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0,10 €
Limited: Your Personalities "swear fealty" to you. Each of your Personalities without your Faction's trait permanently gains +1F/+1C and your Faction's traits (except Monk, Naga, Ninja, Ratling or Spirit) and the Unaligned trait.
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Delayed Terrain Battle: This battle ends without resolution. All units go home without bowing.
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Terrain Battle: Before this battle’s resolution, the Attacker and Defender, in the order of your choice, each choose one of his units at the current battlefield. Then, move all other units there home.
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Delayed Terrain Battle: Each defending Personality in this battle gains +2F untill the battle ends.
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Delayed Terrain Battle: Each Personality in your army gains +1F until the battle ends.
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Battle: Give an attacking Lion Clan Personality +3F, or give an attacking non-Lion Clan Personality +2F.
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Open: Give target Personality a 1F/1C bonus until the end of the turn.
0,30 €
Reaction: After you destroy one or more provinces or units by winning a battle: Gain 3 Honor.
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Open: Target any Dishonored Personality. All of this Personality's Followers are destroyed.
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Battle: Move a target attacking unit home. If it moved, bow it.
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Lion Clan Ancestor. Unique Shiryo no Gohei counts as Matsu Gohei for Uniqueness. Shiryo no Gohei's personality gains +2F when attacking
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Spider Clan • Samurai • Gunso • Paragon • Dark Resolve • Soul of Daigotsu ShirakiFear Battle: Show a Dark Virtue card in your hand: Ranged Attack with strength equal to the card’s Focus Value plus one.
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Limited: Discard this card and target a Region: Destroy it.
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May only be attached to a Scorpion Shugenja. Battle: Bow this Shugenja and destroy this spell. One opposing Personality is frozen until the beginning of your next turn. Cards in that Personality's unit may not perform actions or be targeted with actions by their controller. If this unit is the only unit assigned to a battle, its controller is considered...
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Lion Clan Samurai Reaction: Bow to challenge to a duel a Personality that is leaving a battle that Hokitare is in. If the challenge is refused, the Personality is dishonored and the controller loses 7 honor.
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Unaligned Creature The Kappa always has a 0F/1C when bowed. Battle: Once per battle, the Kappa can issue an unrefusable challenge to an opposing Samurai. The duel is a contest of Force instead of Chi. The loser is bowed.
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Unicorn Clan Shugenja. Cavalry Limited: Bow this Personality to give the Cavalry trait to a number of your cards equal to his Chi while he is bowed. May remain bowed.
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Dragon Clan Shugenja Battle: Destroy any token on Nabe to straighten him. This may be done once per battle.
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Kiho Reaction: Before one of your Personalities not at this battle performs an action, bow one of your Shugenja or Monks at this battle. The Personality not at the battle takes the action as if he were at the battle.
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Kiho Reaction: Bow one of your shugenja or monks when a card is being sent to a discard pile. That card is removed from the game and may not return to play or have an effect on play by any means. Kiho Limited: Bow one of your shugenja or monks to remove a card in someone's discard pile from the game; this card may not return to play or have an effect on...
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Kiho Elemental Battle: Bow one of your shugenja or monks in this battle. Reduce this Province's strength by the caster's Chi (to a minimum of zero). Kiho Elemental Battle: Bow one of your shugenja or monks in this battle. Destroy a fortification at this Province with a gold cost equal to or less than the caster's Chi.
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Kiho Open: Target and bow a Shugenja or Monk you control: Target a bowed Personality. Give him a Sleep token. The token has the trait, “Each time this Personality would straighten, remove one Sleep token from him instead of straightening him.”
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This card can be attached to Unicorn Personalities for 2 less gold. If this Personality has the Cavalry trait, he gains 2F from the War Wagon. A Personality with the War Wagon cannot be targetted by Ranged Attacks, but may not have Followers or other items attached. The Wagon cannot be attached to a Personality with Followers or other items.
0,50 €
Unique Imperial Fortification Lose 4 honor. This Province has a 4 strength bonus. The gold cost of this Fortification cannot be reduced. Cards cannot gain Force bonuses while they are assigned to attack or defend this Province.
0,30 €
You may attach this Follower to a Personality controlled by another player when it comes into play. Open: Destroy the Advisors (current controller only) Reaction: Once per game, the player who put this card into play may assign this unit as if he controlled the unit, if the player who controls the unit does not assign the unit or tries to assign it to the...
0,30 €
Unique May only be attached to a Dragon Personality. During your End Phase you may move any one token from this Personality onto this Follower, if this Follower has fewer than three tokens. Tokens have no effect while they are attached to this Follower. Battle: Bow and destroy any number of tokens on this Follower to produce a Ranged Attack with a...
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Cavalry Battle: Bow for a Ranged 3 Attack. If this is a Cavalry unit, you may then return the unit to your fief.
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This action costs 0G for Scorpion players. Political Limited: Until the beginning of your next turn, Personalities cannot be assigned or moved into a battle where there are Personalities from another clan in their army. Unaligned Personalities are not affected by this action.
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Reaction: Play after the cards have been revealed but before the resolution of a duel. Both Personalities in this duel are dishonored and all honor gains for the winner of this duel are cancelled.
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Reaction: Play when assigning a unit to a battle, where there are one or more other units in that army, to assign that unit as a Rear Guard. This unit may not perform or be targeted by actions until there are no units in that army that are not in Rear Guard or until the beginning of the resolution phase of the battle, whichever comes first.
0,10 €
If you are a Scorpion Clan or a Crane Clan player, this card has a printed Gold cost of 0. Political Limited: Lose 2 Honor. Then, until the beginning of your next turn, lower all Honor losses to 0.