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Ratling Archers  - Ratling • Pack • Nonhuman      This Follower has +2F while attached to a Ratling.Battle: Ranged 2 Attack.
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Ratling Archers

TF-Follower
0,20 €
Ratling • Pack • Nonhuman This Follower has +2F while attached to a Ratling.Battle: Ranged 2 Attack.
Karo  -     IfBattle, w, *:: Destroy this Follower. Search your Fate deck for a non-Unique Follower not named Karo. Equip it for
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Karo

TF-Follower
0,20 €
IfBattle, w, *:: Destroy this Follower. Search your Fate deck for a non-Unique Follower not named Karo. Equip it for 3 less Gold.
Iron Defenders  -     If this Personality is ever attacking, destroy this Follower.
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Iron Defenders

TF-Follower
0,20 €
If this Personality is ever attacking, destroy this Follower.
Gunso  - GunsoAll other Followers in this unit have +1F. After this Follower is destroyed, give -1F to all Followers in its form
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Gunso

TF-Follower
0,20 €
GunsoAll other Followers in this unit have +1F. After this Follower is destroyed, give -1F to all Followers in its former unit.
Goblin Chuckers  - Goblin • Nonhuman • ShadowlandsAfter this Follower enters play, lose 2 Honor.Battle, w: Ranged 2 Attack (Dest
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Goblin Chuckers

TF-Follower
0,20 €
Goblin • Nonhuman • ShadowlandsAfter this Follower enters play, lose 2 Honor.Battle, w: Ranged 2 Attack (Destroy a target enemy Follower or Personality without Followers with 2 or lower Force).
Fudoshi  - Shadowlands • Nonhuman • OniAfter this Follower enters play, lose 3 Honor. If this Follower has 7 Force or less, afte
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Fudoshi

TF-Follower
0,20 €
Shadowlands • Nonhuman • OniAfter this Follower enters play, lose 3 Honor. If this Follower has 7 Force or less, after a Follower or Personality is destroyed at this battlefield, give this Follower a +1F token.
Front Rank Troops  - Expendable(Draw a card after your Expendable card dies.)
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Front Rank Troops

TF-Follower
0,20 €
Expendable(Draw a card after your Expendable card dies.)
Fearless Medium Infantry  - Negate Fear effects targeting this Follower.Interrupt: If the action is yours, straighten this Follo
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Fearless Medium Infantry

TF-Follower
0,20 €
Negate Fear effects targeting this Follower.Interrupt: If the action is yours, straighten this Follower after it resolves.
Fearless Light Cavalry  - CavalryNegate Fear effects targeting this Follower.Interrupt: If the action is yours, straighten this
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Fearless Light Cavalry

TF-Follower
0,20 €
CavalryNegate Fear effects targeting this Follower.Interrupt: If the action is yours, straighten this Follower after it resolves.
Fearless Heavy Cavalry  - CavalryNegate Fear effects targeting this Follower.Interrupt: If the action is yours, straighten this
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Fearless Heavy Cavalry

TF-Follower
0,50 €
CavalryNegate Fear effects targeting this Follower.Interrupt: If the action is yours, straighten this Follower after it resolves.
Diplomatic Apprentice  - Crane Clan and Scorpion Clan players Equip this Follower for 2 less Gold. Before your Political action
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Diplomatic Apprentice

TF-Follower
0,20 €
Crane Clan and Scorpion Clan players Equip this Follower for 2 less Gold. Before your Political action bows this Personality, you may bow this Follower instead, which fulfills the action's costs and conditions of bowing.
Ashigaru Archers  - AshigaruAfter this Follower enters play from your hand, you may draw an additional card when this turn ends.
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Ashigaru Archers

TF-Follower
0,20 €
AshigaruAfter this Follower enters play from your hand, you may draw an additional card when this turn ends.Battle, W: Ranged 2 Attack.
The Heavens Are Watching  - Open: Turn all cards in other Provinces face-up (including other players' Provinces).
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The Heavens Are Watching

TF-Event
0,20 €
Open: Turn all cards in other Provinces face-up (including other players' Provinces).
The New Order  - UniqueThis Event may not be discarded from play (though its Open action may be negated normally). Players need
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The New Order

TF-Event
0,50 €
UniqueThis Event may not be discarded from play (though its Open action may be negated normally). Players need 10 more Honor to win an Honor Victory.Political Open: Destroy your rightmost Province. Put this Event into play.
Return of Myth  - Open: Give each Nonhuman Personality +1F/+1C and give each Nonhuman Follower +1F.
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Return of Myth

TF-Event
0,20 €
Open: Give each Nonhuman Personality +1F/+1C and give each Nonhuman Follower +1F.
Enlistment  - UniqueEach player may draw an additional card before his turn ends if he Equipped any Followers from his hand sinc
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Enlistment

TF-Event
0,50 €
UniqueEach player may draw an additional card before his turn ends if he Equipped any Followers from his hand since his last turn ended.Open: Put this Event into play.
Hida Iguchi  - Samurai • Cavalry(Once per turn, as an Absent Engage, move your unbowed Personality in a Cavalry unit to the batt
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Hida Iguchi

TF-Personality-CB
0,20 €
Samurai • Cavalry(Once per turn, as an Absent Engage, move your unbowed Personality in a Cavalry unit to the battle.)
The Thunder Resounds  -                     Thunder Battle: Target a Spell at this battlefield or a Thunder Spell at any locatio
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The Thunder Resounds

TF-Spell
0,30 €
Thunder Battle: Target a Spell at this battlefield or a Thunder Spell at any location. This Spell copies an ability from the target that does not itself copy abilities (this turn).
Tarui  - Samurai • Ronin • Duelist    (Duelists win tied duels versus non-Duelists.)
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Tarui

TF-Personality-SA
0,20 €
Samurai • Ronin • Duelist (Duelists win tied duels versus non-Duelists.)
Keppo Exp FOIL  - Goblin • Nonhuman • Scout • Shadowlands • ExperiencedAfter Keppo enters play, lose 3 Honor. Interrupt, *: If t
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Keppo Exp FOIL

TNO-Personality-SA
4,50 €
Goblin • Nonhuman • Scout • Shadowlands • ExperiencedAfter Keppo enters play, lose 3 Honor. Interrupt, *: If the action Recruits Keppo or is his printed Battle action, after it resolves, Equip a target attachment from another player's discard pile to him.Battle: Destroy a target enemy attachment with 4 Gold Cost or less.
Zazen Meditation  - Invest 1: Draw a card. (Increase the Gold Cost by the Invest cost to get the effect, once.)Battle/Open: Give
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Zazen Meditation

TNO-Strategy
0,20 €
Invest 1: Draw a card. (Increase the Gold Cost by the Invest cost to get the effect, once.)Battle/Open: Give your target Personality +1F/+2C.
Unexpected Attack  - TerrainBattle: Destroy a Terrain (if able). Put this Terrain into play. If this destroyed a Terrain, draw a
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Unexpected Attack

TNO-Strategy
0,20 €
TerrainBattle: Destroy a Terrain (if able). Put this Terrain into play. If this destroyed a Terrain, draw a card.
Two Swords, One Cut  - Battle: Bow your target unbowed Weapon to reduce a target enemy Follower's or Personality's Force by the
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Two Swords, One Cut

TNO-Strategy
0,20 €
Battle: Bow your target unbowed Weapon to reduce a target enemy Follower's or Personality's Force by the Weapon's positive Force Modifier. You may remove one of the enemy card's abilities (this turn) if your Weapon is attached to a Kensai.
Stay Behind Me  - Battle: Target your unbowed Personality. Bow him or, if he is a Yojimbo, bow your unbowed Courtier or Shugenja
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Stay Behind Me

TNO-Strategy
0,30 €
Battle: Target your unbowed Personality. Bow him or, if he is a Yojimbo, bow your unbowed Courtier or Shugenja at any location instead, to make a Melee Attack equal to your target Personality's Chi.
Springing the Ambush  - Unstoppable Battle: Give a target enemy Follower or Personality -2F. You may target your Scout to take a
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Springing the Ambush

TNO-Strategy
0,20 €
Unstoppable Battle: Give a target enemy Follower or Personality -2F. You may target your Scout to take an additional action. (Other players cannot Interrupt Unstoppable actions.)Courtesy: This Strategy's Ranged Attack has +1 strength. (Courtesy traits do not take effect if you went first.)Unstoppable Battle, 1: Target your unbowed Samurai. Ranged Attack...
Sinister Deception  - Unstoppable Battle: Give a target attacking Personality -4F. (Other players cannot Interrupt Unstoppable a
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Sinister Deception

TNO-Strategy
0,20 €
Unstoppable Battle: Give a target attacking Personality -4F. (Other players cannot Interrupt Unstoppable actions.)Courtesy: This Strategy's Ranged Attack has +1 strength. (Courtesy traits do not take effect if you went first.)Unstoppable Battle, 1: Target your unbowed Samurai. Ranged Attack equal to his Personal Honor.
Scouting Amid the Snow  - This Strategy's ability is Battle/Engage if you control a Scout at this battlefield.Battle: Search you
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Scouting Amid the Snow

TNO-Strategy
0,50 €
This Strategy's ability is Battle/Engage if you control a Scout at this battlefield.Battle: Search your Fate deck for a Terrain, show it, and put it in your hand.
Open Ground  - TerrainBefore this battle resolves, you may target a Personality (at any location) who assigned to this battlefie
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Open Ground

TNO-Strategy
0,20 €
TerrainBefore this battle resolves, you may target a Personality (at any location) who assigned to this battlefield, and move him here.Battle: Destroy a Terrain (if able). Put this Terrain into play.
Ongoing Division  - After you discard (not focus) this Strategy during a battle, draw a card.
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Ongoing Division

TNO-Strategy
0,20 €
After you discard (not focus) this Strategy during a battle, draw a card.
New Factors  - CourageAfter you discard this Strategy from a Courage action, gain 1 Honor.Favor Political Open: If this Strategy
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New Factors

TNO-Strategy
0,20 €
CourageAfter you discard this Strategy from a Courage action, gain 1 Honor.Favor Political Open: If this Strategy is in your discard pile, discard the Imperial Favor and remove this Strategy from the game to draw a card.
In Defense  - Unstoppable Battle: Fear 3. (Other players cannot Interrupt Unstoppable actions. Bow a target enemy Follower or Pe
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In Defense

TNO-Strategy
0,20 €
Unstoppable Battle: Fear 3. (Other players cannot Interrupt Unstoppable actions. Bow a target enemy Follower or Personality without Followers with 3 or lower Force.)
Escalating Violence  - You may only play one Escalating Violence per battle.Interrupt: If the action is another player's and Bat
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Escalating Violence

TNO-Strategy
0,20 €
You may only play one Escalating Violence per battle.Interrupt: If the action is another player's and Battle, after the first time it destroys one of your cards, target an enemy Personality. Your Personalities have +1F/+1C while opposing the target (this turn).
Bring them Forward  - Kata • CourageYour Followers out of play have Reserve. (You may Equip a Reserve attachment, if it would be
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Bring them Forward

TNO-Strategy
0,20 €
Kata • CourageYour Followers out of play have Reserve. (You may Equip a Reserve attachment, if it would be opposed, as a Battle action.)Open: Put this Kata into play. Discard your other Kata in play.
Besieged Fortifications  - TerrainFortifications at this Province give no bonuses and their abilities may not be used. Defending
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Besieged Fortifications

TNO-Strategy
0,30 €
TerrainFortifications at this Province give no bonuses and their abilities may not be used. Defending Personalities have -1F.Battle/Engage: Destroy a Terrain (if able). Put this Terrain into play.
Battle of Wits  - Political Open: Bow your target unbowed Personality and target another player's Personality; Courtiers have +1
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Battle of Wits

TNO-Strategy
0,30 €
Political Open: Bow your target unbowed Personality and target another player's Personality; Courtiers have +1C during this action. Target and show the top two cards of each Fate deck. The one player whose targeted cards have the highest total Focus Value and Chi, or you if tied, puts his two Fate cards into his hand.
A Desperate Struggle  - Unstoppable Battle, 1: Move home a target defending Personality. (Other players cannot Interrupt Unstopp
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A Desperate Struggle

TNO-Strategy
0,20 €
Unstoppable Battle, 1: Move home a target defending Personality. (Other players cannot Interrupt Unstoppable actions.)
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