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€10.00
Battle: Bow a target Weapon attached to your target Personality: Destroy a target enemy Personality with no Weapons, no Armor, and Force lower than the Focus Value plus Force bonus of your Weapon.
€4.50
Dark Virtue Battle: If you control an opposed unit at the current battlefield, target your dead Samurai Personality: Bring him into play there, paying 2 less Gold and ignoring Honor Requirements.
€3.00
Battle: Target your Personality: You may not target cards in his unit with actions until after this battle ends. After this battle’s Resolution Segment begins, double his Force and the Force of each Follower in his unit. Destroy him after the battle ends.
€0.10
Tattoo Battle: Target your opposed unbowed Tattooed Personality: His tattoo comes alive. Bow a target enemy card without attachments and with equal or lower Force. Give the Tattooed Personality +2F.
€3.00
Battle: Pay 3 Gold unless you control both an Infantry unit and a Cavalry unit at the current battlefield: Straighten or bow a target Personality.
€1.00
Limited: If a battle resolution destroyed one of your provinces since your last turn ended: Bring a target face-up Personality in one of your provinces into play, paying 6 less Gold.
€0.30
Battle: Give a target enemy card a Force penalty equal to the number of different element keywords in your army. Gain Honor equal to the amount of Force it lost. You may take an additional Battle action.
€4.00
Battle: Target an opposed unit: Give each Personality and Follower in it +1F. Before the next time this turn another player’s effect destroys the unit or a card in it, negate that destruction.
€0.70
Political Limited: Target another player with higher Family Honor than yours. He has shamed his clan, and loses 5 Honor. Until the game ends, he may ignore Honor Requirements when bringing Personalities into play.
€0.20
Terrain Battle: Bow each card with 5 or higher Force now at this battlefield. If a card's effect destroys this Terrain during this battle, straighten all cards it bowed.
€2.00
Battle: Bow your target Personality: Move a target enemy Personality home. If this did not move him, bow him. If this did not bow him, destroy him. If this did not destroy him, remove him from the game.