Produits

Show of Good Faith FOIL  - Political Limited: Bow one of your Courtiers to take control of another player's Personality until th
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Show of Good Faith FOIL

FOU-Strategy
5,00 €
Political Limited: Bow one of your Courtiers to take control of another player's Personality until the end of the turn. You may not declare an attack or move cards or tokens to or from that Personality while he or she is under your control. 
Show of Good Faith  - Political Limited: Bow one of your Courtiers to take control of another player's Personality until the end
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Show of Good Faith

FOU-Strategy
4,00 €
Political Limited: Bow one of your Courtiers to take control of another player's Personality until the end of the turn. You may not declare an attack or move cards or tokens to or from that Personality while he or she is under your control. 
Forgery FOIL  - Ninja Battle: If the current Province has no Regions, move a Region from one of your other Provinces to this one
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Forgery FOIL

FOU-Strategy
1,50 €
Ninja Battle: If the current Province has no Regions, move a Region from one of your other Provinces to this one. You must be the Defender to play this card. 
A Champion's Strike FOIL  - Battle: Target one of your Unique Samurai in this battle to destroy any number of opposing Followers
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A Champion's Strike FOIL

FOU-Strategy
2,00 €
Battle: Target one of your Unique Samurai in this battle to destroy any number of opposing Followers with a total Force less than or equal to your Samurai's.  
A Champion's Strike  - Battle: Target one of your Unique Samurai in this battle to destroy any number of opposing Followers with
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A Champion's Strike

FOU-Strategy
1,50 €
Battle: Target one of your Unique Samurai in this battle to destroy any number of opposing Followers with a total Force less than or equal to your Samurai's.  
Suana
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Suana

FaS-Personality-MK
0,10 €
Unaligned Monk. Acolytes of Water Elemental Battle: Bow Suana and play a Terrain, destrying any Terrain in play for this battle. Suana must be in the battle to perform this action. Elemental Battle: Once per turn, move this unit to a different Province if you have the Ring of Water in play.
Hizuka
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Hizuka

FaS-Personality-MK
0,10 €
Unaligned Monk. Defender of the Temples Hizuka gains a 2F bonus when defending. Battle: Bring Hizuka into play as a Defender if he is face up in a Province being attacked. All costs and requirements are waived.
The Price of Innocence  - Political Reaction: Play after a target non-Courtier Personality lobbies for the Imperial Favor. Disho
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The Price of Innocence

AOF-Strategy
0,10 €
Political Reaction: Play after a target non-Courtier Personality lobbies for the Imperial Favor. Dishonor that Personality. The Personality's controller discards the Favor, then loses 2 Honor. You must control a Courtier to play this card.
Slaughter the Scout  - Reaction: After a target unit moves into a Province opposing one of your target Personalities, bow your P
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Slaughter the Scout

AOF-Strategy
0,50 €
Reaction: After a target unit moves into a Province opposing one of your target Personalities, bow your Personality to destroy that unit.
Nezumi Technique  - Battle: Bow one of your Personalities in the current battle to destroy an opposing Item. If your Personality
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Nezumi Technique

AOF-Strategy
0,10 €
Battle: Bow one of your Personalities in the current battle to destroy an opposing Item. If your Personality is a Ratling, straighten him and draw a card.
Shinmaki Monastery  - Bow Shinmaki Monastery to produce 2 Gold. Bow Shinmaki Monastery to produce 3 Gold when paying for a Retai
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Shinmaki Monastery

AOF-Holding
0,10 €
Bow Shinmaki Monastery to produce 2 Gold. Bow Shinmaki Monastery to produce 3 Gold when paying for a Retainer or for a Monk Personality.
Ki-Rin's Shrine Exp  - Experienced . Unique While Ki-Rin's Shrine is in play, your Human Personalities gain +1F/+1C and your Dra
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Ki-Rin's Shrine Exp

AOF-Holding
1,00 €
Experienced . Unique While Ki-Rin's Shrine is in play, your Human Personalities gain +1F/+1C and your Dragon Clan Personalities gain +1 Personal Honor.
The First Legion  - Unique Waive the First Legion's Honor Requirement when attaching it to a Daimyo or Champion Personality. Des
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The First Legion

AOF-Follower
1,00 €
Unique Waive the First Legion's Honor Requirement when attaching it to a Daimyo or Champion Personality. Destroy the First Legion if this Personality is dishonored.
Coastal Region  - Naval Personalities gain +3F while in a battle at this Province.
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Coastal Region

AOF-Region
0,10 €
Naval Personalities gain +3F while in a battle at this Province.
Inner Wall  - Fortification Battle: Bow one of your defending Personalities to bow an opposing Follower or an opposing Personali
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Inner Wall

AOF-Holding
0,10 €
Fortification Battle: Bow one of your defending Personalities to bow an opposing Follower or an opposing Personality with no Followers.
Friendly Traveler Village  - Bow to produce 2 Gold. Bow to produce 4 Gold when paying for a human Personality who has no Faction
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Friendly Traveler Village

AOF-Holding
0,10 €
Bow to produce 2 Gold. Bow to produce 4 Gold when paying for a human Personality who has no Faction traits.
Cleared Grounds  - Fortification During battles at this Province, attacking players may not play Reactions while you have one or
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Cleared Grounds

AOF-Holding
0,10 €
Fortification During battles at this Province, attacking players may not play Reactions while you have one or more Cavalry units in the battle.
Benefactor  - Retainer You must discard the Imperial Favor as a cost of bringing Benefactor into play. Bow to produce 2 Gold. Bo
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Benefactor

AOF-Holding
0,10 €
Retainer You must discard the Imperial Favor as a cost of bringing Benefactor into play. Bow to produce 2 Gold. Bow and destroy the Benefactor to produce 6 Gold.
Ashigaru Barracks  - Imperial Retainer Reaction: Bow the Ashigaru Barracks and any number of your Followers when you bow a Farm
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Ashigaru Barracks

AOF-Holding
0,10 €
Imperial Retainer Reaction: Bow the Ashigaru Barracks and any number of your Followers when you bow a Farm to produce Gold. Increase the amount by the number of Followers you bowed.
Ancestral Shrine  - Bow to produce 2 Gold plus 1 Gold for each of your Ancestors.
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Ancestral Shrine

AOF-Holding
0,10 €
Bow to produce 2 Gold plus 1 Gold for each of your Ancestors.
Otomo Motoshi  - Unaligned Courtier Motoshi's printed Gold cost is equal to your Stronghold's printed Gold Production. Motoshi s
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Otomo Motoshi

AOF-Personality-SA
0,10 €
Unaligned Courtier Motoshi's printed Gold cost is equal to your Stronghold's printed Gold Production. Motoshi swears fealty to your Faction after he is brought into play.
Tsuno Attack  - Reveal a number of cards from the top of your dynasty deck equal to the number of Personalities you control. Any
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Tsuno Attack

AOF-Event
0,10 €
Reveal a number of cards from the top of your dynasty deck equal to the number of Personalities you control. Any of the revealed cards that are Shadowlands Personalities enter play and begin an attack against another player's province. Discard the rest. You may not move your units to or from this battle. Discard all surviving revealed cards after the...
Tsukune's Choice  - Until the beginning of your next turn, Reactions may not be played during challenges, refusals, or duels.
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Tsukune's Choice

AOF-Event
0,10 €
Until the beginning of your next turn, Reactions may not be played during challenges, refusals, or duels.
The Oracle Awakens  - Target a Monk Personality and a Shugenja Personality controlled by different players. One issues an unrefu
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The Oracle Awakens

AOF-Event
0,50 €
Target a Monk Personality and a Shugenja Personality controlled by different players. One issues an unrefusable challenge to the other. If you control either, that one is the challenger. Otherwise, the one with higher Chi is the challenger, with you deciding in the case of a tie.
Taking the Wall  - Target a Province. Until the beginning of your next turn, your Personalities have +1F while attacking that Pr
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Taking the Wall

AOF-Event
0,10 €
Target a Province. Until the beginning of your next turn, your Personalities have +1F while attacking that Province and ?1F in a battle at any other Province.
Celestial Vision  - Until the beginning of your next turn, Personalities may lobby for the Imperial Favor without bowing.
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Celestial Vision

AOF-Event
0,10 €
Until the beginning of your next turn, Personalities may lobby for the Imperial Favor without bowing.
A New Legacy  - Permanently increase the Gold Cost of all experienced Personalities in the game by 2.
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A New Legacy

AOF-Event
0,30 €
Permanently increase the Gold Cost of all experienced Personalities in the game by 2.
Word of the Anvil  - Poilitical Reaction: Discard the Imperial Favor before a player gains or loses Honor to negate that gain or
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Word of the Anvil

AOF-Strategy
0,50 €
Poilitical Reaction: Discard the Imperial Favor before a player gains or loses Honor to negate that gain or loss. Political Reaction: When your turn begins, discard the Imperial Favor to name a phase. Until your next turn begins, reduca all Honor gains by half, rounded down, during that phase of each player's turn.
Vengeance  - Reaction: Play after a Personality from your faction is destroyed while defending on of your Provinces. During your
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Vengeance

AOF-Strategy
0,10 €
Reaction: Play after a Personality from your faction is destroyed while defending on of your Provinces. During your next dynasty phase, waive the honor requirements of Personalities from your faction.
Thunder of the Earth  - Delayed Terrain Elemental Battle: All Shugenja in this battle gain +2F. When the battle ends, destroy al
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Thunder of the Earth

AOF-Strategy
0,10 €
Delayed Terrain Elemental Battle: All Shugenja in this battle gain +2F. When the battle ends, destroy all Shugenja Followers in this battle, and permanently give all Shugenja Personalities in this battle ?2C.
The Jaws of Victory  - Limited: Declare an additional attack against another player's non-Gold-producing Holding. Treat the Hold
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The Jaws of Victory

AOF-Strategy
0,10 €
Limited: Declare an additional attack against another player's non-Gold-producing Holding. Treat the Holding as a non-adjacent Province with a base Strength equal to its Gold cost. If the Holding is a Fortification, consider it attached. Cards may not move between or attach to Provinces during this attack.
The Jaws of Defeat  - Limited: End the Action Phase.
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The Jaws of Defeat

AOF-Strategy
0,10 €
Limited: End the Action Phase.
The Company You Keep  - Political Open: Target a Personality controlled by the active player. Personalities brought into play by
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The Company You Keep

AOF-Strategy
0,10 €
Political Open: Target a Personality controlled by the active player. Personalities brought into play by the active player this turn with a Personal Honor higher than the target's enter play dishonored. (This happens before honor is gained.)
Stolen Records  - Limited: Target another player. That player shuffles his or her hand into the Fate deck, then draws the same n
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Stolen Records

AOF-Strategy
0,10 €
Limited: Target another player. That player shuffles his or her hand into the Fate deck, then draws the same number of cards.
Sleepless Nights  - Reaction: Play at the beginning of a straighten phase to prevent a target personality from straightening thi
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Sleepless Nights

AOF-Strategy
0,10 €
Reaction: Play at the beginning of a straighten phase to prevent a target personality from straightening this phase. Straighten the Personality at the end of the turn.
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