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Terrain Personalities without Followers have -2F. Commanders have +1F.Battle: Destroy a Terrain (if able). Put this Terrain into play.
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Discipline (You may pay 1 Gold to play this Discipline from your discard pile, then remove it from the game after its action resolves.)Limited, : Destroy one or two of a target Personality's tokens. Give him as many +1F tokens as the number of tokens this destroyed.
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Terrain Attacking Personalities and Followers have -1F.Battle: Destroy a Terrain (if able). Put this Terrain into play.
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Kata • Kharmic Limited: Put this Kata into play. Discard all your other Kata in play.Battle: If this card is in play, straighten a Ring.
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Air Open, w: Bow this Shugenja to create a 2C/0PH Illusion • Samurai • Spirit Personality with Force equal to this Shugenja's Chi, plus 1 if he is Air. Destroy this Spell.
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Earth While this Shugenja is defending, other players' cards will not bow him.
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Void Void Interrupt, w: Give the first card discarded by the action +1FV or -1FV. (This does not affect cards focused in a duel).
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This Shugenja has the element keywords of every Ring you control.Open, w: Bow your target unbowed Ring. Straighten this Shugenja.
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This Shugenja has Cavalry while he is Shadowlands.Open, w: Give a target Nonhuman card Cavalry.
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Open, w: Give your target Spirit Expendable (Draw a card after your Expendable card is destroyed).
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Weapon Battle, w: Actions from cards in a target Personality's unit may not target cards in this unit.
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Weapon This Personality has +1F while he is Siege.Battle, w: Give this Province +2 strength.
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Armor Before another player's card destroys this Personality, destroy this Item instead.
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Multiplayer Open, w: Target a player. Until your next turn begins, each of you must invite the other to ally (if legal), and during Maneuvers, the invited one must assign a unit to an army where the other has a unit, and may not assign units elsewhere.
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Ashigaru Melee Attacks may not target this Follower.
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Scout • Cavalry Home Battle/Open: Transfer this card to your target Personality. (Home actions may be used from home.)
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Nonhuman • Shadowlands • Undead After this Follower enters play, lose 3 Honor.Before the first time this game another player's card destroys this Follower, negate the destruction.
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Open: Destroy your target Holding. Give a Province +3 strength.
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Discipline (You may pay 2 Gold to play this Discipline from your discard pile, then remove it from the game after its action resolves.)Battle: Give your target opposed Personality +2F.
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Kharmic Text (Repeatable Limited, : Discard a Kharmic card to draw a card.)Interrupt: Negate an Event's effects.
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Expendable (Draw a card after your Expendable card is destroyed.)
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Reserve (You may Equip a Reserve attachment, if it would be opposed, as a Battle action.)
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Gaijin This Follower has +2F while defending.After this Follower is destroyed during battle, gain 1 Honor.
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Cavalry • Horse • Nonhuman Will only attach to a Human.This Personality has Conqueror.
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Battle Maiden • Cavalry • Destined • Reserve • Samurai • Unicorn Clan (You may Recruit a Reserve card, if it would be opposed, as an Absent Battle action.)(Draw a card after your Destined card enters play.)
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Unicorn Clan • Samurai • Cavalry Battle, w: Melee 3 Attack.
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Commander • Samurai • Unicorn Clan Battle: Discard a card to give a target enemy Personality or Follower a Force penalty equal to the card's Focus Value.
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Earth • Fudo • Monk After Usui enters play, lose 1 Honor.Earth Battle: Give this Province +2 strength.
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Earth • Kitsune • Nonhuman • Onyx Champion • Shadowlands • Experienced • Shugenja • Unique After Kichi enters play, lose 3 Honor and create a 4F/2C/0PH Badger • Nonhuman • Shadowlands • Spirit Personality with the ability, "Battle, w: Melee 4 Attack."
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Courtier • Loyal • Master of Guile • Spider Clan Invest : Discard a card to gain Honor equal to its Focus Value. (After this card enters play, you may also pay the Invest cost to get the effect, once.)