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2,00 €
Temple · Singular Bow this card: Produce 2 Gold. Battle/Open: Bow one of your target Personalities at any location and this card: Give a target Personality +3F.
0,10 €
Village Bow this card: Produce 3 Gold. If you did not go first this gameand are paying for a Personality, bow this card: Produce 4 Gold.
2,50 €
Legacy · Singular. Bow this card: Produce 2 Gold. Reaction: When an action would target one of your Unique Clan Champion or Daimyo Personalities: The action instead targets one of your legal Personalities with the same Clan alignment at his location.
2,00 €
Unique Bow this card: Produce 2 Gold. Political Limited: Destroy this card: Rehonor one or more target Personalities. Gain Honor equal to the highest base Personal Honor among them.
0,20 €
Bow this card: Produce 2 Gold, or produce 3 Gold if paying for an attachment. Reaction: After another player's action destroys one of your attachment cards or it's Personality: Attach the card to one of your target Personalities (Paying all costs).
0,10 €
Retainer. Bow this card: Produce 2 Gold. Open: Bow this card, and destroy it if the target is Unique: Target a Holding. Its abilities cannot be used until the turn ends.
0,20 €
Castle If you are the Defender and have only one Province your Personalities and Followers have +2F. Bow this card: Produce 2 Gold, or produce 3 Gold if another Castle Holding produced Gold for the same cost.
0,30 €
Shogun Until the end of the game, each player gains the ability, "Political Reaction: After an attack phase ends in wich you were the defender, bow one of your target Courtiers: Gain 3 Honor."
0,30 €
Costs 1 less Gold for Crane Clan players. Bow this card: Produce 2 Gold. Reaction: After an action on a card destroys a Personality, even if this card is bowed: Gain 1 Honor. Gain 4 Honor instead if the action was performed by a Dishonored Personality
0,50 €
Political Limited: Discard all Shogun and Gozoku cards you control. Until the game ends, you may not play Shogun cards and you gain the ability, ?Open: Target and bow a Wind you control: Target a Samurai, Shugenja, or Courtier. Straighten him.?
3,50 €
Shugenja · Bloodspeaker · Shadowlands · UniqueLose 6 Honor.Maho Limited: Bow Yajinden, who may remain bowed, to take control of another player's Personality with less than 3 Chi while Yajinden remains bowed and in play.Maho Reaction: Once per turn, before one of your Personalities loses Chi due to a Maho effect, redirect the loss to any Personality in...
0,30 €
Nonhuman · SpiritPermanently give this Personality -2C after each time any Elemental action is taken.Elemental Battle: Bow Zashiki Warashi for a Ranged 6 Attack.
0,30 €
Cavalry · ScoutReaction: Bow Outrider after this unit assigns to an army to draw a card. Discard a card after the battle at this province ends.
0,10 €
RetainerBow Sycophant to produce Gold equal to the number of bowed Personalities you control, plus one.
0,50 €
Bow Kakita Dojo to produce 2 Gold. Reaction: Bow Kakita Dojo after a strike is called in a duel to give your Personality in that duel +1C. You may use this Reaction even if your Personality is bowed.
0,10 €
Bow the House to produce 2 Gold.Reaction: Bow the House when a unit is being sent home bowed from a battle by an action to negate the bowing.
0,10 €
Goblin Witch · Shugenja · Nonhuman · Shadowlands · Lose 6 Honor.Maho Limited: Once per turn, remove one of your Honorable or Dishonorable Dead Personalities from the game to search your discard pile for a destroyed Goblin Personality and shuffle it into your Dynasty deck.
0,10 €
Shugenja · Maho-Tsukai · Shadowlands · Lose 2 Honor.Limited: Bow Chunigo to reveal the top five cards of your Fate deck. You may destroy Chunigo to discard all of them or to take one Black Scroll or one Spell with a Maho action from among them into your hand and return any remaining cards in their original order. Do not shuffle the deck.
0,20 €
Mantis Clan Bushi · NavalOpen: Once per turn, give the Naval trait to a Personality.
0,10 €
Crab Clan Engineer Open: Bow Waotaka to straighten a Mine.
0,10 €
One of your Human Personalities issues an unrefusable challenge to an opponent's Human Personality. The winner's controller gains 2 Honor. The loser's controller loses 2 Honor. Do not destroy the loser. Courtier Personalities gain Double Chi for the duration of this duel.
0,10 €
Delayed TerrainBattle: Starting with you each player targets and destroys one Follower or Personality without Followers in this battle controlled by the player to his or her left.
0,50 €
You must control a Gold-producing Holding to play this card.Reaction: Bow one of your Magistrate Personalities to produce Gold equal to his or her Personal Honor.Reaction: Bow one of your Magistrate Personalities to produce Gold equal to his or her Force. Lose 2 Honor.
0,20 €
Limited: Target one of your Personalities with the Tattooed trait and without a Tattoo of the Void. For the rest of the game, the Personality has a Tattoo of the Void, may not be targeted with actions while he or she is in an army unless the action's player discards a card as an additional cost of the action, and does not count towards whether his or her...
3,50 €
If this card is focused in a duel, raise its Focus value by 5. If your Personality wins, the duel is considered a tie instead.Battle: Give one of your Personalities +5F. If that Personality's army wins this battle, this battle is tied instead. Your army cannot destroy Provinces this battle.
0,10 €
Open: Bow one of your Ninja, Scout, or Spy Personalities to give another Personality a Force bonus equal to the bowed Personality's Chi.
0,10 €
Delayed Terrain Battle: Give each Follower in this battle a Force bonus equal to its Honor Requirement.
0,50 €
Reaction: Play after one of your Events is revealed but before it resolves to prevent it from resolving. Replace the Event with a face-up Dynasty card. You may shuffle the Event back into your deck instead of discarding it.
0,10 €
Battle: Target a Terrain and one of your units in this battle with a Scout or Tactician card in it. Destroy that Terrain. You may then move that unit to another battle or to your home.
0,10 €
Limited: Target a player who has Toturi Sezaru as a Wind. That player must discard two cards at random from their hand.
2,00 €
Political Limited: Bow one of your Courtiers and target another player's Personality to force that player to reveal the top card of his or her Fate deck. If the focus value is higher than the Personality's Personal Honor, dishonor that Personality and cause that player an Honor loss equal to the Personality's printed Personal Honor. The player does not...
0,10 €
Will attach to a Lion Clan Personality for 1 less Gold.Political Reaction: Bow Omoidasu after this Personality wins a duel or is in an army that destroys a Province or opposing army to either gain 2 Honor or permanently raise this Personality's Personal Honor by 1.
6,00 €
Unique . Will only attach to a Crane Clan Personality. Battle: Bow Kakita House Guard to have this Personality issue an unrefusable challenge to an opposing Personality.
1,00 €
Scorpion Clan Bushi . Unique Soul of Abresax Experienced Political actions cannot target Tsimaru. Tsimaru cannot perform Political actions. Followers gain +1F while attached to Tsimaru.