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0,20 €
Battle: Give your target opposed Personality +3F.
0,20 €
Interrupt: The action will not move your target Personality (at this battlefield). You may not use his abilities or target him with actions (this turn).
0,30 €
Battle: Bow your target unbowed Personality with 3 or more Personal Honor. Ranged Attack with strength equal to his Personal Honor, plus 2 if he is a Tactician.
0,70 €
Kensai • Naval • Samurai (Kensai may attach two One-Handed Weapons. Once a turn, the Attacker gets the first Battle action, if it's from a Naval Personality's unit.)
2,50 €
Samurai • Experienced • Kensai • Naval • Unique Equipping Weapons is Battle/Open for you.Battle: Bow your target unbowed Weapon, then straighten it if it is Gaijin or Peasant. Destroy a target enemy attachment.
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Magistrate • Samurai • Soul of Tsuruchi Jougo Battle, w: Ranged 3 Attack. You may target a Mantis Clan Personality in one of your Provinces and reduce his Gold Cost by 2 (this turn), to a minimum of 3.
0,20 €
Nonhuman • Thunder • Naval • Shugenja • Ningyo (Once a turn, the Attacker gets the first Battle action, if it's from a Naval Personality's unit.) Thunder Battle, :g*:: Equip a target Spell to Sarassa. You may take an additional action to use one of the Spell's Battle abilities.
0,50 €
Soul of Moshi Yuriko • Shugenja • Thunder • Naval (Once a turn, the Attacker gets the first Battle action, if it's from a Naval Personality's unit. Shugenja may attach and cast Spells.)Thunder Battle: Bow a target enemy card without attachments.
0,20 €
Shugenja • Soul of Moshi Kamiya • Thunder (Shugenja may attach and cast Spells.)
2,50 €
Air • Daimyo • Experienced • Fire • Naval • Reserve • Shugenja • Unique Your other Moshi Personalities in Ikako's army have +1F. After Ikako enters play, you may take an additional action.Fire Battle: Ranged Attack equal to 2 plus the number of other Personalities in this army.
0,20 €
Duelist • Samurai (Duelists win tied duels versus non-Duelists.)After Seijuko wins a duel, give her +1PH.Battle: Fear equal to Seijuko's Personal Honor.
0,20 €
Hero • Samurai • Soul of Matsu Mari Interrupt: Negate Iairimi's movement from the action.
3,00 €
Beastmaster • Commander • Conqueror • Daimyo • Loyal • Samurai • Unique Melee Attacks and Fear effects from Cat Followers in this army have +1 strength.Interrupt: After Chizuki enters play, search your Fate deck for Zaiko, show it, and put it in your hand.
0,70 €
Duelist • Samurai (Duelists win tied duels versus non-Duelists.)Invest 2: Put an Iaijutsu Strategy in your discard pile into your hand. (Entering play, permanently increase the Gold Cost by the Invest cost to get the effect.)
0,20 €
Duelist • Samurai (Duelists win tied duels versus non-Duelists.)Shaido has +1F and +1PH while attacking.
2,50 €
Duelist • Experienced • Samurai • Tactician • Unique After your Personality wins a duel at a battlefield, give him +1F.Iaijutsu Battle: Kenaro challenges a target enemy Personality. Bow the loser.
0,50 €
Beastmaster • Samurai • Soul of Akodo Michio Battle, 2: Discard a card to create a 2F Cat • Nonhuman Follower and attach it to your target Beastmaster.
0,30 €
Deathseeker • Hero • Samurai • Soul of Akodo Ebiro Battle: Fear equal to Eirasu's Force that bows any Undead card it targets. (Target an enemy Follower or Personality without Followers; bow it if its Force is less than or equal to the Fear's strength.)
2,50 €
Commander • Earth • Mountaineer • Cavalry • Experienced • Shugenja • Unique Seiken's Nonhuman Followers have Cavalry.Earth Battle: Fear equal to the Focus Value of Seiken's target Follower or Spell.
0,70 €
Commander • Conqueror • Earth • Shugenja (A Conqueror's unit doesn't bow after battle. Shugenja may attach and cast Spells.)
3,00 €
Imperial • Magistrate • Samurai • Cavalry • Duelist • Experienced • Unique Iaijutsu Battle: Challenge a target enemy Personality. If the target is honorable, his controller may dishonor him and move him home to refuse the duel. Destroy the loser.