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Cartas L5R
0,10 €
Spell Reaction: When a player reveals an event that another player has resolved, bow this shugenja to make an event resolve again. Discard this spell from play.
0,10 €
Spell Ritual Limited: Target one of your experienced Personalities. Bow any number of your shugenja to get a number of earlier versions of the personality from your discard pile and Dynasty deck equal to the number of shugenja in the ritual. Lay the earlier versions under the personality as if you had laid the later version over the earlier ones. Shuffle...
0,10 €
Spell Reaction: Immediatly before the Maneuvers segments of a battle, bow this shugenja to switch the Infantry and Cavalry segments. Destroy this spell.
0,10 €
Spell Battle: Bow this shugenja to destroy an opposing Spirit card. Destroy this spell.
0,50 €
Battle: If this Shugenja is in the current battle, bow this Shugenja to destroy a Terrain. You may play a Terrain from your hand.
0,50 €
Spell Maho Ritual Limited: Destroy this Spell and bow this Shugenja and any number of your other Shugenja to place a 1F/1C Blood token on each Shugenja Personality in this Ritual.
1,00 €
Unaligned Ninja Lose 5 Honor The Elder Goju's followers must be Ninja Reaction: Once per turn, immediately after your straighten phase, give the Elder Goju the Cavalry, Double Chi, or Tactician trat until your next straighten phase.
0,10 €
Kiho reaction: Play this card immediately after a Personality bows to cast a Kiho. Bow one of your Monks. Until the monk straightens or leaves play the Monk gains the trait "This card can remain bowed and the personality cannot straighten.
2,00 €
Kiho limited: target a unique Personality in your discard pile. Bow one of your shugenja with Chi greater than or equal to the personality's chi to shuffle the personality into your dynasty deck. Discard this card from play.
0,50 €
Kiho Open: Bow one of your Monks or Shugenja to bow a Dishonored Personality.
0,30 €
Kiho Battle: Bow one of your Monks or Shugenja to give one of your Samurai personalities in this battle +1F/+1C for each opposing personality. You cannot target the personality with any other actions until after the battle.
0,10 €
If this Personality has the Cavalry trait he gains +1F while attacking.
0,10 €
You must bow a Magistrate to attach the Papers to a personality Reaction: Whan an action would remove this personality from a battle, cancel it. Shuffle the Papers into your deck.
0,10 €
Weapon A magistrate attaches the blade for 3 less gold Battle: The personality bows to challenge an oppossing Dishonored Human personality to a duel. The challenged personality may refuse by bowing and losing 2 honor. The winner gains 1 honor
0,10 €
Weapon While this personality has an ancestor attached, this personality gains +1F
1,00 €
Only a Cavalry Personality can attach the Heavy Barde. Cards in this unit cannot lose the Cavalry trait.
0,50 €
Reaction: When bringing a Dragon (Not Dragon Clan) into play, destroy the tooth to lower the Dragons gold cost by 4. Battle: Move one of your Dragons (not Dragon Clan cards) into this battle.
0,30 €
Armor. Weapon Only a Human Personality can attach the Armor of the Monkey Clan. This Personality gains the Imperial Magistrate trait.
0,10 €
Immediatly after a card in this unit creates fear, this personality gains +1F.
0,50 €
The Void Guards force cannot exceed it's personality's chi Battle: The Void guard gains +1F. The Void Guards personality permantly has -1C, a penalty that card effects cannot change or prevent Battle: Fear 2
0,10 €
Ninja Lose 2 honour Limited: Bow Shadow Assassins to destroy a follower with lower force
1,00 €
Nonhuman. Shadowlands Lose 2 honor. Battle: Destroy an Oni follower in this unit for Fear equal to twice the Followers Force.
0,50 €
*F Lose 2 honor Jal-Pur Raiders force during battle equals the number of opposing players Gold-producing holdings. they have 0 force outside of battle.