Produits

A Test of Courage  - Interrupt: The action will not move your target Personality (at this battlefield). You may not use his abil
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A Test of Courage

TF-Strategy
0,20 €
Interrupt: The action will not move your target Personality (at this battlefield). You may not use his abilities or target him with actions (this turn).
A Lion's Roar  - Battle: Bow your target unbowed Personality with 3 or more Personal Honor. Ranged Attack with strength equal to
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A Lion's Roar

TF-Strategy
0,30 €
Battle: Bow your target unbowed Personality with 3 or more Personal Honor. Ranged Attack with strength equal to his Personal Honor, plus 2 if he is a Tactician.
Yoritomo Saitsuko  - Kensai • Naval • Samurai    (Kensai may attach two One-Handed Weapons. Once a turn, the Attacker gets the f
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Yoritomo Saitsuko

TF-Personality-MN
0,70 €
Kensai • Naval • Samurai (Kensai may attach two One-Handed Weapons. Once a turn, the Attacker gets the first Battle action, if it's from a Naval Personality's unit.)
Yoritomo Matsuo Exp  - Samurai • Experienced • Kensai • Naval • Unique    Equipping Weapons is Battle/Open for you.Battle: Bow y
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Yoritomo Matsuo Exp

TF-Personality-MN
2,50 €
Samurai • Experienced • Kensai • Naval • Unique Equipping Weapons is Battle/Open for you.Battle: Bow your target unbowed Weapon, then straighten it if it is Gaijin or Peasant. Destroy a target enemy attachment.
Tsuruchi Jinrai  - Magistrate • Samurai • Soul of Tsuruchi Jougo      Battle, w: Ranged 3 Attack. You may target a Mantis Clan P
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Tsuruchi Jinrai

TF-Personality-MN
0,20 €
Magistrate • Samurai • Soul of Tsuruchi Jougo Battle, w: Ranged 3 Attack. You may target a Mantis Clan Personality in one of your Provinces and reduce his Gold Cost by 2 (this turn), to a minimum of 3.
Sarassa  - Nonhuman • Thunder • Naval • Shugenja • Ningyo      (Once a turn, the Attacker gets the first Battle action, if it's
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Sarassa

TF-Personality-MN
0,20 €
Nonhuman • Thunder • Naval • Shugenja • Ningyo (Once a turn, the Attacker gets the first Battle action, if it's from a Naval Personality's unit.) Thunder Battle, :g*:: Equip a target Spell to Sarassa. You may take an additional action to use one of the Spell's Battle abilities.
Moshi Yokohime  - Soul of Moshi Yuriko • Shugenja • Thunder • Naval    (Once a turn, the Attacker gets the first Battle action,
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Moshi Yokohime

TF-Personality-MN
0,50 €
Soul of Moshi Yuriko • Shugenja • Thunder • Naval (Once a turn, the Attacker gets the first Battle action, if it's from a Naval Personality's unit. Shugenja may attach and cast Spells.)Thunder Battle: Bow a target enemy card without attachments.
Moshi Karuiko  - Shugenja • Soul of Moshi Kamiya • Thunder    (Shugenja may attach and cast Spells.)
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Moshi Karuiko

TF-Personality-MN
0,20 €
Shugenja • Soul of Moshi Kamiya • Thunder (Shugenja may attach and cast Spells.)
Moshi Ikako Exp  - Air • Daimyo • Experienced • Fire • Naval • Reserve • Shugenja • Unique    Your other Moshi Personalities in
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Moshi Ikako Exp

TF-Personality-MN
2,50 €
Air • Daimyo • Experienced • Fire • Naval • Reserve • Shugenja • Unique Your other Moshi Personalities in Ikako's army have +1F. After Ikako enters play, you may take an additional action.Fire Battle: Ranged Attack equal to 2 plus the number of other Personalities in this army.
Matsu Seijuko  - Duelist • Samurai    (Duelists win tied duels versus non-Duelists.)After Seijuko wins a duel, give her +1PH.Bat
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Matsu Seijuko

TF-Personality-LI
0,20 €
Duelist • Samurai (Duelists win tied duels versus non-Duelists.)After Seijuko wins a duel, give her +1PH.Battle: Fear equal to Seijuko's Personal Honor.
Matsu Iairimi  - Hero • Samurai • Soul of Matsu Mari      Interrupt: Negate Iairimi's movement from the action.
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Matsu Iairimi

TF-Personality-LI
0,20 €
Hero • Samurai • Soul of Matsu Mari Interrupt: Negate Iairimi's movement from the action.
Matsu Chizuki  - Beastmaster • Commander • Conqueror • Daimyo • Loyal • Samurai • Unique    Melee Attacks and Fear effects from
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Matsu Chizuki

TF-Personality-LI
3,00 €
Beastmaster • Commander • Conqueror • Daimyo • Loyal • Samurai • Unique Melee Attacks and Fear effects from Cat Followers in this army have +1 strength.Interrupt: After Chizuki enters play, search your Fate deck for Zaiko, show it, and put it in your hand.
Ikoma Sairei  - Paragon • Samurai • Soul of Ikoma Sido       
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Ikoma Sairei

TF-Personality-LI
0,20 €
Paragon • Samurai • Soul of Ikoma Sido  
Akodo Taiketsu  - Duelist • Samurai    (Duelists win tied duels versus non-Duelists.)Invest 2: Put an Iaijutsu Strategy in your
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Akodo Taiketsu

TF-Personality-LI
0,70 €
Duelist • Samurai (Duelists win tied duels versus non-Duelists.)Invest 2: Put an Iaijutsu Strategy in your discard pile into your hand. (Entering play, permanently increase the Gold Cost by the Invest cost to get the effect.)
Akodo Shaido  - Duelist • Samurai    (Duelists win tied duels versus non-Duelists.)Shaido has +1F and +1PH while attacking.
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Akodo Shaido

TF-Personality-LI
0,20 €
Duelist • Samurai (Duelists win tied duels versus non-Duelists.)Shaido has +1F and +1PH while attacking.
Akodo Kenaro Exp  - Duelist • Experienced • Samurai • Tactician • Unique    After your Personality wins a duel at a battlefield,
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Akodo Kenaro Exp

TF-Personality-LI
2,50 €
Duelist • Experienced • Samurai • Tactician • Unique After your Personality wins a duel at a battlefield, give him +1F.Iaijutsu Battle: Kenaro challenges a target enemy Personality. Bow the loser.
Akodo Hio  - Beastmaster • Samurai • Soul of Akodo Michio      Battle, 2: Discard a card to create a 2F Cat • Nonhuman Follower
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Akodo Hio

TF-Personality-LI
0,50 €
Beastmaster • Samurai • Soul of Akodo Michio Battle, 2: Discard a card to create a 2F Cat • Nonhuman Follower and attach it to your target Beastmaster.
Akodo Eirasu  - Deathseeker • Hero • Samurai • Soul of Akodo Ebiro      Battle: Fear equal to Eirasu's Force that bows any Undea
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Akodo Eirasu

TF-Personality-LI
0,30 €
Deathseeker • Hero • Samurai • Soul of Akodo Ebiro Battle: Fear equal to Eirasu's Force that bows any Undead card it targets. (Target an enemy Follower or Personality without Followers; bow it if its Force is less than or equal to the Fear's strength.)
Tamori Seiken Exp  - Commander • Earth • Mountaineer • Cavalry • Experienced • Shugenja • Unique     Seiken's Nonhuman Followers
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Tamori Seiken Exp

TF-Personality-DR
2,50 €
Commander • Earth • Mountaineer • Cavalry • Experienced • Shugenja • Unique  Seiken's Nonhuman Followers have Cavalry.Earth Battle: Fear equal to the Focus Value of Seiken's target Follower or Spell.
Togashi Tsukagi  - Void • Tattooed • Monk • Soul of Togashi Akagi     
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Togashi Tsukagi

TF-Personality-DR
0,30 €
Void • Tattooed • Monk • Soul of Togashi Akagi  
Tamori Tsunemi  - Commander • Conqueror • Earth • Shugenja      (A Conqueror's unit doesn't bow after battle. Shugenja may attac
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Tamori Tsunemi

TF-Personality-DR
0,70 €
Commander • Conqueror • Earth • Shugenja (A Conqueror's unit doesn't bow after battle. Shugenja may attach and cast Spells.)
Mirumoto Tsuda, Emerald Champion Exp  - Imperial • Magistrate • Samurai • Cavalry • Duelist • Experienced • Unique    Iaijutsu B
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Mirumoto Tsuda, Emerald Champion Exp

TF-Personality-DR
3,00 €
Imperial • Magistrate • Samurai • Cavalry • Duelist • Experienced • Unique Iaijutsu Battle: Challenge a target enemy Personality. If the target is honorable, his controller may dishonor him and move him home to refuse the duel. Destroy the loser.
Mirumoto Rikiya  - Samurai • Soul of Mirumoto Washizuka • Duelist       Iaijutsu Battle, w: Move home a target enemy defend
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Mirumoto Rikiya

TF-Personality-DR
0,20 €
Samurai • Soul of Mirumoto Washizuka • Duelist  Iaijutsu Battle, w: Move home a target enemy defending Personality with equal or lower Chi. Straighten Rikiya if he won a duel this turn.
Mirumoto Eisuke  - Samurai • Soul of Mirumoto Daini       
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Mirumoto Eisuke

TF-Personality-DR
0,20 €
Samurai • Soul of Mirumoto Daini  
Kitsuki Masamitsu  - Air • Courtier • Magistrate • Shugenja      (Shugenja may attach and cast Spells.)Air Tireless Open: If Mas
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Kitsuki Masamitsu

TF-Personality-DR
0,20 €
Air • Courtier • Magistrate • Shugenja (Shugenja may attach and cast Spells.)Air Tireless Open: If Masamitsu has cast an Air Spell this turn, straighten him. (Tireless actions may be taken even while bowed.)
Kitsuki Goichi  - Magistrate • Samurai • Soul of Kitsuki Berii      Battle: Move home a target Human Personality with the lowest
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Kitsuki Goichi

TF-Personality-DR
0,70 €
Magistrate • Samurai • Soul of Kitsuki Berii Battle: Move home a target Human Personality with the lowest Personal Honor at this battlefield (you choose in case of a tie).
Kitsuki Einosuke  - Courtier • Magistrate • Expendable    (Draw a card after your Expendable card dies.)Courtesy: Einosuke has D
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Kitsuki Einosuke

TF-Personality-DR
0,20 €
Courtier • Magistrate • Expendable (Draw a card after your Expendable card dies.)Courtesy: Einosuke has Destined. (Courtesy traits do not take effect if you went first. Draw a card after you Recruit a Destined card.)
Kakita Mitsumichi  - Duelist • Samurai • Soul of Kakita Yariga    (Duelists win tied duels versus non-Duelists.) Mitsumichi will
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Kakita Mitsumichi

TF-Personality-CN
0,20 €
Duelist • Samurai • Soul of Kakita Yariga (Duelists win tied duels versus non-Duelists.) Mitsumichi will not refuse challenges. If Mitsumichi is honorable, the first card another player focuses in each duel against him is focused face-up.
Kakita Izumiko  - Duelist • Samurai      (Duelists win tied duels versus non-Duelists.)After Izumiko wins a duel, gain 1 Honor.
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Kakita Izumiko

TF-Personality-CN
0,20 €
Duelist • Samurai (Duelists win tied duels versus non-Duelists.)After Izumiko wins a duel, gain 1 Honor.
Kakita Ikura  - Artisan • Courtier • Cursed • Daimyo • Loyal • Unique    Ikura will not attack or issue challenges, and cannot b
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Kakita Ikura

TF-Personality-CN
2,50 €
Artisan • Courtier • Cursed • Daimyo • Loyal • Unique Ikura will not attack or issue challenges, and cannot be challenged from Iaijutsu actions.Favor Political Open: Discard the Imperial Favor to make a target player lose 1 Honor.
Doji Senkiku  - Magistrate • Samurai • Soul of Doji Hitomaro    Political Engage: If Senkiku opposes a dishonorable Personality,
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Doji Senkiku

TF-Personality-CN
0,20 €
Magistrate • Samurai • Soul of Doji Hitomaro Political Engage: If Senkiku opposes a dishonorable Personality, gain 2 Honor.
Daidoji Taenaru  - murai • Soul of Daidoji Tae    After Taenaru is destroyed, gain 2 Honor.Battle: Once per battle, move home a
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Daidoji Taenaru

TF-Personality-CN
0,20 €
murai • Soul of Daidoji Tae After Taenaru is destroyed, gain 2 Honor.Battle: Once per battle, move home a target enemy Personality with lower current Force than his own printed Force. Bow him as he moves.
Kuni Yairao  - Commander • Earth • Shugenja • Soul of Kuni Iyedo  (Shugenja may attach and cast Spells.) Earth Battle, :g*:: Equ
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Kuni Yairao

TF-Personality-CB
0,20 €
Commander • Earth • Shugenja • Soul of Kuni Iyedo (Shugenja may attach and cast Spells.) Earth Battle, :g*:: Equip a target Follower in your hand to your target Personality.
Kuni Renyu Exp3  - Daimyo • Earth • Experienced 3 • Jade • Loyal • Magistrate • Shugenja • Unique • Witch Hunter  Earth Interrup
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Kuni Renyu Exp3

TF-Personality-CB
3,00 €
Daimyo • Earth • Experienced 3 • Jade • Loyal • Magistrate • Shugenja • Unique • Witch Hunter Earth Interrupt: If the action is Earth, negate the next straightening (this turn) of each card it bows.Earth Unstoppable Battle: Bow a target enemy card that is Dragon Clan, Gaijin, Shadowlands, or has no attachments.
Kaiu Gorobei  - Siege • Samurai    Battle: Discard a card to bow a target enemy card with Force equal to or lower than the disca
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Kaiu Gorobei

TF-Personality-CB
0,20 €
Siege • Samurai Battle: Discard a card to bow a target enemy card with Force equal to or lower than the discarded card's Focus Value.
Hida Zaiburo  - Berserker • Conqueror(A Conqueror's unit doesn't bow after battle.)Battle: Fear equal to Zaiburo's Force minus 1
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Hida Zaiburo

TF-Personality-CB
0,30 €
Berserker • Conqueror(A Conqueror's unit doesn't bow after battle.)Battle: Fear equal to Zaiburo's Force minus 1.
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