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Phoenix Clan • Fire • Monk • HenshinBattle: Melee 4 Attack that you may compare against base Force if the target has no attachments.
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Phoenix Clan • Earth • Monk • HenshinBattle: Target a Personality whose Force is different from his base Force: Bow or straighten him.
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Phoenix Clan • Samurai • Yojimbo • Soul of Shiba DanjUroReaction: When an action would target your Shugenja at Sansesuke’s location, bow Sansesuke: The action targets him instead, if legal.
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Scorpion Clan • Samurai • Paragon • Yojimbo • LoyalBattle/Limited: If you control a Courtier or this is a Combat Segment, target a Personality: Bow him.
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Scorpion Clan • CourtierPolitical Open: Target another Personality: Give him +4F.
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Spider Clan • Shadowlands • SamuraiAfter Gyoken enters play: Lose 1 Honor.
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Spider Clan • Shadowlands • Samurai • Commander • ConquerorFollowers attaching to Misaki enter play paying 2 less Gold. Battle: Bow Misaki’s performing Follower: Melee Attack with strength equal to the Follower’s Force.
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Spider Clan • Shadowlands • Ninja • ConsumerAfter Kobashi enters play: Lose 1 Honor. Battle: Target an enemy attachment: Kobashi consumes it. Destroy it. You may target one of your Ninja, create a 1F Shadowlands • Ninja Follower, and attach it to him.
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Spider Clan • Monk • Kensai • Order of the Spider • Soul of Momiji
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Unicorn Clan • Water • Shugenja • Cavalry • Death Priest
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Unicorn Clan • Shugenja • Cavalry • Death Priest • Soul of Moto AkikazuShunsuke has a Force bonus equal to the highest number of dead Personalities in any one discard pile. Limited: Target another player’s discarded Personality: He becomes honorably dead.
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Limited: Gain 3 Honor, or 1 Honor for each Ancestor you have in play, whichever is lower. Battle: Destroy your performing unbowed Ancestor and target an enemy card without attachments: Destroy it.
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Battle/Open: Target a Weapon: Raise its Force and Chi modifiers to twice its base Force and Chi modifiers (this does not affect negative base modifiers).
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Battle/Open: Destroy your performing Ancestor and target your Personality: Give him +3F.
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NinjaLimited: Choose your performing Saboteur or Ninja Personality: Discard a Dynasty card in a province. Lose 2 Honor.
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Battle: Choose your performing unbowed Berserker: Give him +5F. Lose 2 Honor.
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Battle: Target an attacking Personality: Move him home. If he moved, bow his unit.
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Fire • TattooBattle: Choose your performing unbowed Fire or Tattooed Personality: Ranged 3 Attack with +1 strength for each Fire token on your Personality. Give your Personality a +1F Fire token.
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ReconReaction: After engaging, choose your performing unbowed Scout Personality at the current battlefield: You have Reconnaissance there. Give its province –3 strength.
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Battle: Choose your performing Personality with Scout, Tactician, or 3 or higher Chi, and target a Terrain: Destroy it. You may take an additional Battle action to play a Terrain.
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Battle: Choose your performing Commander and target your Follower: Give it a Force bonus equal to twice its current Force. After this battle’s resolution, destroy the Follower.
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TerrainBefore this battle resolves: The Attacker and Defender, in the order of your choice, each choose one of their units at the current battlefield. Move all other units there home. Battle: If there are no Terrains at the current battlefield: Put this card into play there.
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Open: Shuffle your hand into your Fate deck: Draw a number of cards equal to the number you shuffled in.