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Nonhuman. Shadowlands Lose 2 Honor. If Goblin Sneaks have been destroyed, you may bring them into play from your discard pile without Gold cost during any of your End Phases.
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Nonhuman. Shadowlands Lose 2 Honor. Reaction: When a ranged attack targets a card in this unit, the ranged attack targets the Goblin Mob instead.
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Shugenja This card costs 1 less Gold when attaching to a Phoenix Clan Personality. (Followers cannot cast Kihos.) Elemental Battle: Bow Firestorm Legion for a ranged attack with a strength equal to this Personality's Chi.
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Cavalry Only a Cavalry Personality can attach Battle Maidens. While this unit is Cavalry and attacking, Battle Maidens gain +1F and you cannot target this unit with actions that would send it home.
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Battle: If the Battering Rum Crew is attacking, bow it to destroy a Fortification attached to this Province.
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You may draw an additional Fate card during your next End Phase after bringing this card into play from your hand. Battle: Bow this card: Ranged 2 Attack.
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Raise the strengths of each ranged attack by 1 during battle at this Province.
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Limited: Once per turn, move one or more Followers between two Personalities you control without bowing the personalities. Attachments must be made legally.
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Battle: Once per battle per player, any player with a unit opposing one or more units at this battle may draw a card.
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Each Infantry Personality and Infantry Follower in a battle at this Province have -1F.
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Singular. Only Monk and Samurai Personalities may assign to defend this Province. (This does not prohibit moving into it.) Monks and Samurai gain +3F while defending this Province.
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Singular. Before a battle at this province resolves: The Attacker targets one unit, or three cards, in the attacking army. Destroy the targets.
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Singular The Attacker and attacking allies cannot play Terrains during battles at this Province.
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Singular All Human and Naga Personalities entering play from this Province gain +1F/+1C permanently.
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Battle: If a face-up Personality is in this Province, bring the Personality into play, waiving all costs and ignoring Honor requirements, as a defending unit in this battle. (You can do this even if there are no attacking units.)
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This Province gains +4 strength. Provinces adjacent to this one have -1 strength. (If a province is destroyed, the one next to it becomes adjacent.)
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Unique Ignore Honor requirements of Personalities in this Proivince.
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Each duel during a battle at this Province compares Force versus Force instead of the stat noted on the card creating the duel.
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Personalities with Personal Honor greater than two may not assign to or move into a battle at this Province.
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Farm · Singular. Limited: Pay 2 Gold: Create a 1F Follower and attach it to one of your target a Personalities.
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Heavily Traveled Region Any holding in this Province has its gold cost reduced by three.
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When the Borderland enters play, target a Holding in play. If this Province is destroyed, then destroy the Holding.
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Each Personality with under 4 Chi has -2F (minimum 0) while attacking or defending this Province.
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Shadowlands Fortification Cards in the attacking army cannot gain Force bonuses during a battle at this Province.
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Fortification This Province gains +4 Strength while Unscalable Walls are attached.
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Fortification Reaction: Destroy the Trenches instead of destroying the defending army during the resolution segment. You cannot take this action if the province is being destroyed.
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Bow Trading Grounds to produce 1 Gold. Bow Trading Grounds to produce 4 Gold when paying for a Holding.
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The Kaiu Forge costs 2 less gold for Crab players. Limited: Bow the Kaiu Forge. Give any one of your personalities a +1f/+1c weapon token. This token counts as an item in all ways.
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Bow the Hiruma Dojo to produce 3 Gold. Reaction: When paying for a Samurai, bow the Hiruma Dojo to lower that Samurai's Gold cost by 4.
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Fortification Battle: The Attacker must bow one attacking Personality, or an ally (offensive or defensive) must bow one of his or her Personalities; you choose. Shuffle the Edge of Shinomen Forest back into your deck.