...
Clan Champion • Commander • Samurai • Thunder • Conqueror • Duelist • ExperiencedCW • Kensai • Naval • UniqueAfter Junzo enters play from your Province, open a Black Scroll. If this opens The Wasting Disease, you may target and destroy a card without attachments. Battle: Yoritomo can only be controlled by his owner and has +1F/+1C for each of his Weapons....
Commander • Samurai • Cavalry • Conqueror • Duelist • Experienced 2CW • Loyal • UniqueCannot gain Corruption tokens or Shadowlands. Kamoko's Followers must be Cavalry. After Kamoko enters play, create and attach to her a 1F Cavalry Follower with the trait, "After Kamoko's Battle action targets Yogo Junzo, destroy him." Battle: If they would be opposed,...
Battle: Bow your target unbowed Follower. Target a Battle Strategy in your discard pile with a lower Focus Value than your Follower's Force, and put it into your hand. Take an additional action if your Follower is attached to a Commander.
Bounty Hunter • Magistrate • Samurai • Scout • Experienced • NavalBattle, w: Ranged 3 Attack. If this destroyed an enemy Personality, move Taito home; this movement is optional if the Defender has taken an action this battle.
UniqueThis Event may not have its effects negated or be discarded from play. After a turn begins, if the active player controls seven Seven Thunder Personalities with no Clan Alignments in common, he or she wins the game. Open: Put this Event into play.
Samurai • Soul of Tsuruchi Amaya Battle, w: Ranged 4 Attack. Bow the target if it is still in play.
CavalryEngage: Give a target Follower or Personality +2F or -2F.Battle, w: Ranged 3 Attack.
Air • Unique Play after you resolve two or more Favor actions in one turn. You may discard this Ring from your hand to use its ability without cost.Air Repeatable Battle/Open, w: Straighten your target Personality or attachment.
Legacy(Once per turn as a Dynasty, remove a card in your hand from the game to search your deck and Provinces for a Legacy Holding and Recruit it.) You must have at least 16 Holdings in your deck construction.
Mercenary • Ninja • RoninAfter this Follower enters play, lose 1 Honor. Ninja Battle, 2: Ranged 3 Attack (Destroy a target enemy Follower or Personality without Followers with 3 or lower Force).
Earth • Unique Play after a battle resolves at your Province, if it was not destroyed and any enemy units were ever at its battlefield. You may discard this Ring from your hand to use its ability without cost.Earth Repeatable Interrupt, w: The Battle action cannot move Personalities.
Void • Unique You may discard this Ring from your hand to use its ability without cost.Limited: Play if you have two or fewer Rings in play. Discard your hand.Void Limited, w: Draw a card. If you now have more cards in your hand than any other player, discard a card.
Battle: Move home your target Personality. As he moves, straighten his unit and you may straighten one of your other units (at any location).
Battle: Melee 2 Attack.Interrupt: Give a Melee or Ranged Attack +2 strength.
Battle/Open, *: Destroy a target attachment with Gold Cost less than or equal to the amount paid, or the amount paid plus three if the target is an Item.
Bat Clan • Air • Shugenja(Shugenja may attach and cast Spells.)Air Tireless Open: Straighten Taruko. (Tireless actions can be taken even while bowed.)
Air • Courtier • Hidden Guard • Imperial • Shugenja(Shugenja may attach and cast Spells.)Teshan Lobbies without bowing.
Retainer After this Holding enters play, a target player gains or loses 1 Honor.
Battle: Target your unbowed defending Personality. Move home a target enemy Personality with lower Personal Honor. Gain 2 Honor.
Festival • KharmicYou have the ability, "Open: If you have fewer Provinces than one other player, then a number of times per turn equal to the difference (now), you may refill one of your Provinces face-up."Open: If you have not resolved a Coronation Festival this game, put this Event into play.
You have the ability, "Open: Give a target face-up card in your Province Kharmic."Open: Put this Event into play.
You have the ability, "Open: Give a target face-up card in your Province Kharmic."Open: Put this Event into play.
Festival • KharmicYou have the ability, "Open: If you have fewer Provinces than one other player, then a number of times per turn equal to the difference (now), you may refill one of your Provinces face-up."Open: If you have not resolved a Coronation Festival this game, put this Event into play.
AshigaruOpen, w: Create a 1F Ashigaru and attach it to your target Personality.
AshigaruOpen, w: Create a 1F Ashigaru and attach it to your target Personality.
CavalryEngage: Give a target Follower or Personality +2F or -2F.Battle, w: Ranged 3 Attack.
CavalryEngage: Give a target Follower or Personality +2F or -2F.Battle, w: Ranged 3 Attack.
Nonhuman • Shadowlands • Undead After this Follower enters play, lose 2 Honor. Interrupt: If the action is from an Undead card, its Fear effects may target Items and Spells, and destroy attachments after they bow them.
Nonhuman • Shadowlands • Undead After this Follower enters play, lose 2 Honor. Interrupt: If the action is from an Undead card, its Fear effects may target Items and Spells, and destroy attachments after they bow them.
Cat • Nonhuman Compassion: This Follower's printed ability has no bow cost. (Compassion takes effect while you have fewer Provinces than anyone else.)Battle, w: Melee 3 Attack.
Farm Courtesy: This Holding also straightens at the start of other players' turns, but has -1GP on those turns. (Courtesy traits do not take effect if you went first.)
Farm Courtesy: This Holding also straightens at the start of other players' turns, but has -1GP on those turns. (Courtesy traits do not take effect if you went first.)
Barracks • Winter Tireless Interrupt, *: If you bowed this Holding to produce Gold while Recruiting a Commander, Equip a target Follower to him from your hand for 1 less Gold after he enters play.
Barracks • Winter Tireless Interrupt, *: If you bowed this Holding to produce Gold while Recruiting a Commander, Equip a target Follower to him from your hand for 1 less Gold after he enters play.
Dojo Open, w: Draw a card. If you now have more cards in your hand than each other player, discard a card. Destroy this Holding.
Your Personalities with this Personality's Family Name enter play for 1 less Gold.
Dojo Open, w: Draw a card. If you now have more cards in your hand than each other player, discard a card. Destroy this Holding.
Your Personalities with this Personality's Family Name enter play for 1 less Gold.
Destined • Heavy Weapon • Jade • Two-Handed • Weapon Will not attach to a Shadowlands Personality. This Personality has +1PH. After your turn begins, give this Weapon a +1F/+1C token.
Destined • Heavy Weapon • Jade • Two-Handed • Weapon Will not attach to a Shadowlands Personality. This Personality has +1PH. After your turn begins, give this Weapon a +1F/+1C token.
One-Handed • Peasant • Weapon Your deck may include four copies of this Item. After it attaches, dishonor its Personality.Battle, w: Fear 2 that may target Items and Spells, and may not be increased or combined except with other Swordcatchers. Return any attachments this Fear bowed to their owner's hand.