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0,10 €
Delayed Terrain Battle: Each Personality in your army gains +1F until the battle ends.
0,10 €
Battle: Give an attacking Lion Clan Personality +3F, or give an attacking non-Lion Clan Personality +2F.
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Open: Give target Personality a 1F/1C bonus until the end of the turn.
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Kiho Battle: Destroy one of your unbowed Shugenjas or Monks to produce Fear 3 targeting one or two opposing units. This Fear affects Personalities as if they were Followers.
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Stables. Bow this card: Produce 2 Gold, or 3 Gold if you are a Unicorn Clan player.
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Retainer Open: Bow to provide a 2F bonus to any Personality until the end of the turn.
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Retainer Reaction: When you destroy an army or Province as the Attacker or Defender, bow the Famous Poet to gain 3 Honor.
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Weapon Will only attach to a Personality with more than 2 Force. Crab Clan Personalities can attach Dai Tsuchi for 2 less Gold. Dai Tsuchi gains a +3C bonus while this Personality opposes one or more Ogres or Oni in a battle or duel.
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Shadowlands Cannot be moved. May only attach to a Shadowlands Personality without Blackened Claws. May attach to a Personality regardless of restrictions on the Personality. Reaction: When this Personality enters a duel, bow Blackened Claws to give two -1C Corruption tokens to the opposing Personality.
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Kiho Air Battle: Bow one of your target Shugenja or Monks: Ranged Attack with strength equal to his Chi.
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Kiho Battle: Bow one of your Shugenja or Monks to bow an opposing Personality with less Chi. The caster need not bow if the target is Shadowlands.
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Kiho Elemental Battle: Bow one of your Shugenja or monks to send home one opposing unit led by a Personality whose Force is lower than the caster's Chi. The unit is sent home without bowing.
0,20 €
Elemental Earth Battle: Bow this Shugenja to bow an opposing Personality.
0,30 €
Battle: Target one of your Personalities with over 2 Chi in a battle. Either move the Personality's unit to another of the Defender's Provinces or destroy a Terrain in play for the Personality's battle.
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Battle: All your shugenja in this battle gain the ability Battle: bow to give all samurai in this army a +1F. If you are a Phoenix player, all of your samurai gain 2F, instead.
1,00 €
Reaction: Play after the resolution phase of a battle to prevent your units in that battle from becoming bowed by the combat.
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Political Limited: Make a Personality with an Honor Requirement higher than his controller's Family Honor commit seppuku.
0,20 €
Reaction: Play when your Samurai has just committed an act which stained the Family Honor ar dishonors the Samurai. Honor loss is reduced to zero, the Samurai is destroyed, and you gain Honor equal to the Samurai's Personal Honor. The Samurai is considered Honorable Dead. (Clarified: Samurai is restored to Honor before dying. Honor gain is his current...
0,50 €
Reaction: Play after the last resolution segment for an opponent's attack phase in which you were the defender. This card immediately creates an attack phase in which you are the attacker and the former attacker is the defender.
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Delayed Terrain Battle: Each Personality in your army gains +1F until the battle ends.
0,30 €
Battle: Move a target attacking unit home. If it moved, bow it.
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Battle: Bow one of your forests. Move one of your units from one battle to another.
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Battle: Target a personality. The personality gains +1F. If the personality is a creature, it gains an extra +1F/+2C.
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Open: Target a Personality. That Personality's Chi cannot drop under 1 this turn. Give the Personality -2F/-2C.
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Battle: Even if you control no units at the current battlefield: Reduce all existing Force bonuses applying to cards at the current battlefield to +0F until the turn ends. This does not affect bonuses applied by a card to itself or to another card in the same unit.
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Battle Terrain: Each Personality and Follower at this battle has -1F until the battle ends.
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Reaction: Play after a strike is called in a duel involving one of your Personalities but before focus values are revealed. Discard all Focus cards without effect. Your opponent wins the duel. Negate the effects of losing.
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Battle: Pay any amount of Gold to place an Ashigaru Follower token on one of your Samurai Infantry Personalities in the current battle. The Follower's base Force equals half the Gold spent to play this card, rounded down, or the Samurai's Force, whichever is less. Remove the token from the game at the end of the turn.
0,10 €
Ratling Shaman. Shugenja. Creature Open: Once per turn, copy a Tribe trait from one of your Ratling Personalities. Limited: Once per turn, remove from the game a Ratling Personality in your discard pile that shares a Tribe trait with Ratling Nameseeker to draw a card.
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Crane Clan Shugenja. Bloodspeaker Maho Battle: Bow Nahomi to give -3F/-1C to an attacking Personality.
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Phoenix Clan Shugenja. Master of Earth Elemental Open: Bow Taeruko and target one of your Provinces. Retrieve any one non-Unique Fortification from your Dynasty deck and attach it to the target province, paying all costs. The Gold cost of the Fortification is reduced by Taeruko's Chi.
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Cavalry Battle: Once per battle, remove the Cavalry trait from Light Mounted Infantry until the end of the turn to give it +1F.
0,30 €
Imperial Honor Guard is immune to Fear. Imperial Favor effects cannot target this unit.