Produits

Sake House Brawl  -     Open: Bow one or more of your target unbowed Personalities. Bow one or more target Personalities, each c
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Sake House Brawl

TF-Strategy
0,20 €
Open: Bow one or more of your target unbowed Personalities. Bow one or more target Personalities, each controlled by a different player, with total Force less than the total Force of your Personalities this bowed.
Purity of Spirit
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Purity of Spirit

TF-Strategy
0,20 €
Kiho Battle: Target your unbowed Monk or Shugenja and an enemy Personality with lower Chi. Bow the enemy Personality, and bow your Personality unless the enemy is Shadowlands.
Pure Intent
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Pure Intent

TF-Strategy
0,20 €
Battle: Give your target opposed Personality a Force bonus equal to his Personal Honor. Gain 2 Honor.
Public Arrest  -     Battle: Fear 2.Battle: Fear equal to your target unbowed Magistrate's Chi plus Personal Honor that must tar
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Public Arrest

TF-Strategy
0,70 €
Battle: Fear 2.Battle: Fear equal to your target unbowed Magistrate's Chi plus Personal Honor that must target a dishonorable or Shadowlands Personality, who may have Followers.
Outmaneuvered by Force  -     Political Interrupt: Negate the action if it is Political and taken by a player whose total Force
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Outmaneuvered by Force

TF-Strategy
0,20 €
Political Interrupt: Negate the action if it is Political and taken by a player whose total Force of all units at home is now less than your total Force of all units at home (bowed cards count).
Needed at the Wall  -     Battle: Bow your target unbowed Fortification at this battlefield. Move home a target enemy Personalit
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Needed at the Wall

TF-Strategy
0,50 €
Battle: Bow your target unbowed Fortification at this battlefield. Move home a target enemy Personality. Bow his unit as it moves.
Mutual Support  -     Battle: Give two or more target opposed Personalities, each with a different Clan Alignment, +2F (each).
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Mutual Support

TF-Strategy
0,20 €
Battle: Give two or more target opposed Personalities, each with a different Clan Alignment, +2F (each).
Mastery of Chikujo  - Kata • Kharmic    Open: Put this Kata into play. Discard your other Kata in play.Absent Battle, w: If the
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Mastery of Chikujo

TF-Strategy
0,50 €
Kata • Kharmic Open: Put this Kata into play. Discard your other Kata in play.Absent Battle, w: If the current enemy army has any units, transfer your target Fortification at its battlefield to another Province.
Lost in Transit  -     Discipline . (Pay 1 Gold to play, then remove from the game, this Discipline in your discard.)Battle/Open
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Lost in Transit

TF-Strategy
0,20 €
Discipline . (Pay 1 Gold to play, then remove from the game, this Discipline in your discard.)Battle/Open: Bow a target attachment.
Legendary Victory  - Political    You can only play one Legendary Victory per battle.Political Battle: If you are the Attacker o
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Legendary Victory

TF-Strategy
0,30 €
Political You can only play one Legendary Victory per battle.Political Battle: If you are the Attacker or Defender in this battle and your army is currently opposed by an army with greater total Force, double your Honor gains during the Resolution Segment after all other bonuses are applied.
Lakeside Retreat  - Terrain    Before this battle resolves, straighten a Follower or Personality.Battle: Destroy a Terrain (if a
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Lakeside Retreat

TF-Strategy
0,20 €
Terrain Before this battle resolves, straighten a Follower or Personality.Battle: Destroy a Terrain (if able). Put this Terrain into play.
Interference  -     Political Open: A target Stronghold's abilities may not be used. If it is your turn, bow it.
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Interference

TF-Strategy
0,20 €
Political Open: A target Stronghold's abilities may not be used. If it is your turn, bow it.
Holding Cells  -     Kolat Battle, : Target a Personality. Before this battle resolves, bow him. Lose 1 Honor.
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Holding Cells

TF-Strategy
0,20 €
Kolat Battle, : Target a Personality. Before this battle resolves, bow him. Lose 1 Honor.
Hold the Walls  -     Attacking Personalities and Followers have -1F.Battle: Destroy a Terrain (if able). Put this Terrain into
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Hold the Walls

TF-Strategy
0,20 €
Attacking Personalities and Followers have -1F.Battle: Destroy a Terrain (if able). Put this Terrain into play.
Hidden Strength  -     Invest : If your Personality is a Duelist, draw a card.Interrupt: After the action starts a duel, if your
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Hidden Strength

TF-Strategy
1,00 €
Invest : If your Personality is a Duelist, draw a card.Interrupt: After the action starts a duel, if your Personality in it has a lower duel stat than the other (at that time), then each player must focus at least once in the duel, and give the first card you focused in the duel +2FV after it is revealed.
Gempukku  -     Political Open: Target your Human Personality with neither Samurai nor Shugenja, even if he is in a Province. Pe
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Gempukku

TF-Strategy
0,30 €
Political Open: Target your Human Personality with neither Samurai nor Shugenja, even if he is in a Province. Permanently give him +1PH and either Samurai or Shugenja. (Shugenja may attach and cast Spells.)
Gaining an Edge  -   Absent Battle: If he would be opposed, move your target Personality at home to the current battlefield. If
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Gaining an Edge

TF-Strategy
1,50 €
Absent Battle: If he would be opposed, move your target Personality at home to the current battlefield. If he is a Duelist, straighten him as he moves. (Absent actions may be taken without presence.)
Fist of the Earth  - Earth Kiho Battle: Bow your target unbowed Monk or Shugenja. Bow a target enemy Follower or Personality wit
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Fist of the Earth

TF-Strategy
0,20 €
Earth Kiho Battle: Bow your target unbowed Monk or Shugenja. Bow a target enemy Follower or Personality without Followers.
Explored Territory  - TerrainBefore the first time (while this card is in play) another player's action destroys one of your car
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Explored Territory

TF-Strategy
0,20 €
TerrainBefore the first time (while this card is in play) another player's action destroys one of your cards at this battlefield, other than this Terrain, negate the destruction and draw a card.Battle: Destroy a Terrain (if able). Put this Terrain into play.
Defend Your Honor  - Political Interrupt: Target your unbowed Samurai. Before the other player's action causes you an Honor loss
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Defend Your Honor

TF-Strategy
0,50 €
Political Interrupt: Target your unbowed Samurai. Before the other player's action causes you an Honor loss, negate it, and your Samurai may then issue a challenge. The player may either target his unbowed Personality to accept the challenge or refuse. If the player refuses or loses the duel, he loses Honor equal to the amount you negated. Destroy the loser.
Death of the Winds FOIL  - Battle, : Target your unbowed Tactician. Search your Fate deck for a non-Unique Battle Strategy and t
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Death of the Winds FOIL

TF-Strategy
3,00 €
Battle, : Target your unbowed Tactician. Search your Fate deck for a non-Unique Battle Strategy and take an additional action to play it.
Conservation  - CourageInterrupt: Each of the action's Melee and Ranged Attacks has -1 strength, or -3 strength if its target ha
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Conservation

TF-Strategy
0,30 €
CourageInterrupt: Each of the action's Melee and Ranged Attacks has -1 strength, or -3 strength if its target has Armor attached.Open: Show one or two target attachments in your hand. Shuffle them into your Fate deck. Draw cards equal to the number you showed plus one.
Concealed Archers  - Battle: Take an additional Ranged Attack action from your target card in a unit not at this battlefield. Ea
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Concealed Archers

TF-Strategy
0,20 €
Battle: Take an additional Ranged Attack action from your target card in a unit not at this battlefield. Each of the action's Ranged Attacks has +1 strength if the unit's Personality is Naga. Lose 2 Honor.
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