Produits

Hoshi Kaelung Exp  - Dragon Clan Monk · Experienced Kaelung · Unique. While Kaelung is at the current battlefield, each action m
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Hoshi Kaelung Exp

CoB-Personality-DR,MK
1,00 €
Dragon Clan Monk · Experienced Kaelung · Unique. While Kaelung is at the current battlefield, each action may target him only if it is from a card in his battle or its player controls a Ring. Battle: Reduce Kaelung's Force by 1: Target an opposing card with no unbowed attached cards and less Force than Kaelung. Bow it. This may be performed any number of...
Daidoji Teika  - Crane Clan Samurai · Harrier. After Teika is destroyed, dishonor an Honorable Personality you control. Battle:
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Daidoji Teika

CoB-Personality-CN
0,50 €
Crane Clan Samurai · Harrier. After Teika is destroyed, dishonor an Honorable Personality you control. Battle: Destroy Teika: Give ?2F to each opposing card with no cards attached. You may target and destroy one of those cards that now has 0F.
Daidoji Uji Exp3  - Crane Clan Samurai · Harrier · Experienced 3 · Unique. Once per turn, before destroying a Personality as par
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Daidoji Uji Exp3

CoB-Personality-CN
2,00 €
Crane Clan Samurai · Harrier · Experienced 3 · Unique. Once per turn, before destroying a Personality as part of a cost, you may move him home instead if he is a Harrier. Battle: Once per battle, target and destroy a Harrier you control in Uji's army: Target an opposing card. If it has no cards attached, destroy it; otherwise, reduce its Force to 0.
Hida Takuji (Español)  - Crab Clan Berserker. Battle: Once per turn, if Takuji is opposed: Give Takuji +6F. Destroy him after th
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Hida Takuji (Español)

CoB-Personality-CB
0,50 €
Crab Clan Berserker. Battle: Once per turn, if Takuji is opposed: Give Takuji +6F. Destroy him after the battle ends.
Kaiu Haku (Español)  - Crab Clan Battlemaster · Samurai. All printed numerals on Haku's Followers have +1. Once per turn, one of
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Kaiu Haku (Español)

CoB-Personality-CB
0,30 €
Crab Clan Battlemaster · Samurai. All printed numerals on Haku's Followers have +1. Once per turn, one of Haku's Followers may perform a Battle or Open action on a Follower in your discard pile as if the action were printed on Haku's Follower. After the action resolves, remove the Follower in the discard pile from the game
Governor's Quarters  - Unique. Bow this card: Produce Gold equal to 2 plus the number of Magistrates you control. Open: Bow this
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Governor's Quarters

CoB-Holding
0,50 €
Unique. Bow this card: Produce Gold equal to 2 plus the number of Magistrates you control. Open: Bow this card, and target and bow a Magistrate you control: Target a Personality. His abilities may not be used this turn
The Master Redeemed (Español)  - For the rest of the game, you may take the action ?Reaction: After you bring a Personality into
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The Master Redeemed (Español)

CoB-Event
0,30 €
For the rest of the game, you may take the action ?Reaction: After you bring a Personality into play from a Province, pay 2 or 3 Gold: Target the Personality. Attach a 2F Follower token to him. If you paid 3 Gold, it has the Cavalry trait.?
Toturi Tsudao  - Political Limited: Discard the Imperial Favor to send an attacking or allying Personality home from this battle
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Toturi Tsudao

APC-Wind
0,20 €
Political Limited: Discard the Imperial Favor to send an attacking or allying Personality home from this battle, bowed. You may take this action during a battle in which you have no units.
Hantei Naseru  - Political Reaction: When any player loses Honor, discard the Imperial Favor to negate the loss. Political React
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Hantei Naseru

APC-Wind
0,10 €
Political Reaction: When any player loses Honor, discard the Imperial Favor to negate the loss. Political Reaction: When your turn begins, discard the Imperial Favor as a cost for this action and name a phase. Until your next turn begins, lower all Honor gains to half, rounded down, during that phase of each player's turn. Political Open: Discard the...
Traitor's Grove  - Singular. Limited: Target a Personality who has your Faction trait and does not have his controller’s Faction
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Traitor's Grove

APC-Region
0,30 €
Singular. Limited: Target a Personality who has your Faction trait and does not have his controller’s Faction trait. Destroy him.
Shallow Graves  - Shadowlands Battle: Once per battle, attach a 2F Shadowlands Undead Follower token to one of your units in thi
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Shallow Graves

APC-Region
0,10 €
Shadowlands Battle: Once per battle, attach a 2F Shadowlands Undead Follower token to one of your units in this battle containing one or more Undead cards. All players may use this action.
Mapped Region  - Battle: Once per battle in this Province, get a Terrain card from your Fate deck and play it as if from your ha
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Mapped Region

APC-Region
0,10 €
Battle: Once per battle in this Province, get a Terrain card from your Fate deck and play it as if from your hand.
Fukurokujin Seido  - Shadowlands players cannot bring this card into play. Choose a family name when you bring this region into
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Fukurokujin Seido

APC-Region
0,10 €
Shadowlands players cannot bring this card into play. Choose a family name when you bring this region into play. Personalities of that family have their gold costs and honor requirement lowered by 1 each while face-up in this Province. Personalities aligned with a Faction other than your own cannot enter play from this Province.
Farmlands  - Farm · Singular. Limited: Pay 2 Gold: Create a 1F Follower and attach it to one of your target a Personalities.
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Farmlands

APC-Region
0,10 €
Farm · Singular. Limited: Pay 2 Gold: Create a 1F Follower and attach it to one of your target a Personalities.
Akui Cliffs  - Each Personality with under 4 Chi has -2F (minimum 0) while attacking or defending this Province.
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Akui Cliffs

APC-Region
0,10 €
Each Personality with under 4 Chi has -2F (minimum 0) while attacking or defending this Province.
Temple of the Dragon  - Unique Bow to produce 2 Gold. Reaction: Bow when you play a Tattoo card on one of your Dragon Clan Perso
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Temple of the Dragon

APC-Holding
1,00 €
Unique Bow to produce 2 Gold. Reaction: Bow when you play a Tattoo card on one of your Dragon Clan Personalities to draw a card.
Tea House  - Bow the Tea House to produce 1 Gold. Open: Bow the Tea House abd target one of your Personalities. Until the end of
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Tea House

APC-Holding
0,20 €
Bow the Tea House to produce 1 Gold. Open: Bow the Tea House abd target one of your Personalities. Until the end of the turn, negage all the Personality's Chi penalities caused by other players' cards or tokens created by other players.
Retired Sohei  - Retainer Battle : Bow to give a Personality in the current battle +2 Chi
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Retired Sohei

APC-Holding
0,10 €
Retainer Battle : Bow to give a Personality in the current battle +2 Chi
Plum Tree Training Ground  - Bow to produce 2 gold when paying for a samurai. Limited : Bow to give a Samurai Personality Yu +1
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Plum Tree Training Ground

APC-Holding
0,20 €
Bow to produce 2 gold when paying for a samurai. Limited : Bow to give a Samurai Personality Yu +1 permanently. A Personality may be targeted by only one Plum Tree training Grounds per game.
Mining Foreman  - Retainer Reaction: Bow when you bow a Mine to produce Gold to increase the amount by 3.
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Mining Foreman

APC-Holding
0,10 €
Retainer Reaction: Bow when you bow a Mine to produce Gold to increase the amount by 3.
Memorial  - Reaction: Up to twice per turn, gain 1 honor after a human personality you control dies.
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Memorial

APC-Holding
0,10 €
Reaction: Up to twice per turn, gain 1 honor after a human personality you control dies.
Marketplace  - Market. Bow this card: Produce 2 Gold, or 3 Gold if you are a Crane Clan player.
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Marketplace

APC-Holding
0,10 €
Market. Bow this card: Produce 2 Gold, or 3 Gold if you are a Crane Clan player.
Guard House  - Fortification While Guard House is unbowed, this Province gains +1 Strength for every other Fortification attache
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Guard House

APC-Holding
0,10 €
Fortification While Guard House is unbowed, this Province gains +1 Strength for every other Fortification attached. Battle: Bow for a Ranged 2 Attack.
Connecting Walls  - Fortification This Province and adjacent Provinces gain +2 strength.
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Connecting Walls

APC-Holding
0,30 €
Fortification This Province and adjacent Provinces gain +2 strength.
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