Produits

Bayushi Hisoka  - Scorpion Clan · Courtier · Unique. After Hisoka enters play: Target a card. While Hisoka remains in play, afte
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Bayushi Hisoka

SE-Personality-SC
5,00 €
Scorpion Clan · Courtier · Unique. After Hisoka enters play: Target a card. While Hisoka remains in play, after each time that card bows, its controller loses 2 Honor.
Shiba Arihiro  - Phoenix Clan · Samurai. Reaction: Before you destroy one of your Shugenja as a cost: You pay the cost by destro
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Shiba Arihiro

SE-Personality-PH
0,20 €
Phoenix Clan · Samurai. Reaction: Before you destroy one of your Shugenja as a cost: You pay the cost by destroying Arihiro instead. Reaction: After a Shugenja bows, if Arihiro is honorably dead: Straighten the Shugenja.
Isawa Umeko  - Phoenix Clan · Air · Shugenja. Battle: Bow Umeko: Ranged Attack with strength equal to her Person Honor
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Isawa Umeko

SE-Personality-PH
0,20 €
Phoenix Clan · Air · Shugenja. Battle: Bow Umeko: Ranged Attack with strength equal to her Person Honor
Isawa Ochiai Exp  - Phoenix Clan · Elemental Master · Shugenja · Fire · Duelist · Experienced · Unique · Loyal. Fire Shugenja at
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Isawa Ochiai Exp

SE-Personality-PH
2,00 €
Phoenix Clan · Elemental Master · Shugenja · Fire · Duelist · Experienced · Unique · Loyal. Fire Shugenja at Ochiai's location need not bow as a cost of Fire actions they perform. Open: Target another player's Personality. After the first time he assigns to attack this turn, Ochiai challenges him. The loser bows and can not straighten until after his...
Yoritomo Naizen Exp2  - Mantis Clan · Clan Champion · Samurai · Naval · Experienced 2 · Unique · Loyal. After one of your Mantis
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Yoritomo Naizen Exp2

SE-Personality-MN
1,00 €
Mantis Clan · Clan Champion · Samurai · Naval · Experienced 2 · Unique · Loyal. After one of your Mantis Clan Personalities in Naizen's army bows to pay a cost, if that Personality has not straightened this battle: Straighten him. Battle: Even if Naizen is bowed: Move a target Personality to the current battlefield if there are any units in the enemy army...
Tsuruchi Okame Exp  - Mantis Clan · Samurai · Magistrate · Naval · Experienced · Unique. Battle: Any number of times per turn, p
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Tsuruchi Okame Exp

SE-Personality-MN
0,50 €
Mantis Clan · Samurai · Magistrate · Naval · Experienced · Unique. Battle: Any number of times per turn, pay 2 Gold: Give Okame +1F. Battle: Bow Okame unless your Family Honor is greater than its starting value: Ranged Attack with strength equal to his Force
Tsuruchi Nobumoto Exp  - Mantis Clan · Samurai · Naval · Experienced · Daimyo · Unique. Open: Give Nobumoto the Cavalry keyword.
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Tsuruchi Nobumoto Exp

SE-Personality-MN
0,50 €
Mantis Clan · Samurai · Naval · Experienced · Daimyo · Unique. Open: Give Nobumoto the Cavalry keyword. Remove the Naval keyword from him. Battle: Bow Nobumoto: Ranged 4 Attack. You may move this unit home
Matsu Bunka  - Lion Clan · Samurai. Reaction: Before resolution of a battle Bunka is in, if you are the Attacker and Bunka is op
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Matsu Bunka

SE-Personality-LI
0,20 €
Lion Clan · Samurai. Reaction: Before resolution of a battle Bunka is in, if you are the Attacker and Bunka is opposed: Gain 3 Honor
Togashi Kazuki  - Dragon Clan · Monk · Samurai Kazuki has +1F for each Ring you control.Open: Target another of your Personaliti
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Togashi Kazuki

SE-Personality-DR,MK
0,30 €
Dragon Clan · Monk · Samurai Kazuki has +1F for each Ring you control.Open: Target another of your Personalities. Set his Force to Kazuki's Force or his Chi to Kazuki's Chi.
Togashi Ieshige  - Dragon Clan · Samurai · Experienced Akodo Ieshige · Unique Before the controller of a unit opposing Ieshige a
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Togashi Ieshige

SE-Personality-DR
0,50 €
Dragon Clan · Samurai · Experienced Akodo Ieshige · Unique Before the controller of a unit opposing Ieshige at the current battlefield resolves effects of an action: Ieshige gains +1F Battle: Once per Battle: Destroy a target card opposing Ieshige with a Gold Cost of 7 or less and no attached cards.
Mirumoto Mareshi Exp  - Dragon Clan · Samurai · Naga · Hero · Cavalry · Unique · Experienced Mareshi is Human.Battle: Bow one of
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Mirumoto Mareshi Exp

SE-Personality-DR,NG
2,00 €
Dragon Clan · Samurai · Naga · Hero · Cavalry · Unique · Experienced Mareshi is Human.Battle: Bow one of your Rings or Discard a Ring from your Hand: Straighten one of your target units. Move it home or to a battlefield with one or more enemy units.
Doji Sesshu  - Crane Clan · Samurai. Sesshu has +2F and +2PH while your Family Honor is 21 or more
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Doji Sesshu

SE-Personality-CN
1,50 €
Crane Clan · Samurai. Sesshu has +2F and +2PH while your Family Honor is 21 or more
Doji Seo  - Crane Clan · Samurai · Duelist. Challenges Seo issues while in an army can not be refused. Battle: If Seo is attacki
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Doji Seo

SE-Personality-CN
0,50 €
Crane Clan · Samurai · Duelist. Challenges Seo issues while in an army can not be refused. Battle: If Seo is attacking a player with less Family Honor than you: Raise Seo's Force by her Personal Honor
Doji Jun'ai  - Crane Clan · Samurai · Courtier · Cavalry · Tactician · Experienced Keeper of Water · Keeper · Water · Enlightene
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Doji Jun'ai

SE-Personality-CN
1,50 €
Crane Clan · Samurai · Courtier · Cavalry · Tactician · Experienced Keeper of Water · Keeper · Water · Enlightened · Unique. Elemental Battle: Move a target Personality and Jun?ai home. Until your next turn begins, neither unit may assign or move to attack
Doji Ayano  - Crane Clan · Samurai · Courtier
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Doji Ayano

SE-Personality-CN
0,20 €
Crane Clan · Samurai · Courtier
Kaiu Sadao  - Crab Clan · Samurai · Scout · Siege. Reaction: After Sadao assigns: Raise or lower his Battlefield's province's st
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Kaiu Sadao

SE-Personality-CB
0,20 €
Crab Clan · Samurai · Scout · Siege. Reaction: After Sadao assigns: Raise or lower his Battlefield's province's strength by the number of units in his army
Hida Genichi  - Crab Clan · Samurai · Berserker. Reaction: After a unit with lower total Force than Genichi's Force assigns Geni
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Hida Genichi

SE-Personality-CB
0,20 €
Crab Clan · Samurai · Berserker. Reaction: After a unit with lower total Force than Genichi's Force assigns Genichi's battlefield: Target and bow that unit.
Venerable Master  - Retainer Bow this card: Produce  2 Gold Open: Bow and destroy this card, and pay 2 Gold: Create a 3F/3C/3PH
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Venerable Master

SE-Holding
0,70 €
Retainer Bow this card: Produce 2 Gold Open: Bow and destroy this card, and pay 2 Gold: Create a 3F/3C/3PH Samurai Personality with your Clan alignment
Marketplace  - Market. Bow this card: Produce 2 Gold, or 3 Gold if you are a Crane Clan player.
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Marketplace

SE-Holding
0,10 €
Market. Bow this card: Produce 2 Gold, or 3 Gold if you are a Crane Clan player.
House of the Fallen Blossom  - Geisha House · Unique  Bow this card: Produce 2 Gold, plus 1 Gold for every full 10 points of Fam
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House of the Fallen Blossom

SE-Holding
1,00 €
Geisha House · Unique Bow this card: Produce 2 Gold, plus 1 Gold for every full 10 points of Family Honor you have. Limited: Bow this card: Target one of your Samurai with a Personal Honor of 2 or higher. Raise his Force, Chi, or Personal Honor to 3.
Castle Barracks  - Castle Bow this card to produce 2 Gold, or 3 Gold if paying when a Follower. Battle: If you are a Crab Clan p
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Castle Barracks

SE-Holding
0,20 €
Castle Bow this card to produce 2 Gold, or 3 Gold if paying when a Follower. Battle: If you are a Crab Clan player or if you are the Defender and have only one province: Target one of your Personalities. Attach a Follower to him from your discard pile, waiving costs if he is defending and opposed.
Yobanjin Alliance  - After the next time this game you destroy a Province in battle resolution as the Attacker, gain 8 Honor.
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Yobanjin Alliance

SE-Event
0,30 €
After the next time this game you destroy a Province in battle resolution as the Attacker, gain 8 Honor.
Wisdom Gained  - Starting with you, aach player may search his Fate deck and discard pile for a Ring, show it, and put it in his
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Wisdom Gained

SE-Event
0,20 €
Starting with you, aach player may search his Fate deck and discard pile for a Ring, show it, and put it in his hand.
Proposal of Peace  - Until the beginning of your second turn from now, negate all Honor gains for bringing Personalities into pl
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Proposal of Peace

SE-Event
0,50 €
Until the beginning of your second turn from now, negate all Honor gains for bringing Personalities into play.
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