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Ronin • ScoutAfter this card bows:Straighten it and, if you do not control a Terrain, negate its (future) straightening until the phase ends.
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Reaction: After another player’s action targets a card in this unit: Negate the action’s effects on this card.
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CavalryReaction: After another player’s action targets this Personality, remove this card from the game: Create a 3F/1C/2PH Samurai • Cavalry Personality with your Clan alignment at the target’s location. Transfer the target’s attachments to the created Personality.
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After this card enters play: Attach it to another player's Province (that can attach a Region; that player now controls it). After a Holding is revealed in this Province: Discard it and this card.
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Unicorn Clan • Stable MasterOpen: Bow Hirononri and target a Stables or Cavalry card: Straighten it.
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Unicorn Clan • Samurai • Brash • Cavalry • CommanderKatsuo does not have Brash if any other player is Lion Clan. (The Defender may draw a card after a Brash card is assigned to attack.) Battle/Open: Target your Follower: Straighten it. You may take an additional action.
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Unicorn Clan • Water • Shugenja • Cavalry • Conqueror • Death Priest
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Unicorn Clan • Samurai • TacticianBattle/Open: Even if Aoi is at home, bow him and target a Personality: Give him +4F.
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Samurai • SenseiAfter Zansho enters play: Discard all your other Sensei Personalities. Your Followers have +1F or a Force bonue equal to their Honor Requirement, whichever is greater.
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Ronin • Void • Shugenja • IshikenTanemono will not controlled by a Phoenix Clan player. Battle/Open: Switch Tanemono’s Force and Chi.
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Shadowlands • Shugenja • PlagueAfter Seki enters play: Lose 3 Honor. Reaction: After Seki enters play, target a Personality: Give him a –1C Plague token.