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Samurai • Scorpion Clan • YojimboOpen: If it is your turn or you control a Courtier, give a target Personality -2F.
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Scorpion Clan • Magistrate • Paragon • Samurai • Yojimbo • Experienced Bayushi Tenzan • Loyal • Unique While you control a Courtier, The Sorrow's printed ability is Battle/Limited.Battle: Give a target Personality -4F.
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Magistrate • Samurai • Scorpion Clan Battle: Give a target enemy Personality -3F.
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Retainerw: Produce 2 Gold.Open, , w: Equip a Follower, paying 2 less Gold.
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After another player loses Honor from a card he owns, increase the loss by an amount equal to half his Starting Family Honor, rounded down.w: Produce 4 Gold.
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Absent Battle: Target your Personality at any battlefield (not your home). Move him home or, if he would be opposed, to the current battlefield. You may take an additional action to use an ability on a card in his unit. (Absent actions may be taken without presence.)
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(Repeatable Interrupt: Discard a Courage card to give a Fear effect +2 or -2 strength.)Favor actions may not be taken. This Province has a maximum strength equal to its printed value.Battle/Engage: Destroy a Terrain (if able). Lose 1 Honor. Put this Terrain into play.
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Battle: Target one or two of your opposed Personalities. Give them each +1F, or +2F if they are defending.
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Battle: Show two random cards in another player's hand. You may discard one of them; if you do, he draws a card. You may target your unbowed Scout to search your deck for Press the Advantage, show it, and put it in your hand. You may take an additional action to play Press the Advantage.
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Iaijutsu Battle: Your target unbowed Personality challenges a target enemy Personality. Give the loser -3F. If the winner is a Duelist, give him a +1F token.
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Courage(Repeatable Interrupt: Discard a Courage card to give a Fear effect +2 or -2 strength.)Battle: Target a Personality. Negate his (current) Force bonuses or penalties.Battle: Give Resilient to, or remove Resilient from, a target Personality.