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Tattooed Negate Fear effects targeting this Follower.Battle: Fear 2 (Bow a target enemy Follower, or Personality without Followers, with 2 or lower Force).
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Shugenja (Followers cannot attach or cast Spells.) Attaches to a Phoenix Clan Personality for 1 less Gold. Fire Battle, , : Ranged Attack with strength equal to this Personality's Chi.
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Can only attach to a Samurai.Battle, : Ranged 3 Attack (Destroy a target enemy Follower, or Personality without Followers, with 3 or lower Force).
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Can only attach to a Courtier. Limited, : Straighten a target Personality with a Political ability.
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Terrain Your Ranged Attacks have +1 strength. Other player's Ranged Attack
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As a Focus Effect, this duel's winner gains 1 Honor after it ends.
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Interrupt: Target your Yojimbo. The action must target him, if legal.
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Political Political Open: Before the next time this turn a player gains Honor from an action he took, he loses that amount of Honor instead of gaining it.
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Iaijutsu Limited: Your target unbowed Personality challenges a target Personality. He may refuse. If he does not refuse, destroy the duel's loser. If he does refuse, permanently give your Personality the ability, "Battle: Challenge a target enemy Personality
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Battle: You may use an ability on your target Weapon an additional time this turn. Straighten it if it is attached to a Kensai. You may take an additional action.
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As a Focus Effect, bow the other Personality.Battle: Move your target opposed Personality home. Gain 1 Honor. Draw a card.
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Battle: Give your target Personality +2F/+2C. Show your hand to all players.
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Terrain Your Personalities at this battlefield have +1F. Battle: Destroy a Terrain (if able). Put this Terrain into play.
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Political Political Interrupt: Negate the effects of a Favor action, its player discards the Imperial Favor.
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Absent Battle: Target your Personality at any location who assigned to this battlefield (this turn). Move him there and straighten his unit as he moves. (You may take Absent actions without presence.)
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Battle: Target your Personality, or one or two of your Personalities if you have fewer Provinces than any other player. Give them each +1F and Conqueror (A Conqueror's unit doesn't bow after battle).
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Terrain Before this battle resolves, bow all Followers at its battlefield with 2 or lower Force. Battle: Destroy a Terrain (if able). Put this Terrain into play.
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Battle, : Equip a Weapon to your target Personality, paying 3 less Gold if he is a Kensai and opposed.
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Battle: If he would be opposed, move your target unbowed Personality at home to the current battlefield. If he is Cavalry, Scout, or a Clan Champion, you may take an additional action to use a printed ability on a card in his unit.
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Unicorn Clan • Samurai • Soul of Shinjo Genya • Cavalry(Once per turn, as an Absent Engage, move your unbowed Personality in a Cavalry unit to this battle.)Battle: Bow a target non-Unique enemy Personality with no attachments and higher Force.
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Unicorn Clan • Water • Cavalry • Shugenja(Once per turn, as an Absent Engage, move your unbowed Personality in a Cavalry unit to this battlefield. Shugenja may attach and cast spells.)
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Unicorn Clan • Courtier • Merchant • LoyalEconomic Open, w: If it is another player's turn, he may pay 2 Gold. If he did not, gain 2 Honor.
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Unicorn Clan • Courtier • Guard • Imperial • Samurai • Soul of Shinjo Haruko • Cavalry(Once per turn, as an Absent Engage, move your unbowed Personality in a Cavalry unit to this battle.)Political Interrupt, w: If the action is Lobby, it does not give the Imperial Favor, and its player may Lobby once more this turn.
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Soul of Yotsu Seiki • Shugenja(Shugenja may attach and cast Spells.)Battle, w: Ranged Attack with strength equal to Shinzai's Chi.
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Shadowlands • Nonhuman • Ogre • BushiCannot attach Armor or Followers.
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Actor • Ronin • Soul of KyogenOpen: Myuken copies one keyword from your target Personality.