Produits

Profiteer  - Merchantw: Produce 2 Gold, which may only pay for one Economic action's cost.
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Profiteer

TCS-Follower
0,20 €
Merchantw: Produce 2 Gold, which may only pay for one Economic action's cost.
Personal Guard  - GuardThis Follower has a Force bonus equal to this Personality's Personal Honor.
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Personal Guard

TCS-Follower
0,20 €
GuardThis Follower has a Force bonus equal to this Personality's Personal Honor.
Mobile Troops  - Scout • CavalryInvest : Give this Follower two +1F tokens.(After this card enters play, you may also pay the In
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Mobile Troops

TCS-Follower
0,20 €
Scout • CavalryInvest : Give this Follower two +1F tokens.(After this card enters play, you may also pay the Invest cost to get the effects, once.)After this unit moves, give this Follower +1F.
Defensive Miko  - Expendable(Draw a card after your Expendable card dies.)This Personality cannot attack.
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Defensive Miko

TCS-Follower
0,20 €
Expendable(Draw a card after your Expendable card dies.)This Personality cannot attack.
Cavalry Escort  - CavalryBattle, : If this Follower is in your hand, Recruit your target Personality (paying all costs) for 5 mo
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Cavalry Escort

TCS-Follower
0,20 €
CavalryBattle, : If this Follower is in your hand, Recruit your target Personality (paying all costs) for 5 more gold and attach this Follower (ignoring all costs) to him.
Battle Attendants  - Can only attach to a Samurai. Engage, w: Create and attach a +2F/+0C Armor Item to this Personality. Remove
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Battle Attendants

TCS-Follower
0,10 €
Can only attach to a Samurai. Engage, w: Create and attach a +2F/+0C Armor Item to this Personality. Remove it from the game after this battle ends.
Thousand Year Rivalry  - KataAfter the first time each turn any of your Personalities wins a duel, give him a +1F token. After y
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Thousand Year Rivalry

TCS-Strategy
0,50 €
KataAfter the first time each turn any of your Personalities wins a duel, give him a +1F token. After your first challenge each turn is refused, gain 1 Honor.Open: Put this Kata into play. Discard all your other Kata in play.
The Eternal Chase  - Iaijutsu Battle: Your target unbowed Personality challenges a target enemy Personality. Bow the loser. Dest
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The Eternal Chase

TCS-Strategy
0,20 €
Iaijutsu Battle: Your target unbowed Personality challenges a target enemy Personality. Bow the loser. Destroy him if the last Battle action his owner took this battle destroyed one of your Personalities.
Taken Hostage  - Battle: Target your Personality. Give a target enemy Follower or Personality a Force penalty equal to your Pers
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Taken Hostage

TCS-Strategy
0,10 €
Battle: Target your Personality. Give a target enemy Follower or Personality a Force penalty equal to your Personality's Chi plus Personal Honor. Destroy your Personality.
Sudden Storm  - TerrainAfter a Personality moves to this battlefield, his controller must target and bow an unbowed card in his
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Sudden Storm

TCS-Strategy
0,20 €
TerrainAfter a Personality moves to this battlefield, his controller must target and bow an unbowed card in his unit.Absent Battle/Engage: Destroy a Terrain (if able). Put this Terrain into play. (Absent actions may be taken without presence.)
Strike as the Wind  - Engage: Give your target opposed Personality +2F/+1C.Battle: Give your target opposed Personality +2F/+1C/
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Strike as the Wind

TCS-Strategy
0,20 €
Engage: Give your target opposed Personality +2F/+1C.Battle: Give your target opposed Personality +2F/+1C/+1PH.
Strike as the Earth  - Engage: Give a target enemy Personality -2F.Battle: Give a target enemy Personality -2F/-1C.
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Strike as the Earth

TCS-Strategy
0,20 €
Engage: Give a target enemy Personality -2F.Battle: Give a target enemy Personality -2F/-1C.
Signal the Scouts  - Invest 1: Draw a card if the Personality is a Scout. (After this card is played, you may also pay the Inves
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Signal the Scouts

TCS-Strategy
0,20 €
Invest 1: Draw a card if the Personality is a Scout. (After this card is played, you may also pay the Invest cost to get the effect, once.)Absent Interrupt: After your action resolves, if it Recruited your Personality during a battle, take an additional action.
Scout Training  - Interrupt: Negate an Engage action from a Strategy.Battle: Give your target opposed Scout +2F.
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Scout Training

TCS-Strategy
0,20 €
Interrupt: Negate an Engage action from a Strategy.Battle: Give your target opposed Scout +2F.
Proper Equipment  - Battle, *: Equip a target attachment from your hand (Followers, Items, and Spells are attachments). Take an
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Proper Equipment

TCS-Strategy
0,10 €
Battle, *: Equip a target attachment from your hand (Followers, Items, and Spells are attachments). Take an additional action.
Persuasive Tactics  - EconomicEconomic Battle, *: Move home a target Personality with Chi less than or equal to the amount paid.
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Persuasive Tactics

TCS-Strategy
0,10 €
EconomicEconomic Battle, *: Move home a target Personality with Chi less than or equal to the amount paid. Lose 1 Honor.
Open Roads  - TerrainAfter your Personality moves to, or enters play at, this battlefield, give him +1F.Battle/Engage: Destroy a
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Open Roads

TCS-Strategy
0,20 €
TerrainAfter your Personality moves to, or enters play at, this battlefield, give him +1F.Battle/Engage: Destroy a Terrain (if able). Put this Terrain into play.
Merciless Assault  - Battle: Bow your target unbowed Follower. Melee Attack equal to its Force (Destroy a target enemy Follower,
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Merciless Assault

TCS-Strategy
0,10 €
Battle: Bow your target unbowed Follower. Melee Attack equal to its Force (Destroy a target enemy Follower, or Personality without Followers, with Force equal to or lower than the Melee Attack's strength).
Losing Favor  - Kharmic • Political(Repeatable Limited, 2: Discard a Kharmic card to draw a card.)Political Open: The player wit
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Losing Favor

TCS-Strategy
0,10 €
Kharmic • Political(Repeatable Limited, 2: Discard a Kharmic card to draw a card.)Political Open: The player with the Imperial Favor discards it and loses 2 Honor.
Iron and Stone  - Interrupt: Bow your target unbowed Follower or Personality. Give a Fear effect, Melee Attack, or Ranged Attack
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Iron and Stone

TCS-Strategy
0,20 €
Interrupt: Bow your target unbowed Follower or Personality. Give a Fear effect, Melee Attack, or Ranged Attack -2 strength, or -3 strength if this action bowed a Yojimbo or Crab Clan Personality.
Discovering the Shakuhachi of Air  - This card's ability is Battle/Open if you are a Unicorn Clan player.Invest 2: Straighten a
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Discovering the Shakuhachi of Air

TCS-Strategy
0,50 €
This card's ability is Battle/Open if you are a Unicorn Clan player.Invest 2: Straighten a target Courtier. (After this card enters play, you may also pay the Invest cost to get the effect, once.)Open: Straighten a target Personality.
Deny the False Form  - As a Focus Effect, if the Challenger is Fallen or his duel stat was higher than his opponent's by 3 or mo
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Deny the False Form

TCS-Strategy
0,20 €
As a Focus Effect, if the Challenger is Fallen or his duel stat was higher than his opponent's by 3 or more when the duel began, destroy both participants and end the duel without resolution.Battle, 1: Move home a target attacking Personality.
Defending the City  - TerrainYour defending Personalities have +1F, and +1F for each of their attachments.Battle: Destroy a Terr
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Defending the City

TCS-Strategy
0,10 €
TerrainYour defending Personalities have +1F, and +1F for each of their attachments.Battle: Destroy a Terrain (if able). Put this Terrain into play.
Death from Above  - Absent Battle: If he would be opposed, move your target unbowed Personality at home to the current battlefie
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Death from Above

TCS-Strategy
0,20 €
Absent Battle: If he would be opposed, move your target unbowed Personality at home to the current battlefield. If he is a Kensai, you may take an additional action to use an ability on one of his Weapons. (Absent actions may be taken without presence.)
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