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Cavalry Escort  - CavalryBattle, : If this Follower is in your hand, Recruit your target Personality (paying all costs) for 5 mo
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Cavalry Escort

TCS-Follower
0,20 €
CavalryBattle, : If this Follower is in your hand, Recruit your target Personality (paying all costs) for 5 more gold and attach this Follower (ignoring all costs) to him.
Battle Attendants  - Can only attach to a Samurai. Engage, w: Create and attach a +2F/+0C Armor Item to this Personality. Remove
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Battle Attendants

TCS-Follower
0,10 €
Can only attach to a Samurai. Engage, w: Create and attach a +2F/+0C Armor Item to this Personality. Remove it from the game after this battle ends.
Thousand Year Rivalry  - KataAfter the first time each turn any of your Personalities wins a duel, give him a +1F token. After y
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Thousand Year Rivalry

TCS-Strategy
0,50 €
KataAfter the first time each turn any of your Personalities wins a duel, give him a +1F token. After your first challenge each turn is refused, gain 1 Honor.Open: Put this Kata into play. Discard all your other Kata in play.
The Eternal Chase  - Iaijutsu Battle: Your target unbowed Personality challenges a target enemy Personality. Bow the loser. Dest
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The Eternal Chase

TCS-Strategy
0,20 €
Iaijutsu Battle: Your target unbowed Personality challenges a target enemy Personality. Bow the loser. Destroy him if the last Battle action his owner took this battle destroyed one of your Personalities.
Taken Hostage  - Battle: Target your Personality. Give a target enemy Follower or Personality a Force penalty equal to your Pers
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Taken Hostage

TCS-Strategy
0,10 €
Battle: Target your Personality. Give a target enemy Follower or Personality a Force penalty equal to your Personality's Chi plus Personal Honor. Destroy your Personality.
Sudden Storm  - TerrainAfter a Personality moves to this battlefield, his controller must target and bow an unbowed card in his
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Sudden Storm

TCS-Strategy
0,20 €
TerrainAfter a Personality moves to this battlefield, his controller must target and bow an unbowed card in his unit.Absent Battle/Engage: Destroy a Terrain (if able). Put this Terrain into play. (Absent actions may be taken without presence.)
Strike as the Wind  - Engage: Give your target opposed Personality +2F/+1C.Battle: Give your target opposed Personality +2F/+1C/
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Strike as the Wind

TCS-Strategy
0,20 €
Engage: Give your target opposed Personality +2F/+1C.Battle: Give your target opposed Personality +2F/+1C/+1PH.
Strike as the Earth  - Engage: Give a target enemy Personality -2F.Battle: Give a target enemy Personality -2F/-1C.
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Strike as the Earth

TCS-Strategy
0,20 €
Engage: Give a target enemy Personality -2F.Battle: Give a target enemy Personality -2F/-1C.
Signal the Scouts  - Invest 1: Draw a card if the Personality is a Scout. (After this card is played, you may also pay the Inves
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Signal the Scouts

TCS-Strategy
0,20 €
Invest 1: Draw a card if the Personality is a Scout. (After this card is played, you may also pay the Invest cost to get the effect, once.)Absent Interrupt: After your action resolves, if it Recruited your Personality during a battle, take an additional action.
Scout Training  - Interrupt: Negate an Engage action from a Strategy.Battle: Give your target opposed Scout +2F.
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Scout Training

TCS-Strategy
0,20 €
Interrupt: Negate an Engage action from a Strategy.Battle: Give your target opposed Scout +2F.
Proper Equipment  - Battle, *: Equip a target attachment from your hand (Followers, Items, and Spells are attachments). Take an
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Proper Equipment

TCS-Strategy
0,10 €
Battle, *: Equip a target attachment from your hand (Followers, Items, and Spells are attachments). Take an additional action.
Persuasive Tactics  - EconomicEconomic Battle, *: Move home a target Personality with Chi less than or equal to the amount paid.
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Persuasive Tactics

TCS-Strategy
0,10 €
EconomicEconomic Battle, *: Move home a target Personality with Chi less than or equal to the amount paid. Lose 1 Honor.
Open Roads  - TerrainAfter your Personality moves to, or enters play at, this battlefield, give him +1F.Battle/Engage: Destroy a
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Open Roads

TCS-Strategy
0,20 €
TerrainAfter your Personality moves to, or enters play at, this battlefield, give him +1F.Battle/Engage: Destroy a Terrain (if able). Put this Terrain into play.
Merciless Assault  - Battle: Bow your target unbowed Follower. Melee Attack equal to its Force (Destroy a target enemy Follower,
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Merciless Assault

TCS-Strategy
0,10 €
Battle: Bow your target unbowed Follower. Melee Attack equal to its Force (Destroy a target enemy Follower, or Personality without Followers, with Force equal to or lower than the Melee Attack's strength).
Losing Favor  - Kharmic • Political(Repeatable Limited, 2: Discard a Kharmic card to draw a card.)Political Open: The player wit
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Losing Favor

TCS-Strategy
0,10 €
Kharmic • Political(Repeatable Limited, 2: Discard a Kharmic card to draw a card.)Political Open: The player with the Imperial Favor discards it and loses 2 Honor.
Iron and Stone  - Interrupt: Bow your target unbowed Follower or Personality. Give a Fear effect, Melee Attack, or Ranged Attack
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Iron and Stone

TCS-Strategy
0,20 €
Interrupt: Bow your target unbowed Follower or Personality. Give a Fear effect, Melee Attack, or Ranged Attack -2 strength, or -3 strength if this action bowed a Yojimbo or Crab Clan Personality.
Discovering the Shakuhachi of Air  - This card's ability is Battle/Open if you are a Unicorn Clan player.Invest 2: Straighten a
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Discovering the Shakuhachi of Air

TCS-Strategy
0,50 €
This card's ability is Battle/Open if you are a Unicorn Clan player.Invest 2: Straighten a target Courtier. (After this card enters play, you may also pay the Invest cost to get the effect, once.)Open: Straighten a target Personality.
Deny the False Form  - As a Focus Effect, if the Challenger is Fallen or his duel stat was higher than his opponent's by 3 or mo
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Deny the False Form

TCS-Strategy
0,20 €
As a Focus Effect, if the Challenger is Fallen or his duel stat was higher than his opponent's by 3 or more when the duel began, destroy both participants and end the duel without resolution.Battle, 1: Move home a target attacking Personality.
Defending the City  - TerrainYour defending Personalities have +1F, and +1F for each of their attachments.Battle: Destroy a Terr
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Defending the City

TCS-Strategy
0,10 €
TerrainYour defending Personalities have +1F, and +1F for each of their attachments.Battle: Destroy a Terrain (if able). Put this Terrain into play.
Death from Above  - Absent Battle: If he would be opposed, move your target unbowed Personality at home to the current battlefie
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Death from Above

TCS-Strategy
0,20 €
Absent Battle: If he would be opposed, move your target unbowed Personality at home to the current battlefield. If he is a Kensai, you may take an additional action to use an ability on one of his Weapons. (Absent actions may be taken without presence.)
Contained at Court  - Political Open: Bow your two target unbowed Personalities, and give each of them who is not a Courtier -1C
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Contained at Court

TCS-Strategy
0,20 €
Political Open: Bow your two target unbowed Personalities, and give each of them who is not a Courtier -1C while this action resolves. Bow a target Personality whose unit's Force is lower than the two Personalities' total Chi. Lose 2 Honor.
Bonds of Service  - Battle: Bow your target unbowed Courtier or Shugenja at any location. Target your Personality. Give him +2F
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Bonds of Service

TCS-Strategy
0,10 €
Battle: Bow your target unbowed Courtier or Shugenja at any location. Target your Personality. Give him +2F if he is opposed. Straighten him if he is a Yojimbo.
Bleak Lands  - Your Followers at this battlefield have +1F.Battle: Destroy a Terrain (if able). Put this Terrain into play.
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Bleak Lands

TCS-Strategy
0,10 €
Your Followers at this battlefield have +1F.Battle: Destroy a Terrain (if able). Put this Terrain into play.
Bitter Lies Technique  - Battle: Bow your target unbowed Personality. Fear equal to his Force. If he is a Kensai, you may bow on
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Bitter Lies Technique

TCS-Strategy
0,50 €
Battle: Bow your target unbowed Personality. Fear equal to his Force. If he is a Kensai, you may bow one of his Weapons to straighten him.
Seppun Teshan  - Air • Courtier • Hidden Guard • Imperial • Shugenja(Shugenja may attach and cast Spells.)Teshan Lobbies without
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Seppun Teshan

TCS-Personality-SA,SH
0,10 €
Air • Courtier • Hidden Guard • Imperial • Shugenja(Shugenja may attach and cast Spells.)Teshan Lobbies without bowing.
Aikiren  - RoninBattle, w: Ranged 2 Attack. (Destroy a target enemy Follower, or Personality without Followers, with 2 or lower
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Aikiren

TCS-Personality-SA
0,20 €
RoninBattle, w: Ranged 2 Attack. (Destroy a target enemy Follower, or Personality without Followers, with 2 or lower Force)
Oneiyara  - Ronin • Duelist • Kensai(Duelists win tied duels versus non-Duelists. Kensai may attach two Weapons, as long as neit
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Oneiyara

TCS-Personality-SA
0,20 €
Ronin • Duelist • Kensai(Duelists win tied duels versus non-Duelists. Kensai may attach two Weapons, as long as neither is Two-Handed.)Iaijutsu Battle: Oneiyara challenges a target enemy Personality. After the duel, Fear equal to Oneiyara's Force that targets the loser.
Moto Qorin  - Death Priest • Water • Cavalry • Shugenja(Once per turn, as an Absent Engage, move your unbowed Personality in a C
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Moto Qorin

TCS-Personality-UN
0,10 €
Death Priest • Water • Cavalry • Shugenja(Once per turn, as an Absent Engage, move your unbowed Personality in a Cavalry unit to this battle. Shugenja may attach and cast Spells.) Qorin has Naval while he has a Water Spell.
Moto Erdene  - Death Priest • Expendable • Shugenja • Water(Draw a card after your Expendable card dies.)Tireless Battle: Erdene
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Moto Erdene

TCS-Personality-UN
0,20 €
Death Priest • Expendable • Shugenja • Water(Draw a card after your Expendable card dies.)Tireless Battle: Erdene commits Seppuku. Bow a target enemy card. (Rehonor, then destroy, a Personality who commits Seppuku; these effects cannot be negated.)
Ide Aragaki  - Courtier • Merchantw: Produce Gold equal to Aragaki's Personal Honor, which may only pay for one Invest cost.
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Ide Aragaki

TCS-Personality-UN
0,30 €
Courtier • Merchantw: Produce Gold equal to Aragaki's Personal Honor, which may only pay for one Invest cost.
Nao  - Monk • Kensai(Kensai may attach two Weapons, as long as neither is Two-Handed.)After a Fear effect from a card in Nao's u
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Nao

TCS-Personality-AR
0,20 €
Monk • Kensai(Kensai may attach two Weapons, as long as neither is Two-Handed.)After a Fear effect from a card in Nao's unit, or from your action that targeted Nao, bows a Follower, destroy it.
Daigotsu Atsushi  - Samurai • Duelist • Expendable(Duelists win tied duels versus non-Duelists. Draw a card after your Expendabl
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Daigotsu Atsushi

TCS-Personality-AR
0,20 €
Samurai • Duelist • Expendable(Duelists win tied duels versus non-Duelists. Draw a card after your Expendable card dies.)Battle: Fear 2.
Shosuro Sadao  - Ninja • Samurai • SpyNinja Battle: Give a target enemy Personality a -1F/-1C Poison token. You may move Sadao h
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Shosuro Sadao

TCS-Personality-SC
0,20 €
Ninja • Samurai • SpyNinja Battle: Give a target enemy Personality a -1F/-1C Poison token. You may move Sadao home if the target was Lion Clan.
Shosuro Kayo  - Samurai • YojimboBattle, w: Melee 2 Attack, or Melee 3 Attack if the target is dishonorable (Destroy a target en
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Shosuro Kayo

TCS-Personality-SC
0,30 €
Samurai • YojimboBattle, w: Melee 2 Attack, or Melee 3 Attack if the target is dishonorable (Destroy a target enemy Follower, or Personality without Followers, with Force equal to or lower than the Melee Attack's strength).
Shiba Yuuchi  - Samurai • YojimboBattle: Target your Shugenja at any location. Give Yuuchi a Force bonus equal to the target's C
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Shiba Yuuchi

TCS-Personality-PH
0,30 €
Samurai • YojimboBattle: Target your Shugenja at any location. Give Yuuchi a Force bonus equal to the target's Chi. Battle, w: Melee 2 Attack (Destroy a target enemy Follower, or Personality without Followers, with 2 or lower Force).
Shiba Kakei  - Samurai • Yojimbo • Cavalry(Once per turn, as an Absent Engage, move your unbowed Personality in a Cavalry unit t
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Shiba Kakei

TCS-Personality-PH
0,10 €
Samurai • Yojimbo • Cavalry(Once per turn, as an Absent Engage, move your unbowed Personality in a Cavalry unit to the battle.)Battle: Fear equal to 1 plus the number of actions resolved from your Kiho and Spells this battle.
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