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Battle: Terrain. Only the Attacker may play Occupied Terrain. If the Attack is successful, and the Province would be destroyed, the Attacker must select one of the Defender's holdings which is destroyed, instead of the Province. (Errata: The Defender may also now play this card, and destruction of a Holding instead of the Province is now optional.)
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Political Limited: If you have no cards in play or in your discard piles that cause their player an Honor loss or have the Shadowlands, Ninja, or Kolat keywords: Gain 8 Honor; this gain can not raise your Family Honor above its starting value.
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Battle: Terrain. All allied Personalities assisting in Attack or Defense gain a 1F bonus. (Errata: Bonus is +2F, not +1F.) (Clarification: Bonus lasts only until the end of the turn. Only Allies in the current Battle gain the bonus.)
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Reaction: Play after the resolution phase of a battle. All defending units at this Province are bowed as if they were attacking units.
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Terrain Battle: Before this battle’s resolution, the Attacker and Defender, in the order of your choice, each choose one of his units at the current battlefield. Then, move all other units there home.
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Political Limited: Discard the Imperial Favor to put this card into play. Choose one Personality with a Personal Honor greater than zero who now has the Emperor's protection. If this Personality is destroyed in a duel, the opposing Personality's controller loses seven honor. If this Personality is destroyed in battle (as an action or in resolution), the...
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Reaction: Play after the resolution phase of a battle in which one of your Personalities that is aligned to your clan was destroyed. Choose one of your clan's Personalities that is currently face up in one of your Provinces. This Personality has its gold cost permanently reduced to zero.
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Delayed Terrain Battle: Each defending Personality in this battle gains +2F untill the battle ends.
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Political Limited: Target a Personality. The Personality cannot take the Imperial Favor, perform a Political action, or be involved in a lobbying effort for the rest of the game.
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Limited: Bow one of your samurai with a printed Chi greater than 2. Until the end of the game, this samurai may have two weapons attached.
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Battle: All Shugenja at this battle are -1C until the end of this turn for each Black Scroll in this battle.
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Reaction: Play when a unit is being moved out of this battle as the effect of an action. Bow one of your units in the battle to cancel the action and negate all effects of the action that is causing the move.
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Delayed Terrain Battle: Each Personality in your army gains +1F until the battle ends.
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Reaction: After you destroy one or more provinces or units by winning a battle: Gain 3 Honor.
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Open: Target any Dishonored Personality. All of this Personality's Followers are destroyed.
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Reaction: Play immediately after you bring a Personality from outside your clan into play. This Personality gains 1F/1C permanently and becomes aligned with your clan, losing former alignments.
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Terrain Battle: Double each of the enemy leader's Honor gains until the battle ends; destroying this Terrain does not end this effect. Before this battle's resolution, reduce the Force of each Personality in the enemy army to half his Force at that time, rounded up.
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Battle: If you are the Defender, switch the Dynasty card in this Province with the top card of your Dynasty deck. You may perform this action in a battle in which you have no units. Both cards are turned face-down.
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Political Battle: If you are the Defender or are attacking a player with a Family Honor below zero, even if you control no units at the current battlefield, discard the Imperial Favor: Create a 5F/6C/3PH Samurai, Duelist Personality in your side there. Remove him from the game after the battle ends.
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Reaction: Play this card when one of your Personalities wins a duel or is in an army that destroys an opposing army. Go through your Dynasty deck (Provinces if necessary) and put the Experienced version of that Personality into play on the Personality as per the rules for an Experienced Personality. Reshuffle your Dynasty Deck.
8,00 €
Unicorn Ancestor. Unique Cards in this unit cannot be targetted with actions by other players during the battle action segment.
3,00 €
Phoenix Ancestor. Unique Shugenja only This Personality may hold any number of spells, ignoring Chi limitations. Elemental Reaction: Bow this Shugenja to cancel and negate the effects of any one elemental action as it is being activated.
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Crab Ancestor. Unique. This Personality gets a 1F bonus for every opposing Shadowlands card in a battle and a 3C bonus against a Shadowlands Personality in a duel.
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Scorpion Ancestor. Unique Limited: Bow this Personality to destroy any Black Scroll in play. Limited: Bow this Personality to destroy any corruption token in play.
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Reaction: Bow the Tessen to cancel any Assassin action that is targeting this Personality.
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Reaction: When this Personality performs or participates in a Ritual with two or more other Shugenja, play the Ring of Air from your hand. Elemental Reaction: When a Kiho, Spell or innate ability target this Personality, destroy the Tapestry of Air to cancel that action.
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Battle: Destroy the Shuriken to produce a Ranged 6 Attack from the Shuriken.
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When attached, also give this Personality a -1C Plague token. Lose 6 Honor. While this card is in play, all Personalities in play with a Plague Token(s) get an additional -1C Plague token during each of your events phases. Battle: Bow the Plague Skulls to give a -1C Plague token to an opposing Personality.
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Reaction: If this Personality wins a duel, you may put the Ring of Fire into play from your Hand. Reaction Elemental: Destroy the Mantle instead of focusing for this Personality in a duel. This Personality is returned to your fief bowed and all effects of the duel are negated.
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Reaction: If this Personality is being assigned to defend a Province when the attacking army has a Force higher than the Province Strength, you may put the Ring of Earth into play from your hand. Battle Elemental: Destroy the Hammer. If this Personality is defending, he gains +3F/+2C until the end of this turn.
2,00 €
Unique Only a Personality with over 2 Personal Honor can attach the Golden Obi of the Sun Goddess. Battle: Once per battle, bow an opposing Shadowlands card. Reaction: When this Personality would be destroyed, destroy the Golden Obi of the Sun Goddess instead.
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Reaction: If this Personality is in an army that destroys an opposing army when you have put a terrain in play for the battle, then you may put the Ring of Water into play from your hand. Battle Elemental: Destroy the Drum to move this Personality into any of the defender's Provinces.