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Unique The Mantle attaches to the Jade Champion without Gold cost. Spells have their costs halved (round down) when you attach them to this Personality.
0,10 €
Reaction: If this Personality wins a duel, you may put the Ring of Fire into play from your Hand. Reaction Elemental: Destroy the Mantle instead of focusing for this Personality in a duel. This Personality is returned to your fief bowed and all effects of the duel are negated.
2,00 €
Unique Only a Personality with over 2 Personal Honor can attach the Golden Obi of the Sun Goddess. Battle: Once per battle, bow an opposing Shadowlands card. Reaction: When this Personality would be destroyed, destroy the Golden Obi of the Sun Goddess instead.
0,10 €
Reaction: If this Personality is in an army that destroys an opposing army when you have put a terrain in play for the battle, then you may put the Ring of Water into play from your hand. Battle Elemental: Destroy the Drum to move this Personality into any of the defender's Provinces.
0,10 €
Weapon Katana provides an additional +2C bonus vs. any Shadowland creature (total +4C). (Clarification: Gives an extra +2C when opposed by one or more Shadowlands cards in a battle or duel.)
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Weapon Battle: Fear 1. This Fear only affects Human Followers.
0,10 €
Kiho Open: Bow one of your Shugenja or Monks to give one of your Personalities +2F/+2C.
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Kiho Reaction: When one of your target Personalities enters a duel, bow one of your Shugenja or Monks to give that Personality the Double Chi trait until the duel ends.
0,50 €
Limited: Bow this Shugenja and destroy this card: Search your Fate deck for a card. Put it in your hand.
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Limited: Bow this Shugenja and destroy this Spell to destroy a Shadowlands card.
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Fire Battle: Bow and destroy this Shugenja: Destroy a target Personality opposing this Shugenja.
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Elemental Battle: Bow this shungeja to bow one Follower in an opposing unit. Elemental Battle: Bow this shugenja to bow any one Personality with no unbowed Followers attached.
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Elemental Open: Bow this Shugenja and discard a card from your hand to draw a Fate card.
0,30 €
May only be attached to a Crab Shugenja. Limited: Bow this Shugenja and destroy this spell. One of your units begins a battle with one target unit containing a Shadowlands card. No units may join this battle or be moved out of this battle. No Provinces can be destroyed. This additional Attack Phase does not replace your normal Attack Phase.
0,10 €
Spell Reaction: Immediatly before the Maneuvers segments of a battle, bow this shugenja to switch the Infantry and Cavalry segments. Destroy this spell.
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Open: Bow this Shugenja to switch the Chi and Force on any one Personality in play until the end of this Player's turn. Energy Transference is destroyed if you do not control the target Personality. (Clarification: The effect lasts until the end of the current turn.)
0,10 €
Spell Open: Bow this Shugenja to give a +3F/+3C to a Dragon Clan Personality or +2F/+2C to a non-Dragon Clan Personality.
0,30 €
Until the end of the game, all Personalities cost two additional gold to put into play.
0,20 €
Target one of your Personalities. Each other player, in turn order, may target one of his Personalities; your Personality challenges each of them immediately after they are targeted. Each duel’s winner gains 3 Honor; destroy the loser. If you lost none of these duels, remove your Personality from the game and gain a Province to the left of your leftmost...
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Negate any current effects of Spells and innate abilities. Shugenja cannot cast Spells or use innate abilities until yor next turn.
0,30 €
Starting with you and going clockwise, each player may return one of his or her Honorable Dead Personalities to play, waiving all costs.
0,10 €
Until your second turn from now begins, if a player has one of the two highest Family Honor totals (or is tied for the highest) when his normal Attack Phase would begin, he must declare an attack against another such player and assign at least one unit normally during the attack’s Maneuvers Segments.
0,30 €
Fire. Focus Effect: You may give this card -2 Focus Value. If you do, and you win this duel, put this card into play. Battle: Bow this card or discard it from your hand, and destroy one of your target Personalities: Destroy a target Personality opposing him with lower Chi.
0,20 €
Earth. After you destroy one or more provinces or enemy units by winning a battle at a province: You may put this card into play from your hand. Battle/Open: Bow this card or discard it from your hand: Raise a target province's strength by 4; you may instead lower its strength by 3 if this card is in play.
0,50 €
Air. After you successfully resolve your third or later Spell or Kiho action in one trn from cards with different titles: You may put this card in play from your hand. Battle/Open: Bow this card or discard it from your hand: Straighten a target Personality.
0,20 €
Delayed Terrain Battle: Each Tactician in this battle who has not performed a Tactical action this battle gains Force equal to his Chi. This is considered a Force bonus from a Tactical action.
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Battle: Switch the places of any two of your units. (Clarification: May switch a committed and an uncommitted unit. Both must be unbowed.) (Errata: Swapped units are not considered to be moving.)
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Open: Target a Personality. That Personality's Chi cannot drop under 1 this turn. Give the Personality -2F/-2C.
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Delayed Terrain Battle Terrain: Lower the force of all followers at this battle to 1.
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Delayed Terrain Battle: When the Resolution Segment for this battle ends, bow all units still in it. This bowing is not a result of battle and cannot be negated. These units cannot straighten during their controllers' next Straighten Phases.
0,10 €
Battle Terrain: This terrain takes effect as soon as it is played. All Followers at this battle are considered unattached. After the end of this battle action phase, or when this terrain is destroyed, each player's remaining Followers may be attached to any of that player's surviving Personalities in this battle. Followers unable to legally attach in this...
0,10 €
Battle: Each Defending Personality and Defending Follower gains +1F and is immune to Fear until this battle ends.