Produits

Lost in Transit  -     Discipline . (Pay 1 Gold to play, then remove from the game, this Discipline in your discard.)Battle/Open
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Lost in Transit

TF-Strategy
0,20 €
Discipline . (Pay 1 Gold to play, then remove from the game, this Discipline in your discard.)Battle/Open: Bow a target attachment.
Legendary Victory  - Political    You can only play one Legendary Victory per battle.Political Battle: If you are the Attacker o
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Legendary Victory

TF-Strategy
0,30 €
Political You can only play one Legendary Victory per battle.Political Battle: If you are the Attacker or Defender in this battle and your army is currently opposed by an army with greater total Force, double your Honor gains during the Resolution Segment after all other bonuses are applied.
Lakeside Retreat  - Terrain    Before this battle resolves, straighten a Follower or Personality.Battle: Destroy a Terrain (if a
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Lakeside Retreat

TF-Strategy
0,20 €
Terrain Before this battle resolves, straighten a Follower or Personality.Battle: Destroy a Terrain (if able). Put this Terrain into play.
Interference  -     Political Open: A target Stronghold's abilities may not be used. If it is your turn, bow it.
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Interference

TF-Strategy
0,20 €
Political Open: A target Stronghold's abilities may not be used. If it is your turn, bow it.
Holding Cells  -     Kolat Battle, : Target a Personality. Before this battle resolves, bow him. Lose 1 Honor.
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Holding Cells

TF-Strategy
0,20 €
Kolat Battle, : Target a Personality. Before this battle resolves, bow him. Lose 1 Honor.
Hold the Walls  -     Attacking Personalities and Followers have -1F.Battle: Destroy a Terrain (if able). Put this Terrain into
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Hold the Walls

TF-Strategy
0,20 €
Attacking Personalities and Followers have -1F.Battle: Destroy a Terrain (if able). Put this Terrain into play.
Hidden Strength  -     Invest : If your Personality is a Duelist, draw a card.Interrupt: After the action starts a duel, if your
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Hidden Strength

TF-Strategy
1,00 €
Invest : If your Personality is a Duelist, draw a card.Interrupt: After the action starts a duel, if your Personality in it has a lower duel stat than the other (at that time), then each player must focus at least once in the duel, and give the first card you focused in the duel +2FV after it is revealed.
Gempukku  -     Political Open: Target your Human Personality with neither Samurai nor Shugenja, even if he is in a Province. Pe
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Gempukku

TF-Strategy
0,30 €
Political Open: Target your Human Personality with neither Samurai nor Shugenja, even if he is in a Province. Permanently give him +1PH and either Samurai or Shugenja. (Shugenja may attach and cast Spells.)
Gaining an Edge  -   Absent Battle: If he would be opposed, move your target Personality at home to the current battlefield. If
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Gaining an Edge

TF-Strategy
1,50 €
Absent Battle: If he would be opposed, move your target Personality at home to the current battlefield. If he is a Duelist, straighten him as he moves. (Absent actions may be taken without presence.)
Fist of the Earth  - Earth Kiho Battle: Bow your target unbowed Monk or Shugenja. Bow a target enemy Follower or Personality wit
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Fist of the Earth

TF-Strategy
0,20 €
Earth Kiho Battle: Bow your target unbowed Monk or Shugenja. Bow a target enemy Follower or Personality without Followers.
Explored Territory  - TerrainBefore the first time (while this card is in play) another player's action destroys one of your car
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Explored Territory

TF-Strategy
0,20 €
TerrainBefore the first time (while this card is in play) another player's action destroys one of your cards at this battlefield, other than this Terrain, negate the destruction and draw a card.Battle: Destroy a Terrain (if able). Put this Terrain into play.
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