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Creature. Shadowlands During your endphase, the Marsh Troll destroys (devours) one card in its unit (your choice). If the Troll devours its attached Personality, the player to your right may attach the Troll to one of his Personalities. If declined, the next player on the right may attach the Troll, and so on. If no player wants the Troll, it is...
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Creature. Cavalry Lose 2 Honor. Each Greater Mujina gives +1F bonus to all Lesser Mujina in play while the Greater Mujina is in play.
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Lose 2 Honor. When the Mercenaries are committed to an attack, you must pay 3 Gold or they are destroyed. Battle: Pay the Mercenaries 4 Gold, and the Mercenaries gain a 1F bonus until the end of the turn (may be done more than once per battle).
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Unicorn Clan Shugenja. Cavalry Cards in this unit cannot be the target of ranged attacks.
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Unaligned. Shadowlands. Cavalry. Nonhuman. No Followers or armor. You must destroy one of your Personalities to put this card into play. Lose 5 Honor. Reaction: This Oni gains a 6F bonus at the end of the Battle Action Segment when attacking if there are no defending units.
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Unaligned Creature · Shugenja · Cavalry · Unique. Cannot attach Followers or Items. Elemental Reaction: During the Events Phase: Target a Shugenja and an ability on him. Water Dragon copies the ability until the turn ends.
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Unaligned Limited: Bow this card and bow target player's Stronghold (if unbowed). As long as this card remains bowed, the target Stronghold may not straighten. Kolat Servant may remain bowed. (Clarification: May target a bowed Stronghold.) (Errata: Bows a target Stronghold instead of a target player's Stronghold.)
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Lion Clan Samurai. Experienced. Unique Gains a 2F bonus when attacking while there are any Shadowlands cards in the defending army. Gains a 2F bonus when attacking if the Defender has a family honor below zero.
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Crab Clan Samurai. Cavalry All Followers being atteched to this card have their gold costs reduced by 2.
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The Personality with the Star of Laramun gains the attribute: Double Chi.
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Open: Bow to force any target Dragon to bow. (This does not refer to Dragon Clan Personalities.) (Clarification: Does affect Dragon Clan Dragons. You must bow the Helm, not its owning Personality, to produce the effect.)
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This Climbing Gear can only be attached to a Ninja Personality. All effects of Fortifications at the defender's Province are negated while the Climbing Gear is in an attacking army.
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Unique May only be attached to a Unicorn Clan Personality. Followers in this army attached to a Unicorn Personality receive a +1F bonus. All Opposing Unicorn Personalities get a -1F penalty. Reaction: Bow when a Unicorn Personality is destroyed to move one follower from that unit and attach it to this Personality.
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Unique May only be attached to a Phoenix Clan Personality. Followers in this army attached to a Phoenix Personality receive a +1F bonus. All Opposing Phoenix Personalities get a -1F penalty. Reaction: Bow when a Phoenix Personality is destroyed to move one follower from that unit and attach it to this Personality.
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Limited Elemental: Bow this Shugenja to discard the Dynasty card in a target Province and replace it with the next card from that Player's Dynasty Deck.
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Limited: Bow this Shugenja to add a Swamp Spirit token to target personality. This token acts as a 1F Nonhuman Shadowlands Follower.
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Open: Bow this Shugenja to add 5F to one Personality until the end of the turn. Opposing units and Provinces cannot be destroyed by an army containing this Personality when Mists of Illusion is used. (Clarified: Must be cast on one of your Personalities. Opposing Units and Provinces are only undestroyable if Mist's target is in the army.)
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Battle: Switch the places of any two of your units. (Clarification: May switch a committed and an uncommitted unit. Both must be unbowed.) (Errata: Swapped units are not considered to be moving.)
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Battle: Any one of your units is removed from this battle bowed. The Personality is dishonored if your army has a higher total force. (Errata: May target a Bowed Personality.)
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Battle: Target one of your Personalities: Dishonor him. Lose 2 Honor. Give him +2F, or +3F if he is Crab Clan. Before the turn ends, destroy all his attached Followers.
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Battle/Open : Bow this Spell: Raise this Shugenja's Force by his Chi.Battle/Open : Bow this Spell: Target one or two Samurai in this army. Raise each target's Force by this Shguenja's Chi.