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Ratling · Creature · Scout. Costs 1 less Gold for Ratling players. Battle: If this card is at the current battlefield, bow and destroy it: Target a Terrain. Destroy it.
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Can only attach to a Samurai or Bushi. This card has +1F while you control a Formation
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You may draw an additional Fate card during your next End Phase after bringing this card into play from your hand. Battle: Bow this card: Ranged 1 Attack
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Battle: Target a Samurai in an army that contains a Shadowlands card. Bow the Samurai. Dishonor him. Permanently give him the Shadowlands trait
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Battle: Target a Personality at the current battlefield who has not been targeted with a Wounded in Battle this turn. Until the battle ends, he does not die from having 0 Chi while he is a Samurai. Give the Personality ?2C
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Reaction: After you, as the Attacker, destroy a Province of a player who had more Provinces than you before the destruction, bow your Stronghold: Gain a Province to the right of your rightmost Province. Fill this Province face-up. You may not gain Provinces this game.
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Reaction: After another player is able to put a Ring into play by its own text but does not: Search your Fate deck for a copy of that Ring. Show it. Put it in your hand.
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This card costs 1 less Gold for Mantis Clan players. Battle: Ranged 3 Attack targeting a legal Ranged Attack target in the current enemy army. Reaction: After a unit you control produces a Ranged Attack: Raise its strength by 3
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Battle: Target a unit with more than 6 total Force. Move it home
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Reserve Formation. Formed by 2 Samurai Personalities. Battle: Target a Personality you control at the current battlefield: Search your Fate deck for a non-Unique Item or non-Unique Follower. Attach it to the Personality, paying all costs
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Limited: Target and bow a Courtier Personality you control and discard 3 Political Action cards: Draw 3 cards. Limited: Target and bow a Samurai Personality you control and discard 3 Battle Action cards: Draw 3 cards. Limited: Target a Courtier Personality you control and a Samurai Personality you control, and discard 2 cards: Draw 3 cards
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Political Battle: Target a Human Personality at the current battlefield with the lowest Personal Honor, or who is tied for lowest, among all Human Personalities there. Move him home
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Political Reaction: After the player with the highest Family Honor, or who is tied for highest, announces a Political action: Negate its effects
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Heroic Battle: Target a Personality that has been targeted by a Shell of Stone this turn: Raise his army's total Force by 5. You may target, bow, and destroy a Personality opposing him
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Kolat Reaction: After a Holding bows to pay for one of its own abilities or effects: Negate all that action's or trait's effects other than Gold production and Gold cost reduction.
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During duels, you may focus this card from your discard pile instead of from your focus pool. If you do, remove it from the game after the duel ends. Battle: Target a Samurai you control. Raise his Force by the number of units you control in his army.
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Limited: Target and bow a Personality you control; he must be a Tactician unless you control the Right Hand of the Emperor: Target a number of other Personalities you control up to the performing Personality's Chi. Give them the ability, ?Battle: Bow this card: Target an opposing card with no unbowed cards attached. Bow it.?
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Open: Give all Shadowlands cards +1F. If played during a battle, give -1F to all non-Shadowlands cards at the current battlefield and -1C to all Shadowlands Personalities there that do not have the printed Shadowlands trait
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Reaction: After a phase ends during which two or more Personalities you controlled were destroyed by actions taken by one other player: If it was an Attack Phase, create a 4F/4C Cavalry Samurai Personality with 4 Personal Honor. If it was not an Attack Phase, create two such cards.
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Battle: Raise the current Province's strength by twice the number of units in the defending army. Battle: Reduce the current Province's strength by the number of units in the attacking army
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Battle: If your current army has more units than the current enemy army, target and bow one or more units you control at the current battlefield: Target a Personality in the enemy army with a Chi less than or equal to your units' combined total unit Force, plus the Chi of each Lion Clan Personality in them. Bow the enemy Personality's unit.
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Reaction: After the end of a Resolution Segment during which a Personality you controlled was destroyed: Target a Personality who opposed yours at any time during that Segment and has less Chi than yours had when he was destroyed. Destroy the target