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Weapon Katana provides an additional +2C bonus vs. any Shadowland creature (total +4C). (Clarification: Gives an extra +2C when opposed by one or more Shadowlands cards in a battle or duel.)
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Open: Bow this Shugenja to bow (if necessary)a target Shugenja. If the Shugenja using Summon Faeries is a Phoenix Personality, then the target Shugenja does not straighten during that player's next straighten phase.
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Elemental Open: Bow this Shugenja and discard a card from your hand to draw a Fate card.
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Open: Bow this Shugenja to switch the Chi and Force on any one Personality in play until the end of this Player's turn. Energy Transference is destroyed if you do not control the target Personality. (Clarification: The effect lasts until the end of the current turn.)
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Elemental Earth Battle: Bow this Shugenja to bow an opposing Personality.
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All players turn over the top card of their Dynasty decks. If the card is a Personality, it is put into play immediately. Honor requirements and gold costs are waived. If the card is not a Personality, it is discarded. (Clarification: No effects are generated by Personalities brought into play.)
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Beginning with you and proceeding in turn order, each player destroys a Personality or Retainer of the player to his right.
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Starting with you and going clockwise, each player destroys a Holding of the player to his or her right.
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Draw an extra Fate Card during your End Phase this turn.
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No attacks may be made by any Player until the beginning of this Player's next turn.
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Earth. After you destroy one or more provinces or enemy units by winning a battle at a province: You may put this card into play from your hand. Battle/Open: Bow this card or discard it from your hand: Raise a target province's strength by 4; you may instead lower its strength by 3 if this card is in play.
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Battle: Terrain. Move one of your units into this battle from the Province it is attacking or defending. You cannot play this card if you have no units in the battle.
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Reaction: When one of your Personalities is about to be destroyed, move all of that Personality's Followers to any other Personality or Personalities (bowed or unbowed) you control who are not assigned to a battle this turn.
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Limited: Your Personalities "swear fealty" to you. Each of your Personalities without your Faction's trait permanently gains +1F/+1C and your Faction's traits (except Monk, Naga, Ninja, Ratling or Spirit) and the Unaligned trait.
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Delayed Terrain Battle: This battle ends without resolution. All units go home without bowing.
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Terrain Battle: Before this battle’s resolution, the Attacker and Defender, in the order of your choice, each choose one of his units at the current battlefield. Then, move all other units there home.
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Delayed Terrain Battle: Each defending Personality in this battle gains +2F untill the battle ends.
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Delayed Terrain Battle: Each Personality in your army gains +1F until the battle ends.
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Battle: Give an attacking Lion Clan Personality +3F, or give an attacking non-Lion Clan Personality +2F.