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€0.30
Crab Clan Samurai. Cavalry Kuroda gains +1/+2 while Hida Kuon is in play.
€0.30
Crab Clan Samurai Kuon gains +1/+2 while Hida Kuroda is in play
€2.00
Unique*Tsuko's heart will join a Lion player for 2 less Gold. Battle: Once per game, if Tsuko's Heart's Personality has over 2 Chi, move this unit from the current battle into another battle.
€3.00
Spirit Cavalry The Asako Riders' Personality gains the Cavalry trait. If the Personality already has the Cavalry trait or the Spirit trait, Asako Riders also gain +2F.
€0.10
Reaction: Play this card after one of your Personalities stikes in a duel during battle, if the Personality did not focus. If the Personality is destrroyed during the duel, each of your Personalities permanently gains +1F/+1C.
€1.00
No attacks may be made by any Player until the beginning of this Player's next turn.
€0.10
Armor While this personality has an Ancestor attached this personality gains +2C
€0.10
Merchant Caravan When the Traveling Caravan enters play, you may bow one of your personalities with over 2 force to bring the Traveling Caravan into play unbowed. Bow the Traveling Caravan for 2 Gold.
€0.50
Asahina Archers will join Crane for 2 less gold Battle: Bow asahina Archers for a Ranged 3 Attack. Battle: Bow asahina Archers for a Ranged 2 Attack that may target a follower in an adjacent province.
€0.20
Cavalry Battle: Bow Armored Steeds to take 2 actions immediatly after this one.
€0.30
Gain the Imperial Favor. Lose 4 honor, a loss that you cannot prevent using the Imperial Favor
€0.10
Reaction: Play this card immediatly after one of your personalities is destroyed in a duel. Bow one of your other pesonalities from the same clan as the destroyed personality to have him issue an unrfuseable challenge to the personality who dueled the destroyed personality.
€0.10
Battle Terrain: This terrain takes effect when played. While this terrain is in play players cannot cast kihos
€0.10
Open: Double one of your gold producing holdings' gold production. When the turn ends, bow the holding, and it does not straighten during your straighten phase for a number of turns equal to the amount of gold it produced this turn
€0.10
Battle: target a unit in this battle. Immediatly after this battle's resolution segment, destroy that unit's followers with force greater than their printed force.
€0.10
Open: Target a human personality with under 2 personal honor. Fear affects the personality as if he or she were a follower, and you compare printed force versus the Fear number instead of current force versus the Fear number for Fear effects targeting his or her unit.
€0.10
Elemental battle Terrain: If you have the ring of water in play, you may destroy this terrain, then get a terrain from your fate dck or discard pile and immediatly resolve it. Shuffle the deck if the terrain came from it.
€0.10
Reaction: Play this card immediatly after your evets phase. Skip your action and attack phase his turn and go immediatly to your dynasty phase. During your end phase you may draw 2 extra Fate cards.
€0.20
PoliticalReaction: Before you lose Honor from another player's action, you may choose your performing unbowed Samurai: Negate the Honor loss. If you chose a performer, he issues a challenge which the other player may accept with any of his unbowed Personalities. If the player does not accept or his Personality loses the duel, he loses Honor equal to the...
€0.70
Scorpion Clan Duelist. Ninja Only Ninja Followers. Personalities must bow to refuse a duel from Yokuan. Reactions cannot be played during a challenge and/or duel involving Yokuan.
€0.30
Unique Only a Scorpion Clan Personality can attach the Bayushi Houseguard. All cards in this unit are immune to Fear. Effects that last until a turn ends or shorter do not lower the Chi of the Bayushi House Guard's Personality.
€0.50
Until the beginning of your next turn, any player who destroys a Province as the Attacker may pay 5 Gold immediately to gain an additional Province to the right of his rightmost Province. Each player may do this once during this time.
€0.50
Reaction: Play immediately before any actions are performed in a battle action phase. Players without units in this battle may not perform any actions, including those that normally could be played without having units in the battle (such as the Imperial Favor or moving a unit into the battle).