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0,30 €
Dragon Clan • Samurai • CavalryBattle: Any number of times per turn, bow Sukune: Ranged 3 Attack.
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Dragon Clan • ShugenjaTamori has +3C while attaching Spells. After you announce an action on one of Tamori's Spells, if bowing him is one of its costs: Give him +3C until it ends, and you will not ignore or substitute that cost.
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Crane Clan • NegotiatorBattle: Any number of times per turn, if you are the Defender, target an attacking unit, bow Yuri and pay an amount of Gold equal to the target unit's Force: Move it home.
0,50 €
Crab Clan • SamuraiTampako has +2F while defending.
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ArmorLimited: Any number of times per turn, place any number of Terrains from your hand face-down under this card. Until the game ends, you may look at these at any time.Battle: Any number of times per turn, if there is a Terrain underneath this card: Destroy all Terrains in play. If no Terrains are now in play, put a Terrain from under this card into...
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DragonBattle/Open: Any number of times per turn, bow this card and target a Dragon: Bow it.
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Crystal • WeaponWhile this Personality opposes a Shadowlands Personality in a battle or faces one in a duel, this card has an additional +2C
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Open: Any number of times per turn, bow this Shugenja and target a unit: Give all cards in it Cavalry
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Battle/Open: Any number of times per turn, bow this Shugenja and target a Shugenja: Bow him. If this Spell's performer is Phoenix Clan, the target does not straighten during his controller's next Straighten Phase
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Battle/Open: Any number of times per turn, bow this Shugenja and target a Personality: Switch his Force and Chi. Destroy this Spell if the Personality is not yours
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WaterBattle: Even if this Shugenja is not at the current battlefield and even if you control no units there, bow this card: Give the current battlefield's province +3 strength
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ElementalLimited: Any number of times per turn, bow this Shugenja and target a card which is not in play: Turn it face-up or face-down
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UniqueStarting with you and proceeding in turn order, each player shows his Dynasty deck's top card. If the card is a Personality, the player brings it into play, ignoring Honor Requirements and Gold cost, and negating entering-play effects. If the card is not a Personality, discard it.
2,00 €
Until your next turn begins, skip each Dynasty Phase.
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Each player gains a province to the left of his leftmost province.
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Earth. After you destroy one or more provinces or enemy units by winning a battle at a province: You may put this card into play from your hand. Battle/Open: Bow this card or discard it from your hand: Raise a target province's strength by 4; you may instead lower its strength by 3 if this card is in play.
0,20 €
TerrainBefore battle resolution destroys the Defender's province: The Attacker may target one of the Defender's Holdings; if he did, it is destroyed instead.Battle: If there are no Terrains at the current battlefield: Put this card into play there
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TerrainBefore this battle's resolution: Give all allying Personalities at the current battlefield +2F.Battle: If there are no Terrains at the current battlefield: Put this card into play there
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Battle/Open: Target a Personality, who must be unbowed if he is yours: Give him +1F/+1C