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Lion Clan • Samurai • Commander Limited: Discard Kuma from your province and pay 3 Gold: Create a 2F Follower and attach it to your target Lion Clan Personality.
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Lion Clan • Spirit • Shugenja Battle/Open: Copy an ability that does not itself copy abilities from your target dead non-Unique Personality to Iwao.
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Lion Clan • Samurai • Deathseeker • Hero After Haruya is destroyed during an Attack Phase: Gain 3 Honor. Battle: Bow a target enemy card with lower Force.
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Mantis Clan • Nonhuman • Ningyo • Thunder • Shugenja • Naval Battle: Attach a target Spell from your hand to Sarassa. You may take an additional Battle action to use one of the Spell’s abilities.
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Mantis Clan • Samurai • Perfect. Battle: Ranged 6 Attack
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Mantis Clan • Samurai • Naval • Commander Chiako enters play paying 1 less Gold. You may not assign this unit to, and Chiako will not move into, a defending army.
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Mantis Clan • Samurai • Scout • Trap Expert Battle: Bow Tahei unless a Recon action has targeted this battlefield’s province this turn: Tahei leads the enemy into a trap. Bow a target enemy Follower or Personality.
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Phoenix Clan • Void • Shugenja • Ishiken. Limited: Look at the top card of your Fate deck. You may put it at the bottom of your deck.
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Scorpion Clan • Samurai • Kensai • Bitter Lies Battle: Show the top card of your Fate deck: Target an enemy Personality. If the card’s Focus Value is odd, or lower than the Focus Value of one of Eiyu’s Weapons, move the Personality home.
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Scorpion Clan • Nonhuman • Goryo • Courtier • Shugenja
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Spider Clan • Shadowlands • Shugenja • Undead After Otsu enters play: Lose 5 Honor.
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Spider Clan • Shadowlands • Samurai After Arima enters play: Lose 5 Honor. Battle/Open: Straighten your target Personality.
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Unicorn Clan • Courtier • Recruiter Political Open: Bow Kin: Create a 1F Cavalry Follower and attach it to your target Personality.
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Unicorn Clan • Nonhuman • Dog • Cavalry • Guardian • Spirit Will not attach cards. Reaction: After the resolution of another player’s action that bowed, moved, or destroyed one of your Human Personalities while he was at Inugami’s battlefield: Bow a target enemy Follower or Personality without attachments.
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Unicorn Clan • Samurai • Cavalry • Commander Reaction: After the resolution of an action that Dong-Min performed, if he is opposed: Give a target Personality or Follower in Dong-Min’s army +3F.
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Unicorn Clan • Samurai • Cavalry • Battle Maiden Kana has +1F while attacking for each other Battle Maiden in her army. Battle: Give a target enemy Personality or Follower a Force penalty equal to Kana’s Personal Honor. If the enemy card’s Force is now zero, gain 2 Honor.
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Ronin • Shugenja • Cavalry • Commander • Scout • Villain
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Ronin • Samurai. Battle: Target an enemy unit with fewer cards than the number of different Clan alignments among Personalities at the current battlefield. Move it home.
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Shadowlands • Undead • Plague After The Cursed Dead enters play: Lose 4 Honor. The Cursed Dead will not be destroyed for having 0 Chi. Battle: Give a target enemy Follower or Personality -4F. If its Force is now 0, bow it.
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Singular Battle: If any enemy units are at the current battlefield, which must be this province’s battlefield unless you are a Lion Clan player, bow this card and choose a performing Personality in your home: Move him to the current battlefield. Straighten his unit if he moved into a defending army.
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Fire • Mountain • Plague This province does not hold Dynasty cards unless you are a Crane Clan player. Battle: Give a -1C Plague token to one or two target Personalities.
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Shadowlands Your Shadowlands Personalities with one or more Shadowlands Followers have +1F. Reaction: After a Personality enters play from this province: Permanently give him Shadowlands.
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Ronin This card has +1F for each other Ronin you control. After this unit assigns, if you are a Crab Clan player: The player with the Imperial Favor discards it.
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Cavalry • Scout This card has +1F while attached to a Unicorn Clan Personality. Recon Limited: Target a province, or two provinces if you are a Unicorn Clan Player. After each time you destroy one of those provinces by battle resolution this turn, you may put a Ring from your discard pile into your hand.
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Scout Battle: If a Recon action has targeted this battlefield’s province this turn: Ranged 4 Attack.
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Cavalry Attaches to a Dragon Clan Personality paying 1 less Gold. This unit may assign to a defending army during Cavalry Maneuvers even if it is not Cavalry.
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Yojimbo This card attaches to a Phoenix Clan Personality paying 1 less Gold. Reaction: After a Ranged Attack targets a card in this unit: Negate the Ranged Attack’s effects.
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Armor Reaction: After another player’s action targets a card in this unit, destroy this card: Negate this Personality’s destruction from the action’s effects.
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Weapon Focus Effect: If you are a Dragon Clan player, give this card +1 Focus Value. Battle: Bow this card: Destroy a target Weapon or Armor.
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Water This Shugenja has a Force bonus equal to the number of Rings you control, and +1F if he is Water. Battle: Bow this card: Move a target Personality controlled by the enemy leader to the current battlefield. Straighten him.
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Void Attaches to a Void Shugenja paying 2 less Gold.Battle/Open: Bow this card: Give a target Samurai a Force bonus equal to this Shugenja’s Chi.
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Maho • Plague Battle: Bow this Shugenja: Lose 3 Honor. Destroy a target enemy Follower or Personality without Followers and with equal or lower Chi than this Shugenja. If this destroyed a card, create a 2F/2C/0PH Shadowlands • Undead Personality in your current army.
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Thunder While this Shugenja is Thunder, he has Naval.Limited: Destroy this card: You may equip Spells as a Battle action. After the resolution of an Equip Battle action you took, you may take an additional Battle action from a Spell it attached.
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Earth If this Shugenja is Earth, Ranged Attacks targeting him have -2 strength.Limited: Once per game: Create a +3F/+0C Earth • Weapon Item with the ability “Reaction: After an action targets this Personality: Negate the action’s effects that would move him” and attach it to this Shugenja.