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VoidBattle/Open: Destroy this card unless this Shugenja is Void: Remove this Shugenja from the game; his attachments stay attached. Before this turn ends, put his unit into play, ignoring costs, entering-play effects, and restrictions.
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Water • KamiIf this Shugenja is Water, he may perform this card's Battle action even if it is in your home. Battle: Bow this card and target your Personality or Follower: Negate all current effects on it from other players' cards. Negate its (current and new) Force penalties from actions. If it is a Spirit, straighten it.
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EarthIf this Shugenja is Earth, he may perform this card's Battle action even if it is in your home Battle: Bow this card and target your Nonhuman Personality: If he would be opposed, move him to the current battlefield. Straighten him if he moved.
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MahoBattle/Open: Even if this card is not at the current battlefield, bow this Shugenja and target one or two Shadowlands Nonhumans: Straighten them.
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WeaponThis Personality has Kensai. Battle: Melee 4 Attack.
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Battle: Bow this card and target a Nonhuman or Shadowlands Personality: Move him home.
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Effects of Political actions this Personality performs will not be negated.
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WeaponMay attach to a Personality with exactly one Weapon. After this card attaches (or transfers): Dishonor this Personality unless he is Mantis Clan. This Personality may attach two Weapons.
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Your minimum Fate Deck size is decreased by one. You may not choose this card to be discarded as a cost or effect of your actions if you have other cards in your hand.
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Negate all (current and new) Force and Chi penalties to this Personality from other players' actions.
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Ronin • ScoutAfter this card bows:Straighten it and, if you do not control a Terrain, negate its (future) straightening until the phase ends.
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Reaction: After another player’s action targets a card in this unit: Negate the action’s effects on this card.
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CavalryReaction: After another player’s action targets this Personality, remove this card from the game: Create a 3F/1C/2PH Samurai • Cavalry Personality with your Clan alignment at the target’s location. Transfer the target’s attachments to the created Personality.
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After this card enters play: Attach it to another player's Province (that can attach a Region; that player now controls it). After a Holding is revealed in this Province: Discard it and this card.
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Unicorn Clan • Stable MasterOpen: Bow Hirononri and target a Stables or Cavalry card: Straighten it.
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Unicorn Clan • Samurai • Brash • Cavalry • CommanderKatsuo does not have Brash if any other player is Lion Clan. (The Defender may draw a card after a Brash card is assigned to attack.) Battle/Open: Target your Follower: Straighten it. You may take an additional action.
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Unicorn Clan • Water • Shugenja • Cavalry • Conqueror • Death Priest
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Unicorn Clan • Samurai • TacticianBattle/Open: Even if Aoi is at home, bow him and target a Personality: Give him +4F.
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Samurai • SenseiAfter Zansho enters play: Discard all your other Sensei Personalities. Your Followers have +1F or a Force bonue equal to their Honor Requirement, whichever is greater.
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Ronin • Void • Shugenja • IshikenTanemono will not controlled by a Phoenix Clan player. Battle/Open: Switch Tanemono’s Force and Chi.