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Battle: Bow a target attachment or a target dishonorable Personality.
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Battle: Fear with strength equal to the number of your Shadowlands Personalities at the current battlefield.
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Terrain While there is exactly one defending Personality here, he has the ability, "Repeatable Battle: Challenge a target enemy Personality. Destroy the loser" and each player has the ability, "Repeatable Battle: Move home your target attacking Personality. Bow him as he moves."Battle: Destroy a Terrain (if able). Put this Terrain into...
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Terrain Before this battle resolves, bow all Followers at its battlefield with 2 or lower Force. Battle: Destroy a Terrain (if able). Put this Terrain into play.
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Battle, : Equip a Weapon to your target Personality, paying 3 less Gold if he is a Kensai and opposed.
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Unicorn Clan • Samurai • Soul of Shinjo Genya • Cavalry(Once per turn, as an Absent Engage, move your unbowed Personality in a Cavalry unit to this battle.)Battle: Bow a target non-Unique enemy Personality with no attachments and higher Force.
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Unicorn Clan • Courtier • Merchant • LoyalEconomic Open, w: If it is another player's turn, he may pay 2 Gold. If he did not, gain 2 Honor.
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Unicorn Clan • Courtier • Guard • Imperial • Samurai • Soul of Shinjo Haruko • Cavalry(Once per turn, as an Absent Engage, move your unbowed Personality in a Cavalry unit to this battle.)Political Interrupt, w: If the action is Lobby, it does not give the Imperial Favor, and its player may Lobby once more this turn.
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Shadowlands • Commander • Undead • ZombieAfter you Recruit Noekam, lose 5 Honor. Noekam's Undead Followers have +1F. Battle: Fear with strength equal to the number of Undead cards in this unit.
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Shadowlands • Nonhuman • OniAfter you Recruit Gekido, lose 3 Honor. Cannot attach Followers or Items. Battle/Open: Give Gekido +2F/+3C until this phase ends. After the phase ends, give Gekido -2F/-2C until your next turn ends.
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Spider Clan • Courtier • OratorPolitical Open, w: Give a target Personality (in play) +1PH or -1PH. Favor Political Interrupt, w: Discard the Imperial Favor to increase or decrease a Proclaim Honor gain by 1.
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Spider Clan • Paragon • Samurai • Shadowlands • Soul of Daigotsu BundoruBattle: Fear 4 (Bow a target enemy Follower, or Personality without Followers, with 4 or lower Force).
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Samurai • Shadowlands • Spider ClanBattle: Give a target enemy Follower or Personality -2F.
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Samurai • Scorpion Clan • Soul of Bayushi Tai • SpyLimited: Choose a Province and turn its card face-up (if necessary). Reduce the Province's strength by the Personal Honor of any Personality in it.
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Scorpion Clan • Ninja • Samurai • Soul of Shosuro OsamitoNinja Battle, w: Ranged 3 Attack. You may discard a card to straighten Keiichi.
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Lion Clan • Samurai • Soul of Matsu TuriFavor and Lobby actions cannot target Rutaro.
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Lion Clan • Samurai • Soul of Matsu RyoichiBattle: Target another of your Lion Clan Personalities. Give Ryoichi a Force or Chi bonus equal to the target's Personal Honor.
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Lion Clan • Water • ShugenjaLimited: Each player who controls an Ancestor gains 1 Honor. For any player who controls no Ancestors and has higher Honor than his starting Family Honor, you may choose to have him lose 1 Honor.
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Lion Clan • Samurai • Soul of Akodo Ijiasu • Tactician • War Leader"Some say that one Akodo general is worth a hundred of any lesser school. I find such a statement boastful - we are worth perhaps only forty."
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TempleLimited: If you have not lost Honor from cards you own this game and your Family Honor is below your starting Honor, gain 1 Honor.
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w: Produce 2 Gold. w: When paying for an action on a Strategy, it costs 3 less Gold.
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w: Produce 2 Gold. Limited: Put one or more face-up cards in your Provinces at the bottom of your deck (and refill the Provinces). Turn all cards in your Provinces face-up. Destroy this Holding.
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Retainerw: Produce 1 Gold. Open, w: Transfer your target Follower from one of your unbowed Personalities to another.
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Farm • MarketYou have +1 maximum hand size.w: Produce 2 Gold.
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w: Produce 2 Gold. Battle/Open, w: Target a Personality. Negate future Fear effects on his unit (this turn).
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You do not pay the extra two Gold for bringing Personalities with the named Clan Alignment into play.Open: Put this Event into play. Name a Clan Alignment other than your own.
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Phoenix Clan • Elemental Master • Void • Loyal • Shugenja • UniqueBefore you draw cards at the end of your turn, draw a card.Void Home Battle, w: Give all your opposed Samurai +1F, or all enemy Personalities -1F.
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Political Open, w: Increase the next Honor gain or loss (this turn) from your cards by 1 (Proclaiming gains are not from your cards).
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Battle, : If there are enemy units at this battlefield, search your Fate deck for a non-unique Battle Strategy. Show it and put it in your hand.