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Effects of Political actions this Personality performs will not be negated.
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WeaponMay attach to a Personality with exactly one Weapon. After this card attaches (or transfers): Dishonor this Personality unless he is Mantis Clan. This Personality may attach two Weapons.
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Your minimum Fate Deck size is decreased by one. You may not choose this card to be discarded as a cost or effect of your actions if you have other cards in your hand.
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Negate all (current and new) Force and Chi penalties to this Personality from other players' actions.
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Ronin • ScoutAfter this card bows:Straighten it and, if you do not control a Terrain, negate its (future) straightening until the phase ends.
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Reaction: After another player’s action targets a card in this unit: Negate the action’s effects on this card.
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CavalryReaction: After another player’s action targets this Personality, remove this card from the game: Create a 3F/1C/2PH Samurai • Cavalry Personality with your Clan alignment at the target’s location. Transfer the target’s attachments to the created Personality.
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After this card enters play: Attach it to another player's Province (that can attach a Region; that player now controls it). After a Holding is revealed in this Province: Discard it and this card.
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Unicorn Clan • Stable MasterOpen: Bow Hirononri and target a Stables or Cavalry card: Straighten it.
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Unicorn Clan • Samurai • Brash • Cavalry • CommanderKatsuo does not have Brash if any other player is Lion Clan. (The Defender may draw a card after a Brash card is assigned to attack.) Battle/Open: Target your Follower: Straighten it. You may take an additional action.
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Unicorn Clan • Water • Shugenja • Cavalry • Conqueror • Death Priest
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Unicorn Clan • Samurai • TacticianBattle/Open: Even if Aoi is at home, bow him and target a Personality: Give him +4F.
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Samurai • SenseiAfter Zansho enters play: Discard all your other Sensei Personalities. Your Followers have +1F or a Force bonue equal to their Honor Requirement, whichever is greater.
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Ronin • Void • Shugenja • IshikenTanemono will not controlled by a Phoenix Clan player. Battle/Open: Switch Tanemono’s Force and Chi.
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Shadowlands • Shugenja • PlagueAfter Seki enters play: Lose 3 Honor. Reaction: After Seki enters play, target a Personality: Give him a –1C Plague token.
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Spider Clan • Monk • Kensai • Order of the SpiderReaction: After Masayoshi enters play: Create a +4F/+1C Weapon Item and attach it to him.
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Spider Clan • InfiltratorAfter Asuka enters play: You may give control of her to another player. Asuka may not assign, and will not move, into a defending army. After a Straighten Phase begins: choose your bowed non-Spider Clan Personality: Negate his straightening this phase.
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Spider Clan • Shadowlands • Samurai • Paragon • Dark WillAfter Yutaka enters play: Lose 1 Honor. Yutaka may not perform Bushido Virtue actions. Battle: If Yutaka is dead and he would be opposed: Bring him into play at the current battlefield, paying 3 less Gold if you have taken a Dark Virtue action this phase.
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Spider Clan • Shadowlands • Samurai • Brash • Commander • ConquerorAfter Yamato enters play: Lose 1 Honor and if any other player is Scorpion Clan, permanently remove Brash from Yamato (The Defender may draw a card after each time a Brash card is assigned to attack). Battle/Open: Target your Follower at any location: Transfer it to Yamato. You may take an...
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Scorpion Clan • Air • Shugenja • KuroibanReaction: After Ugimori enters play from a province, choose a player: He may not take the Proclaim Reaction until your next turn begins.
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Scorpion Clan • NinjaAfter Kodanshi enters play from a province: Create a 0F/2C/0PH Scorpion Clan • Ninja Personality.
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Scorpion Clan • Imperial • Courtier • Samurai • Bitter Lies • MagistrateAfter Makubesu enters play: Create two 1F Followers and attach them to one or two of your Personalities.