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L5R Singles
€2.00
Each player gains a Province to the left of his leftmost Province.
€0.30
Select a faction other than your own. For the rest of the game, you can bring personalities of that faction into play for 2 less Gold.
€0.10
Battle: Target a Personality who has not been targeted by a Wounded in Battle this turn. Until the battle ends, if he is a Samurai, he does not die from having 0 Chi. Give him -2C.
€0.10
Battle: Terrain If you are the Defender, you may play this card during a battle in which you have no units. Battle: Lower to 0 all Force bonuses each Personality and Follower in this battle has received from cards outside the unit.
€0.10
Reaction: After the end of a Resolution Segment during which a Personality you controlled was destroyed: Target a Personality who opposed yours at any time during that Segment and has less Chi than yours had when he was destroyed. Destroy the target.
€0.30
Battle: Give +3F/+3C to a Personality with more than 2 Personal Honor.
€0.10
Battle Terrain: This terrain takes effect as soon as it is played. All Followers at this battle are considered unattached. After the end of this battle action phase, or when this terrain is destroyed, each player's remaining Followers may be attached to any of that player's surviving Personalities in this battle. Followers unable to legally attach in this...
€0.10
Delayed Terrain Battle: Lower to 2 the Force of each Personality with over 2 Force in this battle.
€1.00
Limited: Destroy a Personality with under 5 Chi. Lose 4 Honor. Limited: Destroy a Retainer. Lose 4 Honor.
€0.10
Battle: A Personality in your army issues an unrefusable challenge to an opposing Personality. If the Personality in your army is not yours and the challenge gains a cost, the controller of the Personality may choose to not pay the cost and send this card back to your hand. The winner's controller gains 5 Honor.
€0.10
Reaction: Play when one of your Personalities is entering a duel. This Personality is bowed and replaced in the duel by one of your unbowed samurai (your choice). If this duel is taking place in a battle, the samurai must be currently assigned to this battle. Bow the samurai at the end of the duel.
€0.10
Battle: Target one of your Personalities: Dishonor him. Lose 2 Honor. Give him +2F, or +3F if he is Crab Clan. Before the turn ends, destroy all his attached Followers.
€0.10
Limited: Bow any monk Personality you control to retrieve one Elemental Ring from your discard and return it to your hand.
€0.20
Reaction: Play when another player's action is causing you a loss of family honor. The honor loss is cancelled. You may step forward one of your unbowed samurai who challenges the other player's honor. This player may accept the challenge with any of his unbowed Personalities. If the challenge is refused or lost, the other player loses family honor equal...
€0.10
Limited: Bow one of your samurai with a printed Chi greater than 2. Until the end of the game, this samurai may have two weapons attached.
€0.50
Reaction: Play after the last resolution segment for an opponent's attack phase in which you were the defender. This card immediately creates an attack phase in which you are the attacker and the former attacker is the defender.
€0.10
Delayed Terrain Battle: Each Personality in your army gains +1F until the battle ends.
€0.10
Reaction: Play after the Imperial Favor is used to negate all effects it was discarded to pay for.
€0.10
Open: Give target Personality a 1F/1C bonus until the end of the turn.
€0.30
Reaction: After you destroy one or more provinces or units by winning a battle: Gain 3 Honor.
€0.10
Immediate Terrain You may play this card during a battle in which you have no units. Battle: The Attacker and Defender each gain the ability "Battle: Move one of your units into this battle."
€0.10
Nonhuman Battle: Bow the Guard. No cards in this battle can receive any further force bonuses until after the resolution phase of this battle (including terrain bonuses).