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3,00 €
When this Family loses a Province, add two Strength points permanently to all remaining Provinces.
0,50 €
Remove your Personality with the highest Force from the game. You choose in the case of a tie. All of your other Personalities permanently gain +1 Force, +1 Chi, and +1 Personal honor.
0,10 €
Monk Battle: Pay the Temple Guard's costs. If you are the defender, the Temple Guard costs 2 less Gold. Attach the Temple Guard from your hand to one of your Monks in this battle.
0,20 €
Bow the Shipyard to produce 1 Gold. Bow the Shipyard to produce 4 Gold when bringing a Kobune, Naval, Port, or Sailor card into play.
0,30 €
Unaligned Elemental Terror. Earth Oni. Nonhuman. Shadowlands Lose 4 Honor. Toichi cannot attach Followers or Items. Elemental Battle: A number of times per turn up to Toichi;s Chi, an opposing Personality gains +1F.
3,00 €
Mantis Clan Samurai. Kolat. Experienced. Unique Aramasu will not join a Scorpion player. Reaction: When an opponent discards a card from his or her hand other than as a Focus card or at the end of his or her turn, Aramasu permanently gains either +1F or +1C (your choice).
0,30 €
Lion Clan Strategist Reaction: Immediately before playing a Terrain, if Yosei is in your fief, bow him. Play the Terrain as if Yosei were in the current battle.
1,00 €
You cannot gain or lose Honor. You cannot take Political actions or actions that cause Honor losses for other players. Your Goblin, Ogre, Oni, and Troll Personalities each gain +1F/+1C. Your Personalities will not swear fealty. Your cards are immune to Fear.
0,30 €
TacticalBattle: Choose your performing unbowed Tactician at any location and target an enemy Personality: Move him home. Bow him if he moved.
0,20 €
Weapon Reaction: After this card enters play, if this Personality may attach two Weapons: Create a +1F/+1C Wakizashi • Weapon Item and attach it to him (if legal).
0,10 €
Samurai • banker • Imperial • Imperial Bank of Rokugan Reaction: When paying a Gold cost, bow Ujifusa: Produce 2 Gold.
3,50 €
Scorpion Clan • Ninja Battle: Ranged Attack with strength equal to the number of Poison tokens in play plus two.
4,00 €
Scorpion Clan • Courtier • Duelist • Imperial • Magistrate • Experienced 2 • Loyal • Unique • Emerald Champion • Poison Master After the resolution of a Battle action which Jimen performed: You may move him home. Political Limited: Target another player’s Personality. You may either dishonor him or have his controller lose 2 Honor. Dishonor all copies of...
0,20 €
Phoenix Clan • Thunder • Water • Shugenja • Cavalry Kamarou has Naval while she has a Thunder Spell attached. Battle: Switch the locations of your target Personality and Kamarou. Straighten their units if they moved.
0,10 €
Terrain May be played even if there is already a Terrain at the current batlefield.Battle: Choose your performing Tactician: Destroy all other Terrains in play. Draw a card.
4,00 €
Phoenix Clan • Fire • Shugenja • Duelist • Elemental Master • Experienced 2 • Loyal • Unique Reaction: After Ochiai wins a duel: You may target and bow a Personality. Gain 3 Honor. The duel’s loser bows. All other effects for losing the duel are negated. Battle: Move your target Yojimbo Personality to Ochiai’s battlefield.
1,00 €
Limited: Give one or two target Gold-producing Holdings +1 Gold Production each (this turn).
0,10 €
Battle: Give your target opposed Personality +3F.
0,30 €
Crab Clan • Samurai • Siege • Experienced • Tactician • Unique Battle: Destroy a target enemy attachment.
0,70 €
Crab Clan • Nonhuman • Mutant • BerserkerBefore the first time each turn another player’s action moves Kaiji: Negate his movement from that action. Battle: Target an enemy card with lower Force: Bow it. Destroy it if it has no attachments.
1,00 €
Spider Clan • Monk • Kensai • Order of the Spider • Soul of The Dread KarBattle: Target an enemy card without attachments: Bow it. You may discard a Kiho or Weapon from your hand; if you did, draw a card.