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0,20 €
Spider Clan • Shadowlands • Undead • Samurai. After Buroki enters play: Lose 4 Honor. Reaction: After an action targets Churo: Either negate the action’s effects that bow Churo, or negate the action’s effects that move Churo home.
0,10 €
Unicorn Clan • Samurai • Cavalry • Scout. Recon Open: Target two of another player’s provinces. Give them -1 strength
0,10 €
Innkeeper of the House of the Blue Tanuki. Battle: Even if Kincho is home: Straighten all Followers attached to a target Commander or Tactician.
0,10 €
Nonhuman • Kappa. This card has +2F/+1C while opposing a Samurai.
0,10 €
Ronin • Samurai While there are two or more different Clan alignments among Personalities you control, Terasaka costs 1 less Gold to bring into play for each such Clan alignment.
0,20 €
Market. Battle/Open: Bow this card: Attach a target attachment from your hand to your target Personality.
0,10 €
Dragon Clan • Void • Samurai • Vigilant Meisetsu has +1F for each Unique card you control.
4,00 €
Crane Clan • Samurai • Commander Reaction: After an Attack Phase ends in which another player destroyed any of your provinces: Declare an additional Attack Phase against him, in which you can only assign Scout Personalities, and only one battlefield at one of his target provinces is created.
2,50 €
Limited : Target one of your unbowed Personalities: Create a battlefield (not at any province). Assign your Personality to attack there. Assign another player's target Personality to defend there, even if bowed. No other units may move there. Fight a battle there. After it ends, lose 5 Honor.
1,00 €
Reaction: Before a Samurai is destroyed during a battle: All of that Samurai's Followers that were not directly destroyed by the same effect remain in the battle, in a unit with no Personality. Destroy these Followers after the battle's resolution.
4,00 €
Unicorn Clan • Clan Champion • Samurai • Cavalry • Tactician • Loyal • UniqueYokatsu's Followers have Cavalry
0,20 €
Shadowlands • Nonhuman • GoblinWhen the Goblin Warmonger would be destroyed, if he has any Goblin Followers, instead destroy all cards in this unit except the Goblin Warmonger and bow the Goblin Warmonger
2,00 €
Phoenix Clan • Elemental Master • Earth • ShugenjaBattle/Open: Any number of times per turn, bow Tadaka and discard a card: Give each of your provinces a strength bonus equal to the Focus Value of the discard
0,20 €
Battle/Open: Any number of times per turn, bow this Shugenja and target a Personality: Give him +2F/+2C, or +3F/+3C if he is Dragon Clan
0,50 €
Battle: Choose your performing Personality: Dishonor him. Lose 2 Honor. Give him +2F, or +3F if he is Crab Clan. Before the turn ends, destroy all his Followers
2,00 €
Limited: The player (or players, if there is a tie) with the most Family Honor commits a public breach of etiquette and loses 5 Honor
0,10 €
Undead · Nonhuman · Shadowlands · Lose 2 Honor. Battle: Fear 3.
0,10 €
Nonhuman. Shadowlands Lose 2 Honor. Reaction: When a ranged attack targets a card in this unit, the ranged attack targets the Goblin Mob instead.
0,30 €
Shadowlands · Nonhuman · Goblin · Lose 2 Honor.. Battle: Bow this card: Ranged 2 Attack.
0,10 €
MineBow this card: Produce 2 Gold, or 3 Gold if you are a Phoenix Clan player.
0,10 €
Nonhuman. Shadowlands The Goblin Warmonger may not be killed so long as he has any Goblin Followers in his unit. If the Goblin Warmonger is destroyed with Goblin Followers in his unit, destroy all of the cards in the unit except Goblin Warmonger, who becomes bowed.
0,10 €
Weapon Katana provides an additional +2C bonus vs. any Shadowland creature (total +4C). (Clarification: Gives an extra +2C when opposed by one or more Shadowlands cards in a battle or duel.)
0,10 €
Open: Bow this Shugenja to bow (if necessary)a target Shugenja. If the Shugenja using Summon Faeries is a Phoenix Personality, then the target Shugenja does not straighten during that player's next straighten phase.
0,10 €
Open: Bow this Shugenja to switch the Chi and Force on any one Personality in play until the end of this Player's turn. Energy Transference is destroyed if you do not control the target Personality. (Clarification: The effect lasts until the end of the current turn.)
0,20 €
Battle: Terrain. Move one of your units into this battle from the Province it is attacking or defending. You cannot play this card if you have no units in the battle.
0,10 €
Battle: Terrain. Only the Attacker may play Occupied Terrain. If the Attack is successful, and the Province would be destroyed, the Attacker must select one of the Defender's holdings which is destroyed, instead of the Province. (Errata: The Defender may also now play this card, and destruction of a Holding instead of the Province is now optional.)
0,20 €
Reaction: Play when your Samurai has just committed an act which stained the Family Honor ar dishonors the Samurai. Honor loss is reduced to zero, the Samurai is destroyed, and you gain Honor equal to the Samurai's Personal Honor. The Samurai is considered Honorable Dead. (Clarified: Samurai is restored to Honor before dying. Honor gain is his current...
0,50 €
Negate any current effects of Spells and innate abilities. Shugenja cannot cast Spells or use innate abilities until yor next turn.
0,30 €
Crane Clan Samurai Battle: Once per turn, if he is attacking a player with less Family Honor than you, Seishiro gains Force equal to his Personal Honor.
1,00 €
Cavalry. Can only attach to a Unicorn Clan Personality. Open: Straighten this Personality.