Cartas L5R

Mutual Support  -     Battle: Give two or more target opposed Personalities, each with a different Clan Alignment, +2F (each).
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Cartas L5R

Mutual Support

TF-Strategy
0,20 €
Battle: Give two or more target opposed Personalities, each with a different Clan Alignment, +2F (each).
Mastery of Chikujo  - Kata • Kharmic    Open: Put this Kata into play. Discard your other Kata in play.Absent Battle, w: If the
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Cartas L5R

Mastery of Chikujo

TF-Strategy
0,50 €
Kata • Kharmic Open: Put this Kata into play. Discard your other Kata in play.Absent Battle, w: If the current enemy army has any units, transfer your target Fortification at its battlefield to another Province.
Lost in Transit  -     Discipline . (Pay 1 Gold to play, then remove from the game, this Discipline in your discard.)Battle/Open
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Lost in Transit

TF-Strategy
0,20 €
Discipline . (Pay 1 Gold to play, then remove from the game, this Discipline in your discard.)Battle/Open: Bow a target attachment.
Legendary Victory  - Political    You can only play one Legendary Victory per battle.Political Battle: If you are the Attacker o
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Cartas L5R

Legendary Victory

TF-Strategy
0,30 €
Political You can only play one Legendary Victory per battle.Political Battle: If you are the Attacker or Defender in this battle and your army is currently opposed by an army with greater total Force, double your Honor gains during the Resolution Segment after all other bonuses are applied.
Lakeside Retreat  - Terrain    Before this battle resolves, straighten a Follower or Personality.Battle: Destroy a Terrain (if a
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Cartas L5R

Lakeside Retreat

TF-Strategy
0,20 €
Terrain Before this battle resolves, straighten a Follower or Personality.Battle: Destroy a Terrain (if able). Put this Terrain into play.
Interference  -     Political Open: A target Stronghold's abilities may not be used. If it is your turn, bow it.
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Cartas L5R

Interference

TF-Strategy
0,20 €
Political Open: A target Stronghold's abilities may not be used. If it is your turn, bow it.
Holding Cells  -     Kolat Battle, : Target a Personality. Before this battle resolves, bow him. Lose 1 Honor.
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Cartas L5R

Holding Cells

TF-Strategy
0,20 €
Kolat Battle, : Target a Personality. Before this battle resolves, bow him. Lose 1 Honor.
Hold the Walls  -     Attacking Personalities and Followers have -1F.Battle: Destroy a Terrain (if able). Put this Terrain into
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Cartas L5R

Hold the Walls

TF-Strategy
0,20 €
Attacking Personalities and Followers have -1F.Battle: Destroy a Terrain (if able). Put this Terrain into play.
Hidden Strength  -     Invest : If your Personality is a Duelist, draw a card.Interrupt: After the action starts a duel, if your
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Hidden Strength

TF-Strategy
1,00 €
Invest : If your Personality is a Duelist, draw a card.Interrupt: After the action starts a duel, if your Personality in it has a lower duel stat than the other (at that time), then each player must focus at least once in the duel, and give the first card you focused in the duel +2FV after it is revealed.
Gempukku  -     Political Open: Target your Human Personality with neither Samurai nor Shugenja, even if he is in a Province. Pe
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Cartas L5R

Gempukku

TF-Strategy
0,30 €
Political Open: Target your Human Personality with neither Samurai nor Shugenja, even if he is in a Province. Permanently give him +1PH and either Samurai or Shugenja. (Shugenja may attach and cast Spells.)
Gaining an Edge  -   Absent Battle: If he would be opposed, move your target Personality at home to the current battlefield. If
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Cartas L5R

Gaining an Edge

TF-Strategy
1,50 €
Absent Battle: If he would be opposed, move your target Personality at home to the current battlefield. If he is a Duelist, straighten him as he moves. (Absent actions may be taken without presence.)
Fist of the Earth  - Earth Kiho Battle: Bow your target unbowed Monk or Shugenja. Bow a target enemy Follower or Personality wit
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Cartas L5R

Fist of the Earth

TF-Strategy
0,20 €
Earth Kiho Battle: Bow your target unbowed Monk or Shugenja. Bow a target enemy Follower or Personality without Followers.
Explored Territory  - TerrainBefore the first time (while this card is in play) another player's action destroys one of your car
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Cartas L5R

Explored Territory

TF-Strategy
0,20 €
TerrainBefore the first time (while this card is in play) another player's action destroys one of your cards at this battlefield, other than this Terrain, negate the destruction and draw a card.Battle: Destroy a Terrain (if able). Put this Terrain into play.
Defend Your Honor  - Political Interrupt: Target your unbowed Samurai. Before the other player's action causes you an Honor loss
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Cartas L5R

Defend Your Honor

TF-Strategy
0,50 €
Political Interrupt: Target your unbowed Samurai. Before the other player's action causes you an Honor loss, negate it, and your Samurai may then issue a challenge. The player may either target his unbowed Personality to accept the challenge or refuse. If the player refuses or loses the duel, he loses Honor equal to the amount you negated. Destroy the loser.
Death of the Winds FOIL  - Battle, : Target your unbowed Tactician. Search your Fate deck for a non-Unique Battle Strategy and t
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Death of the Winds FOIL

TF-Strategy
3,00 €
Battle, : Target your unbowed Tactician. Search your Fate deck for a non-Unique Battle Strategy and take an additional action to play it.
Conservation  - CourageInterrupt: Each of the action's Melee and Ranged Attacks has -1 strength, or -3 strength if its target ha
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Cartas L5R

Conservation

TF-Strategy
0,30 €
CourageInterrupt: Each of the action's Melee and Ranged Attacks has -1 strength, or -3 strength if its target has Armor attached.Open: Show one or two target attachments in your hand. Shuffle them into your Fate deck. Draw cards equal to the number you showed plus one.
Concealed Archers  - Battle: Take an additional Ranged Attack action from your target card in a unit not at this battlefield. Ea
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Cartas L5R

Concealed Archers

TF-Strategy
0,20 €
Battle: Take an additional Ranged Attack action from your target card in a unit not at this battlefield. Each of the action's Ranged Attacks has +1 strength if the unit's Personality is Naga. Lose 2 Honor.
Bridging the Gap  - Castle • TerrainThis Province has +4 strength.Battle: Destroy a Terrain (if able). Put this Terrain into pla
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Cartas L5R

Bridging the Gap

TF-Strategy
0,20 €
Castle • TerrainThis Province has +4 strength.Battle: Destroy a Terrain (if able). Put this Terrain into play.
Brazen Challenge  - Iaijutsu Battle: Your target unbowed Personality challenges a target enemy Personality. Bow the loser. If yo
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Cartas L5R

Brazen Challenge

TF-Strategy
0,20 €
Iaijutsu Battle: Your target unbowed Personality challenges a target enemy Personality. Bow the loser. If your Personality is a Duelist and you won the duel by three or more, you may take an additional action.
Banzai!  - Discipline . (Pay 2 Gold to play, then remove from the game, this Discipline in your discard.)Battle: Give your targe
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Cartas L5R

Banzai!

TF-Strategy
0,20 €
Discipline . (Pay 2 Gold to play, then remove from the game, this Discipline in your discard.)Battle: Give your target opposed Personality +2F.
Balance in Nothingness  - Interrupt: After the action targets your bowed Personality, negate its remaining effects.
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Balance in Nothingness

TF-Strategy
0,50 €
Interrupt: After the action targets your bowed Personality, negate its remaining effects.
Alliance Threatened  - This ability has Absent if it targets a Cavalry card or if you ever had presence at this battlefield. (Ab
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Cartas L5R

Alliance Threatened

TF-Strategy
1,00 €
This ability has Absent if it targets a Cavalry card or if you ever had presence at this battlefield. (Absent actions may be taken without presence.)Battle: Give a target enemy Follower or Personality -3F.
Absolution  - KharmicInterrupt: Negate an Event's effects.
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Absolution

TF-Strategy
0,20 €
KharmicInterrupt: Negate an Event's effects.
A Warrior's Brutality  - Battle: Give your target opposed Personality +3F.
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Cartas L5R

A Warrior's Brutality

TF-Strategy
0,20 €
Battle: Give your target opposed Personality +3F.
A Test of Courage  - Interrupt: The action will not move your target Personality (at this battlefield). You may not use his abil
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Cartas L5R

A Test of Courage

TF-Strategy
0,20 €
Interrupt: The action will not move your target Personality (at this battlefield). You may not use his abilities or target him with actions (this turn).
A Lion's Roar  - Battle: Bow your target unbowed Personality with 3 or more Personal Honor. Ranged Attack with strength equal to
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Cartas L5R

A Lion's Roar

TF-Strategy
0,30 €
Battle: Bow your target unbowed Personality with 3 or more Personal Honor. Ranged Attack with strength equal to his Personal Honor, plus 2 if he is a Tactician.
Yoritomo Saitsuko  - Kensai • Naval • Samurai    (Kensai may attach two One-Handed Weapons. Once a turn, the Attacker gets the f
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Yoritomo Saitsuko

TF-Personality-MN
0,70 €
Kensai • Naval • Samurai (Kensai may attach two One-Handed Weapons. Once a turn, the Attacker gets the first Battle action, if it's from a Naval Personality's unit.)
Yoritomo Matsuo Exp  - Samurai • Experienced • Kensai • Naval • Unique    Equipping Weapons is Battle/Open for you.Battle: Bow y
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Yoritomo Matsuo Exp

TF-Personality-MN
2,50 €
Samurai • Experienced • Kensai • Naval • Unique Equipping Weapons is Battle/Open for you.Battle: Bow your target unbowed Weapon, then straighten it if it is Gaijin or Peasant. Destroy a target enemy attachment.
Tsuruchi Jinrai  - Magistrate • Samurai • Soul of Tsuruchi Jougo      Battle, w: Ranged 3 Attack. You may target a Mantis Clan P
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Tsuruchi Jinrai

TF-Personality-MN
0,20 €
Magistrate • Samurai • Soul of Tsuruchi Jougo Battle, w: Ranged 3 Attack. You may target a Mantis Clan Personality in one of your Provinces and reduce his Gold Cost by 2 (this turn), to a minimum of 3.
Sarassa  - Nonhuman • Thunder • Naval • Shugenja • Ningyo      (Once a turn, the Attacker gets the first Battle action, if it's
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Cartas L5R

Sarassa

TF-Personality-MN
0,20 €
Nonhuman • Thunder • Naval • Shugenja • Ningyo (Once a turn, the Attacker gets the first Battle action, if it's from a Naval Personality's unit.) Thunder Battle, :g*:: Equip a target Spell to Sarassa. You may take an additional action to use one of the Spell's Battle abilities.
Moshi Yokohime  - Soul of Moshi Yuriko • Shugenja • Thunder • Naval    (Once a turn, the Attacker gets the first Battle action,
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Cartas L5R

Moshi Yokohime

TF-Personality-MN
0,50 €
Soul of Moshi Yuriko • Shugenja • Thunder • Naval (Once a turn, the Attacker gets the first Battle action, if it's from a Naval Personality's unit. Shugenja may attach and cast Spells.)Thunder Battle: Bow a target enemy card without attachments.
Moshi Karuiko  - Shugenja • Soul of Moshi Kamiya • Thunder    (Shugenja may attach and cast Spells.)
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Moshi Karuiko

TF-Personality-MN
0,20 €
Shugenja • Soul of Moshi Kamiya • Thunder (Shugenja may attach and cast Spells.)
Moshi Ikako Exp  - Air • Daimyo • Experienced • Fire • Naval • Reserve • Shugenja • Unique    Your other Moshi Personalities in
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Moshi Ikako Exp

TF-Personality-MN
2,50 €
Air • Daimyo • Experienced • Fire • Naval • Reserve • Shugenja • Unique Your other Moshi Personalities in Ikako's army have +1F. After Ikako enters play, you may take an additional action.Fire Battle: Ranged Attack equal to 2 plus the number of other Personalities in this army.
Matsu Seijuko  - Duelist • Samurai    (Duelists win tied duels versus non-Duelists.)After Seijuko wins a duel, give her +1PH.Bat
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Matsu Seijuko

TF-Personality-LI
0,20 €
Duelist • Samurai (Duelists win tied duels versus non-Duelists.)After Seijuko wins a duel, give her +1PH.Battle: Fear equal to Seijuko's Personal Honor.
Matsu Iairimi  - Hero • Samurai • Soul of Matsu Mari      Interrupt: Negate Iairimi's movement from the action.
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Matsu Iairimi

TF-Personality-LI
0,20 €
Hero • Samurai • Soul of Matsu Mari Interrupt: Negate Iairimi's movement from the action.
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