Produits

A Ready Soul  - Battle, : Equip a Weapon to your target Personality, paying 3 less Gold if he is a Kensai and opposed.
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A Ready Soul

IE-Strategy
0,30 €
Battle, : Equip a Weapon to your target Personality, paying 3 less Gold if he is a Kensai and opposed.
A Champion's Tactics  - Battle: If he would be opposed, move your target unbowed Personality at home to the current battlefield.
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A Champion's Tactics

IE-Strategy
0,20 €
Battle: If he would be opposed, move your target unbowed Personality at home to the current battlefield. If he is Cavalry, Scout, or a Clan Champion, you may take an additional action to use a printed ability on a card in his unit.
Moto Chinua  - Unicorn Clan • Samurai • Soul of Shinjo Genya • Cavalry(Once per turn, as an Absent Engage, move your unbowed Per
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Moto Chinua

IE-Personality-UN
0,20 €
Unicorn Clan • Samurai • Soul of Shinjo Genya • Cavalry(Once per turn, as an Absent Engage, move your unbowed Personality in a Cavalry unit to this battle.)Battle: Bow a target non-Unique enemy Personality with no attachments and higher Force.
Iuchi Honma  - Unicorn Clan • Water • Cavalry • Shugenja(Once per turn, as an Absent Engage, move your unbowed Personality in a
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Iuchi Honma

IE-Personality-UN
0,10 €
Unicorn Clan • Water • Cavalry • Shugenja(Once per turn, as an Absent Engage, move your unbowed Personality in a Cavalry unit to this battlefield. Shugenja may attach and cast spells.)
Ide Okinomi  - Unicorn Clan • Courtier • Merchant • LoyalEconomic Open, w: If it is another player's turn, he may pay 2 Gold. If
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Ide Okinomi

IE-Personality-UN
0,30 €
Unicorn Clan • Courtier • Merchant • LoyalEconomic Open, w: If it is another player's turn, he may pay 2 Gold. If he did not, gain 2 Honor.
Ide Kotono  - Unicorn Clan • Courtier • Guard • Imperial • Samurai • Soul of Shinjo Haruko • Cavalry(Once per turn, as an Absent
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Ide Kotono

IE-Personality-UN
0,20 €
Unicorn Clan • Courtier • Guard • Imperial • Samurai • Soul of Shinjo Haruko • Cavalry(Once per turn, as an Absent Engage, move your unbowed Personality in a Cavalry unit to this battle.)Political Interrupt, w: If the action is Lobby, it does not give the Imperial Favor, and its player may Lobby once more this turn.
Yotsu Shinzai  - Soul of Yotsu Seiki • Shugenja(Shugenja may attach and cast Spells.)Battle, w: Ranged Attack with strength equa
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Yotsu Shinzai

IE-Personality-SA
0,10 €
Soul of Yotsu Seiki • Shugenja(Shugenja may attach and cast Spells.)Battle, w: Ranged Attack with strength equal to Shinzai's Chi.
Ogre Bushi  - Shadowlands • Nonhuman • Ogre • BushiCannot attach Armor or Followers.
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Ogre Bushi

IE-Personality-SA,SH
0,10 €
Shadowlands • Nonhuman • Ogre • BushiCannot attach Armor or Followers.
Myuken  - Actor • Ronin • Soul of KyogenOpen: Myuken copies one keyword from your target Personality.
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Myuken

IE-Personality-SA
0,10 €
Actor • Ronin • Soul of KyogenOpen: Myuken copies one keyword from your target Personality.
Komori Taruko  - Bat Clan • Air • Shugenja(Shugenja may attach and cast Spells.)Air Tireless Open: Straighten Taruko. (Tireless
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Komori Taruko

IE-Personality-SA
0,20 €
Bat Clan • Air • Shugenja(Shugenja may attach and cast Spells.)Air Tireless Open: Straighten Taruko. (Tireless actions can be taken even while bowed.)
Karyuudo  - Nonhuman • Dog • Cavalry • Hunter • Scout • Spirit 
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Karyuudo

IE-Personality-SP,SA
0,10 €
Nonhuman • Dog • Cavalry • Hunter • Scout • Spirit 
Horobei  - Duelist • Kensai • Ronin • Samurai • Yojimbo(Duelists win tied duels versus non-Duelists. Kensai may attach two Weapo
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Horobei

IE-Personality-SA
0,20 €
Duelist • Kensai • Ronin • Samurai • Yojimbo(Duelists win tied duels versus non-Duelists. Kensai may attach two Weapons, as long as neither is Two-Handed.)
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