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0,10 €
Retainer Open: Bow to provide a 2F bonus to any Personality until the end of the turn.
0,10 €
Bow to produce 1 Gold, plus 1 Gold per Port that is in play.
0,20 €
Bow the Jade Works to produce 3 Gold. Bow the Jade Works to produce 5 Gold when paying for a Jade card.
0,10 €
Bow to produce 1 gold. This card is considered a port. If controlled by a Yoritomo Alliance player, the Island Wharf produces 2 gold when bowed.
0,10 €
Retainer Battle: Bow the Go Master and play a Terrain. This Terrain replaces any Terrain already in play for this battle. The replaced Terrain is destroyed.
0,20 €
Geisha House. Bow this card: Produce 2 Gold, or 3 Gold if you are a Scorpion Clan player.
0,10 €
When the Gambling House is brought into play, draw and discard a Fate Card. The focus value of the Fate Card you drew will be the gold production of the Gambling House for the remainder of the game.
3,00 €
Unique Bow to produce 4 gold when bringing a Toturi's Army Personality into play. This holding is destroyed immediately if a use of the Imperial Favor is ever canceled.
0,10 €
Bow Blacksmiths to produce 2 Gold, plus 1 Gold for every Iron Mine in play. Bow Blacksmiths to produce 4 Gold when paying for a Weapon or Armor.
0,10 €
Bow the Basecamp to produce 2 Gold. If a Toturi's Army player controls the Basecamp, you can bow it to produce 4 Gold when bringing a Follower, an Unaligned Samurai, or a Toturi's Army Personality into play.
0,10 €
Fortification Each Personality gains +1F while defending this Province. Double the strength of each defending card's ranged attacks at this Province, after applying all other Ranged Attack strength bonuses.
3,00 €
Unicorn Clan Champion. Experienced. Unique. Samurai. Cavalry Tactician. Will only join Unicorn Clan Player. All Personalities in an army with Yokatsu have a 1F bonus Reaction: Reduce the gold cost of a Cavalry Follower to zero as it is being attached to Yokatsu.
0,20 €
Unicorn Clan Sergeant. Samurai Limited: Bow Baiken to attach a 1F cavalry Follower token to any of your Samurai.
1,00 €
Samurai. Toturi's Army. Tactician Mantis Clan Kamoto may not have more than one Follower attached. Kamoto's Follower gains a 2F bonus while attached to Kamoto.
2,00 €
Unaligned Samurai. Toturi's Army. Experienced. Unique Ginawa gains a 4C bonus when dueling a ninja. Limited: Bow to challenge any ninja or Kolat to a duel. The target may refuse if his controller pays 6 gold.
0,30 €
Nonhuman. Shadowlands Cannot attach Armor or Followers.
1,00 €
Unaligned Shugenja. Experienced. Unique. Shadowlands Limited: Bow Yori and discard a card in one of your Provinces. Select any one other Province in play. Any Dynasty card in that province that is not in play is discarded and replaced normally.
0,10 €
Unaligned Goblin Warmonger. Experienced. Unique. Shadowlands. Nonhuman Kappuksu cannot be destroyed if he has any goblin Followers. The Followers are destroyed instead, and Kappuksu is returned to your fief, bowed. Battle: Replace one of your units in this battle with Kappuksu's unit, if Kappuksu is not assigned to a battle.
0,30 €
Scorpion Clan Samurai. Ninja Limited: Bow Bayushi Aromaro. Force the discard of a Dynasty card from any one Province in play. Reaction: Bow Bayushi Aramoro. Replace Bayushi Kachiko in a duel after it is accepted but before either Personality focuses or strikes.
1,00 €
Unaligned Kolat Master. Experienced 2. Unique Considered Akodo Kage for the purpose of being experienced and unique. Limited: Bow Kage. Announce a target number and discard the top card of your Fate deck. If the target number is less than the focus value, bow a number of followers and personalities without unbowed followers, equal to the target number.
1,00 €
Phoenix Clan Prodigy. Shugenja. Unique Any effect that gives Osugi the Shadowlands trait is cancelled and has all effects negated. Isawa Osugi cannot have more than one Spell attached at any time. Spells have their Gold cost reduced to 0 when being attached to Isawa Osugi.
1,50 €
Unaligned Ninja Assassin. Toturi's Army. Experienced. Unique Only Ninja Followers. Limited: Bow Hiroru to issue a challenge that cannot be refused to any Personality with a Political ability or who performed a Political action since the end of your last turn.