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Spell battle: Bow this shugenja to switch an opposing unit with one of its controllers units in an unresolved battle.
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Unicorn Clan Battle Maiden. Magistrate. Cavalry. Samurai Sahijir's Followers must be Cavalry. Battle: Once per battle, Sahijir gains a force bonus equal to the number of her followers.
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Unicorn Clan Magistrate. Cavalry Samurai While you have the Imperial Favor Tsugai gains +1F/+1C
5,00 €
Unicorn Clan Champion. Moto Clan Khan. Cavalry. Double Chi. Experienced. Unique Gaheris will only join a Unicorn player. Opposing players cannot play Action cards during the Battle Action Segment of a battle containing Gaheris unless the Action removes Gaheris from battle.
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Unaligned Oni. Nonhuman. Shadowlands Lose 5 honor. Oni no Gorusei gains +1F for each of it's Shadowlands followers.
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Bloodspeaker. Shugenja. Experienced. Unique. Shadowlands Lose 3 Honor. Spell effects created by Suru are Maho. Reaction: Immediately before you play a Kiho, destroy one of Suru's Human Followers to straighten Suru, then bow him to cast the Kiho.
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Phoenix Clan Samurai Open Bow one of your shugenja to give Kiku the Cavalry trait until the turn ends.
1,00 €
Lion Clan Master Tactician. Samurai. Tactician. Experienced 2. Unique Battle: If this army has fewer units than the opposing army, move one of your Lion personalities into this battle.
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Crane Clan Vigilante. Samurai Archer Reaction : When an action moves an opposing unit into this battle, bow benku for a range 3 attack targetting a card in that unit. Battle: Bow for a range 2 attack
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Kiho Open: Bow one of your Shugenja or Monks to destroy a Spell.
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Kiho battle terrain: Bow one of your Monks or Shugenja in this battle to play this terrain. For each other action card that was played during the battle action segment, the player who played it may draw a fate card.
1,00 €
Reaction: Play this card when one of your personalities with the Champion, Daimyo, or Thunder trait is destroyed. Each of your personalities from the same Clan as the Personality permanently gains +1F/+2C
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Reaction: Play this card immediatly after a Personality enters a duel. Players cannot focus more cards than their Personalities'printed force.
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You must play this card as your first action of your action phase. Discard the Favour to play this card. Limited: Until your next turn, players must discard a card from their hand to bow one of their holdings.
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Battle: Give a samuari with at least one weapon and one armour +2F/+3C
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Battle Terrain: Lower this provinces strength by 2, to a minimum of 0 for each Fear effect created during the battle.
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Battle: Bow one of your followers or Personalities with a Fear ability for a ranged attack equal to the Fear number.
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Battle: target an opposing personality and one of your personalities in this battle. Discard your fate deck's top card. Lower the opposing personalities force and your personalities chi by the focus value. If your personality is Crane, this cannot drop his chi under 1
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Battle: If no Terrain is in play: Target an enemy Personality with lower base Force than each of your Personalities at the current battlefield. Search your Fate deck for a Terrain. Show it. You may take an additional Battle action to play it; if you do not, discard it.
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Elemental battle Terrain: Players with the ring of air in play may straighten their personalities in this battle.
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Elemental Battle Terrain: Any player with the ring of earth in play may raise or lower this province's strength by 5 until the battle ends.
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Elemental Battle terrain: Each personality in this battle with 0 force gains +4F if his or her controller has the ring of void in play.
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Battle Terrain: Each of your non-cavalry personalities in this battle gains a force bonus equal to the number of cavalry units in this army.