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8,00 €
Spider Clan • Shadowlands • Samurai • Commander • Conqueror • Experienced • Loyal • UniqueAfter Negishi enters play: Lose 2 Honor.Negate Negishi's destruction from effects of actions performed by any Personality whose unit's total Gold Cost was lower than Negishi's unit's (when they performed it).
8,00 €
Market • Retainer • UniqueBow this card: Produce 2 Gold.Limited: If you have four or fewer cards in your hand and you are a Spider Clan player, bow this card: Draw a card.
0,50 €
Limited: Put a Spell from your hand face-up underneath this card. Battle: Any numbers of times per a turn, discard a Spell from under this card: Either straighten one to three Shugenja at the current battlefield if the Spell is Air or Water, or Range 4 attack if it is Earth or fire, or draw a card if it is Void.
0,50 €
After an action resolves that created a duel your Personality won during a Combat Segment, once per Personality per battle: Negate his next bowing, movement, or destruction from other player's cards' effects.
1,50 €
Weapon • Experienced • Unique • KeitakuWill only attach to a Phoenix clan Personality. This card had +1F for each Phoenix Clan Personality you control. After this card enters play: Gain 2 honour. Battle/Open: Target your honorably dead Phoenix Clan Personality: Bring him into play at this card’s location, ignoring costs. Removing him from the game...
2,00 €
Weapon • Experienced • Unique • MegumiWill only attach to a Crane Clan Personality. This card has +1F for each Crane Clan Personality you control. After this card enters play: Gain 2 Honor. Political Open: Target a Personality or Follower and you may discard the Imperial Favor: give the target -4F. If you discarded the Imperial Favor, gain 1 Honor.
1,00 €
Your Tacticians have the ability “Tactical Open: Give this Personality +1F and Cavalry.”
1,00 €
You do not lose Honour from Spider Clan and Fate cards you own. You may use the rulebook Conquest ability twice per turn the same battle. Equipping Followers is a Battle/Limited ability for you.
0,70 €
Temple • ExperiencedLimited: Target a discarded Personality: He becomes honorably dead. Battle/Open: If you own a dead Personality, choose your performing unbowed Shugenja and target a Personality: Straighten him. You may bow him if this is the Combat Segment.
0,70 €
Tactical Limited: Choose your performing Tactician: He may not be assigned to attack this turn. Draw a card.
0,70 €
DojoYou do not lose Honor from Spider Clan and Fate cards you own. After the resolution of the first Dark Virtue action you took each phase: Draw a card.
0,70 €
TempleReaction: After another player’s action targets your performing Henshin, target another of your Personalities: The Henshin is reborn. Transfer his attachments and tokens to the other Personality. The action’s effects that would destroy your Henshin instead overlay him onto the Personality.
1,00 €
TempleOpen: Even if this card is bowed, target another player’s Personality: Give him –4F, which will not be negated. If he is Kolat, Ninja, or Shadowlands, you control an Inquisitor, and it is not your turn, choose a player, who gains or loses 2 Honor.
0,70 €
Recon Reaction: After engaging: You have Reconnaissance at the current battlefield. Create a Terrain Strategy with the ability, “Battle: If this card is in play, destroy it and target a Terrain in your hand: Take an additional Battle action to play it.” Put it into play there.
0,50 €
Kami • Experienced • UniqueBefore the first straightening each battle of a Personality whose controller’s enemy leader is a Crab Clan player: Negate that straightening. Battle: If you are a Crab Clan player, discard this card and target a Personality: Bow him. Bow his unit if he is attacking.
0,10 €
MineBow this card: Produce 2 Gold, or 3 Gold if you are a Dragon Clan player.
0,20 €
PortBow this card: Produce 2 Gold, or 3 Gold if you are a Mantis Clan player.
0,20 €
SwampBow this card: Produce 2 Gold, or 3 Gold if you are a Spider Clan player.
0,20 €
MineBow this card: Produce 2 Gold, or 3 Gold if you are a Phoenix Clan player.
0,10 €
As a Focus Effect: You may choose (now) to delay the effects of losing this duel until after the next Dynasty Phase begins. Battle/Open: Choose your performing unbowed Unicorn Clan Personality and target another unit: Straighten it. Gain 1 Honor, or 2 Honor if you do not control the target.
0,20 €
As a Focus Effect: You may choose (now) to delay the effects of losing this duel until after the next Dynasty Phase begins. Battle: If any enemy units are at the current battlefield, choose your performing unbowed Mantis Clan Personality: Move him there. You may take an additional Battle action.
0,20 €
As a Focus Effect: You may choose (now) to delay the effects of losing this duel until after the next Dynasty Phase begins. Battle/Open: Choose your performing unbowed Phoenix Clan Personality: Name a card. After the next resolution this turn of your action from another Strategy or Ring with that title, draw a card, and choose a player, who discards a card.
0,20 €
As a Focus Effect: You may choose (now) to delay the effects of losing this duel until after the next Dynasty Phase begins. Battle/Open: Choose your performing unbowed honorable Lion Clan Personality: Permanently give him a bonus raising his PH to 4 and the ability, “Battle: Target an enemy Personality with equal or lower Personal Honor: Bow him. Gain 2...