Produits

Needed at the Wall  -     Battle: Bow your target unbowed Fortification at this battlefield. Move home a target enemy Personalit
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Needed at the Wall

TF-Strategy
0,50 €
Battle: Bow your target unbowed Fortification at this battlefield. Move home a target enemy Personality. Bow his unit as it moves.
Mutual Support  -     Battle: Give two or more target opposed Personalities, each with a different Clan Alignment, +2F (each).
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Mutual Support

TF-Strategy
0,20 €
Battle: Give two or more target opposed Personalities, each with a different Clan Alignment, +2F (each).
Mastery of Chikujo  - Kata • Kharmic    Open: Put this Kata into play. Discard your other Kata in play.Absent Battle, w: If the
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Mastery of Chikujo

TF-Strategy
0,50 €
Kata • Kharmic Open: Put this Kata into play. Discard your other Kata in play.Absent Battle, w: If the current enemy army has any units, transfer your target Fortification at its battlefield to another Province.
Lost in Transit  -     Discipline . (Pay 1 Gold to play, then remove from the game, this Discipline in your discard.)Battle/Open
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Lost in Transit

TF-Strategy
0,20 €
Discipline . (Pay 1 Gold to play, then remove from the game, this Discipline in your discard.)Battle/Open: Bow a target attachment.
Legendary Victory  - Political    You can only play one Legendary Victory per battle.Political Battle: If you are the Attacker o
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Legendary Victory

TF-Strategy
0,30 €
Political You can only play one Legendary Victory per battle.Political Battle: If you are the Attacker or Defender in this battle and your army is currently opposed by an army with greater total Force, double your Honor gains during the Resolution Segment after all other bonuses are applied.
Lakeside Retreat  - Terrain    Before this battle resolves, straighten a Follower or Personality.Battle: Destroy a Terrain (if a
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Lakeside Retreat

TF-Strategy
0,20 €
Terrain Before this battle resolves, straighten a Follower or Personality.Battle: Destroy a Terrain (if able). Put this Terrain into play.
Interference  -     Political Open: A target Stronghold's abilities may not be used. If it is your turn, bow it.
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Interference

TF-Strategy
0,20 €
Political Open: A target Stronghold's abilities may not be used. If it is your turn, bow it.
Holding Cells  -     Kolat Battle, : Target a Personality. Before this battle resolves, bow him. Lose 1 Honor.
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Holding Cells

TF-Strategy
0,20 €
Kolat Battle, : Target a Personality. Before this battle resolves, bow him. Lose 1 Honor.
Hold the Walls  -     Attacking Personalities and Followers have -1F.Battle: Destroy a Terrain (if able). Put this Terrain into
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Hold the Walls

TF-Strategy
0,20 €
Attacking Personalities and Followers have -1F.Battle: Destroy a Terrain (if able). Put this Terrain into play.
Hidden Strength  -     Invest : If your Personality is a Duelist, draw a card.Interrupt: After the action starts a duel, if your
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Hidden Strength

TF-Strategy
1,00 €
Invest : If your Personality is a Duelist, draw a card.Interrupt: After the action starts a duel, if your Personality in it has a lower duel stat than the other (at that time), then each player must focus at least once in the duel, and give the first card you focused in the duel +2FV after it is revealed.
Gempukku  -     Political Open: Target your Human Personality with neither Samurai nor Shugenja, even if he is in a Province. Pe
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Gempukku

TF-Strategy
0,30 €
Political Open: Target your Human Personality with neither Samurai nor Shugenja, even if he is in a Province. Permanently give him +1PH and either Samurai or Shugenja. (Shugenja may attach and cast Spells.)
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