Cartas L5R

Suffer the Consequences  -   (Repeatable Limited, : Discard a Kharmic card to draw a card.)Battle, : Destroy a target enemy Foll
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Cartas L5R

Suffer the Consequences

AM-Strategy
0,20 €
(Repeatable Limited, : Discard a Kharmic card to draw a card.)Battle, : Destroy a target enemy Follower or Weapon with Force less than or equal to the amount of Gold paid plus 2.
Steal an Advantage  -   This Strategy's ability is Battle/Engage if you control a Scout at this battlefield.Battle: A target ene
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Cartas L5R

Steal an Advantage

AM-Strategy
0,30 €
This Strategy's ability is Battle/Engage if you control a Scout at this battlefield.Battle: A target enemy card may not use one of its abilities (you choose).
Return to Action  - Kata • Political • Kharmic  Discipline  (You may pay 2 Gold to play this Discipline from your discard pile,
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Cartas L5R

Return to Action

AM-Strategy
0,50 €
Kata • Political • Kharmic Discipline (You may pay 2 Gold to play this Discipline from your discard pile, then remove it from the game after its action resolves.)Absent Battle: If you are the Defender, target your Personality at home and move him to this battlefield. After he moves, straighten him.
Never Without a Weapon  -   Battle, : Discard a card to create a Weapon Item with a Force Modifier equal to the discarded card's
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Cartas L5R

Never Without a Weapon

AM-Strategy
0,10 €
Battle, : Discard a card to create a Weapon Item with a Force Modifier equal to the discarded card's Focus Value and attach it to your target Personality.
Marshal Your Strength  -   Battle: Give your target Personality Force and Chi bonuses equal to his Personal Honor, minus 1 if he
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Cartas L5R

Marshal Your Strength

AM-Strategy
0,20 €
Battle: Give your target Personality Force and Chi bonuses equal to his Personal Honor, minus 1 if he is unopposed.
Lost in Transit  -   Discipline  (You may pay 1 Gold to play this Discipline from your discard pile, then remove it from the gam
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Cartas L5R

Lost in Transit

AM-Strategy
0,10 €
Discipline (You may pay 1 Gold to play this Discipline from your discard pile, then remove it from the game after its action resolves.)Battle/Open: Bow a target attachment.
Lost Equipment  -   Engage: Bow a target enemy attachment.
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Cartas L5R

Lost Equipment

AM-Strategy
0,10 €
Engage: Bow a target enemy attachment.
Lonely Battlefield  - Terrain  Personalities without Followers have -2F. Commanders have +1F.Battle: Destroy a Terrain (if able)
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Cartas L5R

Lonely Battlefield

AM-Strategy
0,10 €
Terrain Personalities without Followers have -2F. Commanders have +1F.Battle: Destroy a Terrain (if able). Put this Terrain into play.
Knowledge and Power  -   Discipline  (You may pay 1 Gold to play this Discipline from your discard pile, then remove it from the
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Cartas L5R

Knowledge and Power

AM-Strategy
0,30 €
Discipline (You may pay 1 Gold to play this Discipline from your discard pile, then remove it from the game after its action resolves.)Limited, : Destroy one or two of a target Personality's tokens. Give him as many +1F tokens as the number of tokens this destroyed.
Hold the Walls  - Terrain  Attacking Personalities and Followers have -1F.Battle: Destroy a Terrain (if able). Put this Terrain
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Cartas L5R

Hold the Walls

AM-Strategy
0,10 €
Terrain Attacking Personalities and Followers have -1F.Battle: Destroy a Terrain (if able). Put this Terrain into play.
Find Your Center  - Kata • Kharmic  Limited: Put this Kata into play. Discard all your other Kata in play.Battle: If this card i
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Cartas L5R

Find Your Center

AM-Strategy
0,30 €
Kata • Kharmic Limited: Put this Kata into play. Discard all your other Kata in play.Battle: If this card is in play, straighten a Ring.
The Wind's Champion  -                         Air Open, w: Bow this Shugenja to create a 2C/0PH Illusion • Samurai • Spirit Per
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Cartas L5R

The Wind's Champion

AM-Spell
0,20 €
Air Open, w: Bow this Shugenja to create a 2C/0PH Illusion • Samurai • Spirit Personality with Force equal to this Shugenja's Chi, plus 1 if he is Air. Destroy this Spell.
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