Cartas L5R

Hiruma's Last Breath
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Hiruma's Last Breath

GE-Spell
0,30 €
May only be attached to a Crab Shugenja. Limited: Bow this Shugenja and destroy this spell. One of your units begins a battle with one target unit containing a Shadowlands card. No units may join this battle or be moved out of this battle. No Provinces can be destroyed. This additional Attack Phase does not replace your normal Attack Phase.
Eyes Shall Not See
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Eyes Shall Not See

GE-Spell
0,10 €
Spell Reaction: Immediatly before the Maneuvers segments of a battle, bow this shugenja to switch the Infantry and Cavalry segments. Destroy this spell.
Energy Transference
En Stock
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Energy Transference

GE-Spell
0,10 €
Open: Bow this Shugenja to switch the Chi and Force on any one Personality in play until the end of this Player's turn. Energy Transference is destroyed if you do not control the target Personality. (Clarification: The effect lasts until the end of the current turn.)
Biting Steel
En Stock
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Biting Steel

GE-Spell
0,10 €
Spell Open: Bow this Shugenja to give a +3F/+3C to a Dragon Clan Personality or +2F/+2C to a non-Dragon Clan Personality.
The Price of War
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The Price of War

GE-Event
0,30 €
Until the end of the game, all Personalities cost two additional gold to put into play.
Test of the Emerald Champion
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Test of the Emerald Champion

GE-Event
0,20 €
Target one of your Personalities. Each other player, in turn order, may target one of his Personalities; your Personality challenges each of them immediately after they are targeted. Each duel’s winner gains 3 Honor; destroy the loser. If you lost none of these duels, remove your Personality from the game and gain a Province to the left of your leftmost...
Strength of the Earth
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Strength of the Earth

GE-Event
0,10 €
Each Province permanently gains +1 Strength.
Solar Eclipse
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Solar Eclipse

GE-Event
0,30 €
Negate any current effects of Spells and innate abilities. Shugenja cannot cast Spells or use innate abilities until yor next turn.
Setsuban Festival
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Setsuban Festival

GE-Event
0,50 €
Destroy all tokens.
Rise of the Phoenix
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Rise of the Phoenix

GE-Event
0,30 €
Starting with you and going clockwise, each player may return one of his or her Honorable Dead Personalities to play, waiving all costs.
An Empty Victory
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An Empty Victory

GE-Event
0,10 €
Until your second turn from now begins, if a player has one of the two highest Family Honor totals (or is tied for the highest) when his normal Attack Phase would begin, he must declare an attack against another such player and assign at least one unit normally during the attack’s Maneuvers Segments.
Ring of Fire
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Ring of Fire

GE-Ring
0,30 €
Fire. Focus Effect: You may give this card -2 Focus Value. If you do, and you win this duel, put this card into play. Battle: Bow this card or discard it from your hand, and destroy one of your target Personalities: Destroy a target Personality opposing him with lower Chi.
Ring of Earth
En Stock
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Ring of Earth

GE-Ring
0,20 €
Earth. After you destroy one or more provinces or enemy units by winning a battle at a province: You may put this card into play from your hand. Battle/Open: Bow this card or discard it from your hand: Raise a target province's strength by 4; you may instead lower its strength by 3 if this card is in play.
Ring of Air
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Ring of Air

GE-Ring
0,50 €
Air. After you successfully resolve your third or later Spell or Kiho action in one trn from cards with different titles: You may put this card in play from your hand. Battle/Open: Bow this card or discard it from your hand: Straighten a target Personality.
White Shore Plain
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White Shore Plain

GE-Strategy
0,20 €
Delayed Terrain Battle: Each Tactician in this battle who has not performed a Tactical action this battle gains Force equal to his Chi. This is considered a Force bonus from a Tactical action.
Way of Deception
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Way of Deception

GE-Strategy
0,10 €
Battle: Switch the places of any two of your units. (Clarification: May switch a committed and an uncommitted unit. Both must be unbowed.) (Errata: Swapped units are not considered to be moving.)
Uncertainty
En Stock
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Uncertainty

GE-Strategy
0,10 €
Open: Target a Personality. That Personality's Chi cannot drop under 1 this turn. Give the Personality -2F/-2C.
Swamp Marsh
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Swamp Marsh

GE-Strategy
0,10 €
Delayed Terrain Battle Terrain: Lower the force of all followers at this battle to 1.
Suspended Terrain
En Stock
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Suspended Terrain

GE-Strategy
0,10 €
Delayed Terrain Battle: When the Resolution Segment for this battle ends, bow all units still in it. This bowing is not a result of battle and cannot be negated. These units cannot straighten during their controllers' next Straighten Phases.
Street to Street
En Stock
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Street to Street

GE-Strategy
0,10 €
Battle Terrain: This terrain takes effect as soon as it is played. All Followers at this battle are considered unattached. After the end of this battle action phase, or when this terrain is destroyed, each player's remaining Followers may be attached to any of that player's surviving Personalities in this battle. Followers unable to legally attach in this...
Stand Firm
En Stock
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Stand Firm

GE-Strategy
0,10 €
Battle: Each Defending Personality and Defending Follower gains +1F and is immune to Fear until this battle ends.
Salt the Earth
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Salt the Earth

GE-Strategy
0,30 €
Limited: Destroy any Region in play.
Refugees
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Refugees

GE-Strategy
0,10 €
Battle: If you are the Defender, you may take this action even if you control no units at the current battlefield: Move home a target Personality without Followers. Bow him if he moved. His controller may pay 1 Gold as a cost to create a 1F Ashigaru Follower card and attach it to him.
Overconfidence
En Stock
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Overconfidence

GE-Strategy
0,30 €
Reaction: When a personality has recieved from an action a force bonus more than or equal to his or her printed chi, bow the personality. The Personality cannot straighten during his or her controller's next straighten phase.
Outflank
En Stock
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Outflank

GE-Strategy
0,10 €
Battle: Give a defending Personality +3F.
Oath of Fealty
En Stock
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Oath of Fealty

GE-Strategy
0,10 €
Limited: Your Personalities "swear fealty" to you. Each of your Personalities without your Faction's trait permanently gains +1F/+1C and your Faction's traits (except Monk, Naga, Ninja, Ratling or Spirit) and the Unaligned trait.
Night Battle
En Stock
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Night Battle

GE-Strategy
0,30 €
Immediate Terrain Battle: No player without a Shugenja or a Shadowlands Personality in this battle can take actions for this battle except an action that destroys this Terrain.
Meditation
En Stock
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Meditation

GE-Strategy
0,10 €
Limited: Give a Personality +1F/+2C.
Low Morale
En Stock
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Low Morale

GE-Strategy
0,10 €
Open: Target a unit. Bow all Followers in it.
Kolat Master  - Limited: Target another player's Personality with a Chi less than 4. This Personality is a Kolat who is in your
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Kolat Master

GE-Strategy
6,00 €
Limited: Target another player's Personality with a Chi less than 4. This Personality is a Kolat who is in your pay. He now rejoins your family. All Followers attached to this Personality with honor greater than zero are destroyed, and this Personality is under your control until the end of the game. Lose 4 Honor. (Clarification: Target Personality gains...
Inner Fire
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Inner Fire

GE-Strategy
0,30 €
Battle: Straighten one of your target bowed Personalities. You can not bow him as a cost or target him (until this turn ends).
In Search of the Future
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In Search of the Future

GE-Strategy
0,10 €
Battle: Even if you control no units at the current battlefield: Reduce all existing Force bonuses applying to cards at the current battlefield to +0F until the turn ends. This does not affect bonuses applied by a card to itself or to another card in the same unit.
Imperial Edicts
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Imperial Edicts

GE-Strategy
0,10 €
Political Open: If it is the Action Phase, discard the Imperial Favor: Give each of your Provinces +4 strength. Political Reaction: Before a Kiho or an action on a Spell or Shugenja resolves, discard the Imperial Favor: Negate the action’s effects.
Iaijutsu Duel
En Stock
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Iaijutsu Duel

GE-Strategy
0,10 €
Battle: A Personality in your army issues an unrefusable challenge to an opposing Personality. If the Personality in your army is not yours and the challenge gains a cost, the controller of the Personality may choose to not pay the cost and send this card back to your hand. The winner's controller gains 5 Honor.
Iaijutsu Challenge
En Stock
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Iaijutsu Challenge

GE-Strategy
0,10 €
Limited: One of your Personalities challenges another player's Personality. If the challenge is refused, Iaijutsu Challenge dishonors the other player's Personality and causes the other player to lose 7 Honor. The winner's controller gains 5 Honor.
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