Cartas L5R

Jovial Ronin  - Mercenary • Ronin • Cavalry (Once per turn, as an Absent Engage, move your unbowed Personality in a Cavalry
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Jovial Ronin

TNO-Follower
0,20 €
Mercenary • Ronin • Cavalry (Once per turn, as an Absent Engage, move your unbowed Personality in a Cavalry unit to the battle.) Unstoppable Battle: Fear equal to this Personality's Personal Honor. (Other players cannot Interrupt Unstoppable actions.)
Gifted Officer  - Fear effects, Melee Attacks, and Ranged Attacks targeting this Follower have -2 strength.
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Gifted Officer

TNO-Follower
0,20 €
Fear effects, Melee Attacks, and Ranged Attacks targeting this Follower have -2 strength.
Boyoh Spearmen  - Ronin • MercenaryBattle, Bow: Melee 2 Attack (Destroy a target enemy Follower or Personality without Followers
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Boyoh Spearmen

TNO-Follower
0,20 €
Ronin • MercenaryBattle, Bow: Melee 2 Attack (Destroy a target enemy Follower or Personality without Followers with 2 or lower Force).
Bound Spirit  - Earth • Nonhuman • Spirit • Shugenja(Followers cannot attach Spells.)Unstoppable Battle: Fear 2, or Fear 3 if th
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Bound Spirit

TNO-Follower
0,30 €
Earth • Nonhuman • Spirit • Shugenja(Followers cannot attach Spells.)Unstoppable Battle: Fear 2, or Fear 3 if this Follower is attached to an Earth Shugenja. (Other players cannot Interrupt Unstoppable actions.)
Yoritomo Raiden  - Kolat • Pirate • NavalUnstoppable Battle: Fear 3, or Fear 4 if the target is Phoenix Clan. (Other players can
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Yoritomo Raiden

TNO-Personality-MN
0,20 €
Kolat • Pirate • NavalUnstoppable Battle: Fear 3, or Fear 4 if the target is Phoenix Clan. (Other players cannot Interrupt Unstoppable actions.)
Shiba Koshiba  - Samurai • YojimboUnstoppable Battle: Give a target enemy Follower or Personality -1F, or -3F if you control a L
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Shiba Koshiba

TNO-Personality-PH
0,50 €
Samurai • YojimboUnstoppable Battle: Give a target enemy Follower or Personality -1F, or -3F if you control a Lion Clan Personality or your Stronghold's Gold Production is 3. (Other players cannot Interrupt Unstoppable actions.)
Moto Tadasu  - Commander • Samurai • Zealot • CavalryTadasu has +1F while you control a Death Priest.Unstoppable Battle: Fear 3
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Moto Tadasu

TNO-Personality-UN
0,50 €
Commander • Samurai • Zealot • CavalryTadasu has +1F while you control a Death Priest.Unstoppable Battle: Fear 3 that may target Spells. Destroy any Spells this bowed. (Spells have 0 Force.)
Moto Chizura  - Death Priest • Hatamoto • Water • Conqueror • Shugenja(A Conqueror's unit doesn't bow after battle. Shugenja may
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Moto Chizura

TNO-Personality-UN
0,20 €
Death Priest • Hatamoto • Water • Conqueror • Shugenja(A Conqueror's unit doesn't bow after battle. Shugenja may attach and cast Spells.)
Mirumoto Yoritama  - Samurai • KensaiIaijutsu Battle: Yoritama challenges a target enemy Personality. Give the loser -3F. You ma
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Mirumoto Yoritama

TNO-Personality-DR
0,50 €
Samurai • KensaiIaijutsu Battle: Yoritama challenges a target enemy Personality. Give the loser -3F. You may take an additional action if Yoritama has two Weapons.
Mirumoto Tsukino  - Samurai • Destined • Kensai(Draw a card after you Recruit a Destined card. Kensai may attach two Weapons, as
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Mirumoto Tsukino

TNO-Personality-DR
0,20 €
Samurai • Destined • Kensai(Draw a card after you Recruit a Destined card. Kensai may attach two Weapons, as long as neither is Two-Handed.) Unless you are Spider Clan, discard a card after you Recruit Tsukino.
Matsu Hachiro  - Commander • Paragon • Samurai • Scout • Cavalry • ExperiencedHachiro has +2F while attacking.Unstoppable Battle
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Matsu Hachiro

TNO-Personality-LI
0,50 €
Commander • Paragon • Samurai • Scout • Cavalry • ExperiencedHachiro has +2F while attacking.Unstoppable Battle: Melee 2 Attack, or Melee 3 Attack if the target is Scorpion Clan. (Other players cannot Interrupt Unstoppable actions.)
Masajiro  - Nonhuman • Ogre • Shadowlands • Sinner • YojimboAfter Masajiro enters play, lose 2 Honor. Home Battle: If he would b
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Masajiro

TNO-Personality-SA
0,30 €
Nonhuman • Ogre • Shadowlands • Sinner • YojimboAfter Masajiro enters play, lose 2 Honor. Home Battle: If he would be opposed, move Masajiro to the current battlefield. After he moves, straighten his attachments if there is another Nonhuman or Unique Personality in his army.
Kyuji  - Nonhuman • Orochi • Scion of the Sea • Water • Cavalry • Naval • ShugenjaKyuji may only move to a battlefield if any en
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Kyuji

TNO-Personality-PH
0,20 €
Nonhuman • Orochi • Scion of the Sea • Water • Cavalry • Naval • ShugenjaKyuji may only move to a battlefield if any enemy units are there. (Assigning isn't moving.)Water Battle: If Kyuji has not moved to a battlefield this turn, give it +2F/-2C.
Kitsune Gorikki  - Earth • Expendable • ShugenjaAfter you Recruit Gorikki, if you are Crane Clan, take the Imperial Favor.
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Kitsune Gorikki

TNO-Personality-MN
0,50 €
Earth • Expendable • ShugenjaAfter you Recruit Gorikki, if you are Crane Clan, take the Imperial Favor.
Isawa Fujigawa  - Fire • ShugenjaRanged Attacks targeting Fujigawa have -1 strength if another player is Mantis Clan.Courtesy: A
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Isawa Fujigawa

TNO-Personality-PH
0,30 €
Fire • ShugenjaRanged Attacks targeting Fujigawa have -1 strength if another player is Mantis Clan.Courtesy: Abilities on Fujigawa's Spells have Unstoppable. (Courtesy traits do not take effect if you went first. Other players cannot Interrupt Unstoppable actions.)
Ide Igo  - Courtier • MerchantCourtesy: Igo has Destined. (Courtesy traits do not take effect if you went first. Draw a card aft
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Ide Igo

TNO-Personality-UN
0,30 €
Courtier • MerchantCourtesy: Igo has Destined. (Courtesy traits do not take effect if you went first. Draw a card after you Recruit a Destined card.)
Hiruma Toshi  - Ninja • Samurai • Scout • The Masked CrabToshi enters play for 1 less Gold if you are a Scorpion Clan player.
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Hiruma Toshi

TNO-Personality-CB
0,20 €
Ninja • Samurai • Scout • The Masked CrabToshi enters play for 1 less Gold if you are a Scorpion Clan player.
Daidoji Tomomi  - Samurai • Scout • ConquerorTomomi enters play for 1 less Gold if you are a Mantis Clan player.
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Daidoji Tomomi

TNO-Personality-CN
0,30 €
Samurai • Scout • ConquerorTomomi enters play for 1 less Gold if you are a Mantis Clan player.
Br'nn  - Nonhuman • One Tribe • Ratling • Scavenger • Scout • ExperiencedBr'nn has +1F while he has an attachment. Br'nn has +1F
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Br'nn

TNO-Personality-SA
0,20 €
Nonhuman • One Tribe • Ratling • Scavenger • Scout • ExperiencedBr'nn has +1F while he has an attachment. Br'nn has +1F while an attachment is in another player's discard pile. Br'nn has +1F while another player controls an Ashalan card.
Banished  - Ishiken • Ronin • Void • Resilient • Shugenja(Once per game per card, a Resilient card does not die in battle resolu
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Banished

TNO-Personality-SA
0,20 €
Ishiken • Ronin • Void • Resilient • Shugenja(Once per game per card, a Resilient card does not die in battle resolution. Shugenja may attach and cast Spells.) Will not gain the "Phoenix Clan" Clan Alignment.
Akodo Yuyama  - Ancestor • Samurai • Scout • Spirit • The Masked Lion • Destined (Draw a card after you Recruit a Destined card.
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Akodo Yuyama

TNO-Personality-LI
0,20 €
Ancestor • Samurai • Scout • Spirit • The Masked Lion • Destined (Draw a card after you Recruit a Destined card.)Yuyama has +1F if you are Phoenix Clan.
Shrine of the Colonies  - TempleReduce all Honor losses from your cards by 1, to a minimum of 1.Bow: Produce 2 Gold.
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Shrine of the Colonies

TNO-Holding
0,50 €
TempleReduce all Honor losses from your cards by 1, to a minimum of 1.Bow: Produce 2 Gold.
Protected Temple  - Temple • Fortification • Kharmic(Fortifications attach to the Province from which they entered play.)This Fo
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Protected Temple

TNO-Holding
0,20 €
Temple • Fortification • Kharmic(Fortifications attach to the Province from which they entered play.)This Fortification enters play bowed and, if your Sensei is Brotherhood Sensei, for 2 less Gold.Bow: Produce 4 Gold.
Missing Caravan  - This Holding (in and out of play) has every non-boldface keyword on your face-up Holdings.Bow: Produce 2
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Missing Caravan

TNO-Holding
0,50 €
This Holding (in and out of play) has every non-boldface keyword on your face-up Holdings.Bow: Produce 2 Gold.
Earthborn Temple  - TempleBow: Produce 2 Gold.Battle/Open: Give your target Monk or Shugenja +1F if he shares an element keyword
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Earthborn Temple

TNO-Holding
0,20 €
TempleBow: Produce 2 Gold.Battle/Open: Give your target Monk or Shugenja +1F if he shares an element keyword with one of his Spells or your Rings.
Lost Equipment  -   Engage: Bow a target enemy attachment.
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Lost Equipment

HoD-Strategy
0,10 €
Engage: Bow a target enemy attachment.
Yogo Nobukai  - Samurai • Scorpion Clan • YojimboOpen: If it is your turn or you control a Courtier, give a target Personality -
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Yogo Nobukai

HoD-Personality-SC
0,10 €
Samurai • Scorpion Clan • YojimboOpen: If it is your turn or you control a Courtier, give a target Personality -2F.
The Sorrow  - Scorpion Clan • Magistrate • Paragon • Samurai • Yojimbo • Experienced Bayushi Tenzan • Loyal • Unique        Whil
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The Sorrow

HoD-Personality-SC
0,20 €
Scorpion Clan • Magistrate • Paragon • Samurai • Yojimbo • Experienced Bayushi Tenzan • Loyal • Unique While you control a Courtier, The Sorrow's printed ability is Battle/Limited.Battle: Give a target Personality -4F.
Bayushi Mifuyu  - Magistrate • Samurai • Scorpion Clan        Battle: Give a target enemy Personality -3F.
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Bayushi Mifuyu

HoD-Personality-SC
0,10 €
Magistrate • Samurai • Scorpion Clan Battle: Give a target enemy Personality -3F.
Recruitment Station  - Retainerw: Produce 2 Gold.Open, , w: Equip a Follower, paying 2 less Gold.
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Recruitment Station

HoD-Holding
0,10 €
Retainerw: Produce 2 Gold.Open, , w: Equip a Follower, paying 2 less Gold.
Nexus of Lies  - After another player loses Honor from a card he owns, increase the loss by an amount equal to half his Starting
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Nexus of Lies

HoD-Holding
0,10 €
After another player loses Honor from a card he owns, increase the loss by an amount equal to half his Starting Family Honor, rounded down.w: Produce 4 Gold.
Unwavering Resolve  - Absent Battle: Target your Personality at any battlefield (not your home). Move him home or, if he would b
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Unwavering Resolve

ALitS-Strategy
0,50 €
Absent Battle: Target your Personality at any battlefield (not your home). Move him home or, if he would be opposed, to the current battlefield. You may take an additional action to use an ability on a card in his unit. (Absent actions may be taken without presence.)
Untouched Lands  - (Repeatable Interrupt: Discard a Courage card to give a Fear effect +2 or -2 strength.)Favor actions may not
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Untouched Lands

ALitS-Strategy
0,10 €
(Repeatable Interrupt: Discard a Courage card to give a Fear effect +2 or -2 strength.)Favor actions may not be taken. This Province has a maximum strength equal to its printed value.Battle/Engage: Destroy a Terrain (if able). Lose 1 Honor. Put this Terrain into play.
Strike to Both Sides  - Battle: Target one or two of your opposed Personalities. Give them each +1F, or +2F if they are defendin
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Strike to Both Sides

ALitS-Strategy
0,10 €
Battle: Target one or two of your opposed Personalities. Give them each +1F, or +2F if they are defending.
Strike First  - Battle: Show two random cards in another player's hand. You may discard one of them; if you do, he draws a card.
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Strike First

ALitS-Strategy
0,20 €
Battle: Show two random cards in another player's hand. You may discard one of them; if you do, he draws a card. You may target your unbowed Scout to search your deck for Press the Advantage, show it, and put it in your hand. You may take an additional action to play Press the Advantage.
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