Produits

Midnight Blades  - Ninja. Open: Target a Ninjitsu Personality you control. Flip it face-down. You may perform this action any nu
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Midnight Blades

CoB-Follower
0,10 €
Ninja. Open: Target a Ninjitsu Personality you control. Flip it face-down. You may perform this action any number of times per turn. Open: Once per turn: Target a face-down Personality you control. If it would not be Unique, flip it face-up, ignoring costs; otherwise, remove it from the game.
Usagi Retainer  - Will only attach to a Samurai. Battle: Once per battle: Target 2 Lion Clan Samurai in this card's battle, othe
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Usagi Retainer

CoB-Follower
0,10 €
Will only attach to a Samurai. Battle: Once per battle: Target 2 Lion Clan Samurai in this card's battle, other than this Personality. Attach a 1F Follower token to each. Remove these tokens from the game when the battle ends
Ichiro Yojimbo  - After this card enters play, attach a 1F Follower token to a Personality
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Ichiro Yojimbo

CoB-Follower
0,30 €
After this card enters play, attach a 1F Follower token to a Personality
Sucking Mire  - Open: Target up to 2 Shadowlands Personalities. Bow them
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Sucking Mire

CoB-Strategy
0,20 €
Open: Target up to 2 Shadowlands Personalities. Bow them
Peasant Uprising  - Delayed Terrain. Battle: You may target an opposed Personality you control at the current battlefield. Move
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Peasant Uprising

CoB-Strategy
0,10 €
Delayed Terrain. Battle: You may target an opposed Personality you control at the current battlefield. Move him home. Straighten him. Attach a 3F Follower token to him.
The Emperor's Defense  - Political Limited: Target and bow a Courtier Personality you control: Raise the strength of each of you
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The Emperor's Defense

CoB-Strategy
0,10 €
Political Limited: Target and bow a Courtier Personality you control: Raise the strength of each of your Provinces by the number of Courtiers you control until your next turn begins
The Lions' Roar  - Battle: Target a Samurai Personality you control, and bow him if he is not Lion Clan: Target a Personality op
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The Lions' Roar

CoB-Strategy
0,10 €
Battle: Target a Samurai Personality you control, and bow him if he is not Lion Clan: Target a Personality opposing him. Yours issues the other an unrefusable challenge. Each Personality has a Chi bonus in the duel equal to the number of units in his army.
Guilt By Association  - Political Open: Target and bow a Courtier you control: Target a Samurai you control and a Dishonored Per
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Guilt By Association

CoB-Strategy
0,10 €
Political Open: Target and bow a Courtier you control: Target a Samurai you control and a Dishonored Personality. Move all cards from the Dishonored Personality to your Samurai, ignoring restrictions. Straighten them. Dishonor your Samurai
Nezumi Migration  - Reserve Formation. Formed by 2 Ratling Personalities with the same name. Battle: Target and bow a Ratling Pe
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Nezumi Migration

CoB-Strategy
0,20 €
Reserve Formation. Formed by 2 Ratling Personalities with the same name. Battle: Target and bow a Ratling Personality you control at the current battlefield that did not enter play this turn: Target a Ratling in your Dynasty discard pile with the same name as at least 2 at the current battlefield. Bring the Ratling into play in your army, ignoring costs
Disavowed  - Battle: Target and dishonor an unbowed Harrier Personality you control: He produces either a Ranged 6 Attack or two
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Disavowed

CoB-Strategy
0,10 €
Battle: Target and dishonor an unbowed Harrier Personality you control: He produces either a Ranged 6 Attack or two consecutive Ranged 3 Attacks. You may then move him home
Cast Out  - Battle: Target a Magistrate you control at the current battlefield, and bow him if he is not Unicorn Clan: Target a
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Cast Out

CoB-Strategy
0,10 €
Battle: Target a Magistrate you control at the current battlefield, and bow him if he is not Unicorn Clan: Target a Dishonored Personality. If he is at the current battlefield, move him to any other location; otherwise, move him to the current battlefield.
The Emperor's Justice  - Battle: Target a Magistrate you control at the current battlefield, and bow him if he is not Crane Clan
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The Emperor's Justice

CoB-Strategy
0,10 €
Battle: Target a Magistrate you control at the current battlefield, and bow him if he is not Crane Clan: Target an opposed Personality at the current battlefield. Set his Force to his printed Honor Requirement, or to 0 if his Honor Requirement is ???.
Expanding Territory  - Recon Limited: Target a Scout you control, and bow him if he is not Unicorn Clan: Target a Province. The
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Expanding Territory

CoB-Strategy
0,10 €
Recon Limited: Target a Scout you control, and bow him if he is not Unicorn Clan: Target a Province. The next time this game you destroy the Province as the Attacker or win a battle at it, search your discard pile for up to 3 Regions. Attach them to any of your Provinces, ignoring restrictions.
We Stand Ready  - Recon Limited: Target a Scout you control, and bow him if he is not Crab Clan: Target a Province. Each time a
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We Stand Ready

CoB-Strategy
0,20 €
Recon Limited: Target a Scout you control, and bow him if he is not Crab Clan: Target a Province. Each time a Personality you control assigns to its battlefield this turn, attach a 0F Follower token to him.
Border Skirmish  - Recon Limited: Target a Scout you control, and bow him if he is not Lion Clan: Target another player's Provin
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Border Skirmish

CoB-Strategy
0,10 €
Recon Limited: Target a Scout you control, and bow him if he is not Lion Clan: Target another player's Province. After the next time this game you destroy an army there in battle resolution, draw 2 cards and gain 3 Honor.
Moto Rumiko  - Unicorn Clan Samurai · Cavalry. Battle: Target and bow two Regions you control: Target an opposing unit. Its cont
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Moto Rumiko

CoB-Personality-UN
0,10 €
Unicorn Clan Samurai · Cavalry. Battle: Target and bow two Regions you control: Target an opposing unit. Its controller targets an unbowed card in the unit. Bow the card
Bayushi Hikaru  - Scorpion Clan Samurai · Courtier. Open: Once per turn: Target a Dishonored Personality with cards attached. Mo
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Bayushi Hikaru

CoB-Personality-SC
0,10 €
Scorpion Clan Samurai · Courtier. Open: Once per turn: Target a Dishonored Personality with cards attached. Move all cards attached to the Personality to Hikaru, ignoring restrictions. Restore the Personality to Honor
Shosuro Hisashi  - Scorpion Clan Ninja · Scout · Ninjutsu 2. Ranged attacks affecting cards in this unit have ?3 strength. React
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Shosuro Hisashi

CoB-Personality-SC
0,20 €
Scorpion Clan Ninja · Scout · Ninjutsu 2. Ranged attacks affecting cards in this unit have ?3 strength. Reaction: Once per turn, after another player targets Hisashi with an action: Create a 4F/3C Scorpion Clan Ninja Samurai Personality at Hisashi's location
Shiba Shinsaku  - Phoenix Clan Yojimbo · Samurai. Elemental Air Battle: Once per battle, if there is an Air Shugenja in Shinsaku
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Shiba Shinsaku

CoB-Personality-PH
0,20 €
Phoenix Clan Yojimbo · Samurai. Elemental Air Battle: Once per battle, if there is an Air Shugenja in Shinsaku's army: Target a Personality in Shinsaku's army. Straighten the target. Elemental Earth Battle: Once per battle, if there is an Earth Shugenja in Shinsaku's army: Raise or lower the strength of the Province Shinsaku is at by 5.
Hida Renga  - Crab Clan Samurai. Battle: Target and bow a Follower attached to Renga: The enemy leader targets an unbowed Follow
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Hida Renga

CoB-Personality-CB
0,10 €
Crab Clan Samurai. Battle: Target and bow a Follower attached to Renga: The enemy leader targets an unbowed Follower, or unbowed Personality, opposing Renga. Bow it.
Hiruma Takaaki  - Crab Clan Samurai · Scout. Takaaki has +1F while in an army for each unit in that army that has a Follower. Re
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Hiruma Takaaki

CoB-Personality-CB
0,10 €
Crab Clan Samurai · Scout. Takaaki has +1F while in an army for each unit in that army that has a Follower. Recon Open: If it is the Action Phase, bow Takaaki: Target a Province. Raise or lower its strength by 5.
Hiruma Hiroji  - Crab Clan Samurai · Scout. Battle: Once per battle: Produce any number of consecutive Ranged Attacks. Each must
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Hiruma Hiroji

CoB-Personality-CB
0,10 €
Crab Clan Samurai · Scout. Battle: Once per battle: Produce any number of consecutive Ranged Attacks. Each must have a base strength of at least 1, and their total base strength cannot exceed Hiroji's Chi plus the number of Followers he has.
Temple of Osano-Wo  - Any monk coming into play from this Province gains the trait Double Chi permanently if this is the oldest
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Temple of Osano-Wo

CaJ-Region
0,10 €
Any monk coming into play from this Province gains the trait Double Chi permanently if this is the oldest Temple of Osano-Wo in play. Temples of Osano-Wo that entered play more recently give a permanent +1C to monks coming into play.
Clan Heartland  - Hidden Region. Unique Units cannot be assigned to a battle at this Province or moved into a battle at this Pro
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Clan Heartland

CaJ-Region
2,00 €
Hidden Region. Unique Units cannot be assigned to a battle at this Province or moved into a battle at this Province unless this is your only Province.
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