Productos

Taiko no Shiryo FOIL  - Lion Clan. Unique Reaction: Bow Taiko no Shiryo when a Lion Personality in the same army as him dies to
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Taiko no Shiryo FOIL

APC-Ancestor
2,00 €
Lion Clan. Unique Reaction: Bow Taiko no Shiryo when a Lion Personality in the same army as him dies to permanently give the attached Personality +1F/+1C.
Dairu no Shiryo FOIL  - Scorpion Clan. Unique Dairu no Shiryo is considered Bayushi Dairu for uniqueness. Battle: Target an oppo
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Dairu no Shiryo FOIL

APC-Ancestor
2,00 €
Scorpion Clan. Unique Dairu no Shiryo is considered Bayushi Dairu for uniqueness. Battle: Target an opposing Personality. The target's controller must discard a card from his or her hand. You may not target more then one Personality per turn controlled by the same player. Lose 2 honor
Tsuno Squad  - Shadowlands. Nonhuman. Cavalry Lose 2 honor. Tsuno Squad will only attach to a Shadowlands Personality. Tsuno Squ
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Tsuno Squad

APC-Follower
0,20 €
Shadowlands. Nonhuman. Cavalry Lose 2 honor. Tsuno Squad will only attach to a Shadowlands Personality. Tsuno Squad has +1F while in an attacking army.
The Hand of Thunder  - Unique. Shugenja Will only attach to a Shugenja Battle : Bow the Hand of Thunder to bow all Personalities
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The Hand of Thunder

APC-Follower
1,00 €
Unique. Shugenja Will only attach to a Shugenja Battle : Bow the Hand of Thunder to bow all Personalities and Followers in this battle with less than 2 Force.
Tainted Bushi  - Shadowlands Will only attach to a human Personality. Lose 2 Honor and dishonor the attached Personality. This P
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Tainted Bushi

APC-Follower
0,10 €
Shadowlands Will only attach to a human Personality. Lose 2 Honor and dishonor the attached Personality. This Personality cannot be restored to honor while the Tainted Bushi are attached. Battle: Fear 1.
Strong Guard  - Reaction : Bow Strong Guard and dishonor this personality to negate an effect sending this unit home from battle
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Strong Guard

APC-Follower
0,10 €
Reaction : Bow Strong Guard and dishonor this personality to negate an effect sending this unit home from battle.
Sohei  - Tattooed Sohei attach to a Tattooed Personality for 1 less Gold. Battle : Once per battle, Sohei gain Force equal to th
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Sohei

APC-Follower
1,00 €
Tattooed Sohei attach to a Tattooed Personality for 1 less Gold. Battle : Once per battle, Sohei gain Force equal to the number of Followers in a target opposing unit.
Ronin at the Wall  - Will attach to a Crab for 1 less gold. Ronin at the Wall has +3F while in a defending army.
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Ronin at the Wall

APC-Follower
0,20 €
Will attach to a Crab for 1 less gold. Ronin at the Wall has +3F while in a defending army.
Mujina Gang  - Creature. Cavalry Lose 3 Honor After Mujina Gang attaches to a Personality, you must discard one card attached to
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Mujina Gang

APC-Follower
0,10 €
Creature. Cavalry Lose 3 Honor After Mujina Gang attaches to a Personality, you must discard one card attached to the Personality.
Hunter  - Battle: Once per battle, if there is a Nonhuman Personality in the opposing army, Hunter gains +2F.
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Hunter

APC-Follower
0,10 €
Battle: Once per battle, if there is a Nonhuman Personality in the opposing army, Hunter gains +2F.
Diplomatic Apprentice  - This card has -2 Gold Cost if you are a Crane Clan or Scorpion Clan player. Before this Personality bow
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Diplomatic Apprentice

APC-Follower
0,10 €
This card has -2 Gold Cost if you are a Crane Clan or Scorpion Clan player. Before this Personality bows to pay the cost of a Political action: You may pay the cost by bowing this card instead.
Banner Guard  - Cavalry Battle : If the opposing player has more Family Honor and more Provinces than you, bow the Banner Guard
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Banner Guard

APC-Follower
0,10 €
Cavalry Battle : If the opposing player has more Family Honor and more Provinces than you, bow the Banner Guard to prevent your units in this army from becoming bowed by this battle.
Advance Scout  - Reaction: Bow when a Terrain is played in a battle Advance Scout is in and before it resolves to negate the Ter
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Advance Scout

APC-Follower
0,30 €
Reaction: Bow when a Terrain is played in a battle Advance Scout is in and before it resolves to negate the Terrain's effects. Battle: Bow to give this Personality +2F.
Miya Heikichi  - Unaligned Courtier. Unique Political Open: Bow Heikichi to bow a Courtier.
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Miya Heikichi

APC-Personality-SA
0,50 €
Unaligned Courtier. Unique Political Open: Bow Heikichi to bow a Courtier.
Kaeru Kenko  - Unaligned Ronin. Samurai Reaction: Bow Kenko at the end of a Manoeuvres Segment during which he assigned to send
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Kaeru Kenko

APC-Personality-SA
0,10 €
Unaligned Ronin. Samurai Reaction: Bow Kenko at the end of a Manoeuvres Segment during which he assigned to send this unit home. Dishonor Kenko. Lose 2 Honor
Matsu Domotai Exp  - Lion Clan Samurai. Experienced. Unique. Tactician Domotai may not assign or move into a defending army. Bat
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Matsu Domotai Exp

APC-Personality-LI
2,00 €
Lion Clan Samurai. Experienced. Unique. Tactician Domotai may not assign or move into a defending army. Battle : Once per battle, Domotai gains Force equal to the number of other Matsu Personalities in his army.
Yoshi's Fan  - Unique This Personality gains +2 Personal Honor and Courtier while Yoshi's Fan is attached.
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Yoshi's Fan

APC-Item
0,30 €
Unique This Personality gains +2 Personal Honor and Courtier while Yoshi's Fan is attached.
Thuk-Kigi's War Machine  - Unique. Shadowlands Will only attach to a Shadowlands Personality. This Personality cannot challenge
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Thuk-Kigi's War Machine

APC-Item
0,20 €
Unique. Shadowlands Will only attach to a Shadowlands Personality. This Personality cannot challenge or be challenged while in an army. War Machine adds no Force to this Personality while bowed. Bow War Machine when a Terrain resolves in its battle. Reaction: At the beginning of the Resolution Segment, destroy a Fortification on the Province that this...
Taijikku  - Weapon Open: Once per turn, until the end of the turn, no Reactions may be used during a challenge or duel involving
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Taijikku

APC-Item
0,10 €
Weapon Open: Once per turn, until the end of the turn, no Reactions may be used during a challenge or duel involving this Personality.
Tachi  - Weapon Negate all Force and Chi bonuses this Personality receives (except focusing) from all sources except Tachi(s).
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Tachi

APC-Item
0,10 €
Weapon Negate all Force and Chi bonuses this Personality receives (except focusing) from all sources except Tachi(s).
Spyglass  - Spyglass costs 2 less gold for Unicorn Clan players. Battle : Remove the Tactician trait from an opposing Tactician
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Spyglass

APC-Item
0,30 €
Spyglass costs 2 less gold for Unicorn Clan players. Battle : Remove the Tactician trait from an opposing Tactician Personality until the end of the battle.
Nagamaki  - Weapon(by errata) Reaction : Once per battle, after an opposing player takes an action, Nagamaki gains +2F/+1C until
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Nagamaki

APC-Item
0,10 €
Weapon(by errata) Reaction : Once per battle, after an opposing player takes an action, Nagamaki gains +2F/+1C until the end of the battle.
Dairya's Cackling Skull  - Shadowlands Weapon. Unique Lose 3 Honor. Open: Bow Dairya's Cackling Skull to straighten a Follower i
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Dairya's Cackling Skull

APC-Item
1,50 €
Shadowlands Weapon. Unique Lose 3 Honor. Open: Bow Dairya's Cackling Skull to straighten a Follower in this unit.
Anekkusai's Feathers  - When this Personality uses a Ranged Attack action on his of her cards that requires bowing, you may bow
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Anekkusai's Feathers

APC-Item
0,10 €
When this Personality uses a Ranged Attack action on his of her cards that requires bowing, you may bow Anekkusai's Feathers instead. The Personality may not use that Ranged Attack ability again in this battle .
The Power of Nothing  - Kiho Void Elemental Battle : Bow one of your Monks. For the rest of the battle, units may not move into
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The Power of Nothing

APC-Strategy
0,50 €
Kiho Void Elemental Battle : Bow one of your Monks. For the rest of the battle, units may not move into the battle, and players with units in the battle may not take actions except that remove one or more of their cards or tokens from the battle. You may only take this action if you are the Attacker or Defender and have no units in the battle.
Speed of the Waterfall  - Kiho Battle : Bow one of your Shugenja or Monks to straighten (if necessary) and move into the current
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Speed of the Waterfall

APC-Strategy
0,10 €
Kiho Battle : Bow one of your Shugenja or Monks to straighten (if necessary) and move into the current battle a unit which was was sent home from it.
Shinsei's Smile  - Kiho Open: If it is the Action Phase, target and bow a Shugenja or Monk you control: Target a Personality wit
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Shinsei's Smile

APC-Strategy
0,30 €
Kiho Open: If it is the Action Phase, target and bow a Shugenja or Monk you control: Target a Personality with Chi less than or equal to the caster’s. Until the turn ends, the Personality may assign even if bowed and cards in his unit contribute to its total Force as if he were unbowed.
Kukan-do  - Kiho Reaction: Bow one of your Monks when a target opposing Personality gains a Force bonus. Give a Personality in t
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Kukan-do

APC-Strategy
0,10 €
Kiho Reaction: Bow one of your Monks when a target opposing Personality gains a Force bonus. Give a Personality in the Monk's army an equal bonus until the end of the turn. Negate the original bonus.
Kokoro  - Kiho Limited: Bow one of your Monks to have the player or players with the fewest Fate cards draw a card. Then, draw a
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Kokoro

APC-Strategy
0,10 €
Kiho Limited: Bow one of your Monks to have the player or players with the fewest Fate cards draw a card. Then, draw a card.
Elemental Shock  - Kiho Elemental Open : Bow one of your Shugenja or Monks to bow a Shugenja or Monk.
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Elemental Shock

APC-Strategy
0,10 €
Kiho Elemental Open : Bow one of your Shugenja or Monks to bow a Shugenja or Monk.
The Greatest Cost  - Limited : Bow this Shugenja to give a +1F token to a Personality. This Shugenja both suffers -1 Chi and gai
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The Greatest Cost

APC-Spell
0,10 €
Limited : Bow this Shugenja to give a +1F token to a Personality. This Shugenja both suffers -1 Chi and gains the Shadowlands trait, permanently
Summoning the Gale  - Elemental Air Open: Bow this Shugenja to lower the strength of all Ranged Attacks by 1 for the rest of the
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Summoning the Gale

APC-Spell
0,10 €
Elemental Air Open: Bow this Shugenja to lower the strength of all Ranged Attacks by 1 for the rest of the turn. Elemental Air Battle: Bow this Shugenja to lower the strength of all Ranged Attacks by 2 for the rest of this battle.
Minor Illusions  - Reaction: Bow this Shugenja after a holding is bowed to negate all effects of the Holding other than Gold pro
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Minor Illusions

APC-Spell
1,00 €
Reaction: Bow this Shugenja after a holding is bowed to negate all effects of the Holding other than Gold production.
Fortify  - Open: Bow this Shugenja to give a Samurai Personality a Yu Bonus equal to this Shugenja's Chi.
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Fortify

APC-Spell
0,30 €
Open: Bow this Shugenja to give a Samurai Personality a Yu Bonus equal to this Shugenja's Chi.
Fire and Air  - Elemental Battle: Bow this Shugenja for a Ranged 2 Attack. Elemental Battle: Once per turn, without bowing, move
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Fire and Air

APC-Spell
0,10 €
Elemental Battle: Bow this Shugenja for a Ranged 2 Attack. Elemental Battle: Once per turn, without bowing, move this unit to an adjacent Province.
Endless Deluge  - Limited Elemental Ritual: Target a Stronghold. Bow this and any number of your other Shugenja with a total com
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Endless Deluge

APC-Spell
1,00 €
Limited Elemental Ritual: Target a Stronghold. Bow this and any number of your other Shugenja with a total combined Chi greater than this Stronghold's Province Strength, and destroy this spell to prevent the Stronghold from using any of its actions until the start of your next turn. (Sensei abilities are considered to be printed on the Stronghold.)
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