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Cavalry • Reserve • Samurai • Scout (You may Recruit a Reserve Personality, if they would be opposed, as an Absent Battle action.)Battle, w: Ranged 2 Attack. Straighten Baatar if he has a Spear, the Ranged Attack targeted a Phoenix Clan Personality, or he entered play this battle.
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Resilient • Shugenja • Thunder Battle, w: Ranged 2 Attack. Straighten Kyan if you have Compassion or the target was Dragon Clan. (Compassion takes effect while you have fewer Provinces than anyone else.)
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Earth • Shugenja Invest 5, or 3 if any other player is Crane Clan: Give Igarasu two +1F/+1C tokens.
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Destined • Earth • Prophetess • Shugenja After a card enters another player's hand from his or her own card's effect, target your Personality with fewer Omen tokens than his Personal Honor, and give him a +1F/+1C Omen token.
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Courtier • Magistrate • Resilient Battle, w: Ranged 3 Attack, or Ranged 4 Attack if the target is dishonorable.
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Shugenja • Water • Expendable (Draw a card after your Expendable card dies.)Compassion, or if any other player is Unicorn Clan: Nobuo has +1F/+1C. (Compassion takes effect while you have fewer Provinces than anyone else.)
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Scholar • Shugenja • Water • Reserve (You may Recruit a Reserve Personality, if they would be opposed, as an Absent Battle action.) Interrupt, *: After Fujisawa enters play, Equip a target Spell to him from your hand or discard pile.
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Magistrate • Resilient • Samurai (Once per game per card, a Resilient card does not die in battle resolution.)Battle: Give a target enemy Personality -2F. If he is Scorpion Clan, give Kiyomako +1F.
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Magistrate • Resilient • Samurai (Once per game per card, a Resilient card does not die in battle resolution.) Iaijutsu Battle: Fear 2. If this bowed a Personality with lower Personal Honor, give Moro +1F.
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Magistrate • Samurai Compassion: Buredo has +1F/+1C/+1PH. (Compassion takes effect while you have fewer Provinces than anyone else.)Phoenix Clan players may Proclaim Buredo.
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Samurai • Shadowlands • Yojimbo • Duelist • Expendable Compassion: If Spider Clan is your only Clan Alignment, you may Recruit Tomiyama as an Open. (Compassion takes effect while you have fewer Provinces than anyone else.)
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Samurai • Shadowlands • Duelist Onita has +1F/+1C while she has a Sword.Open: Give Onita +2F/-2C. Duels in which she is the challenger are duels of Force (this turn).
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Shadowlands • Shugenja Maho Battle: Fear equal to the Force of your target Personality; destroy him if he is bowed, and bow him if he is unbowed.
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Ashigaru • Commander After Ashigaru Gunso enters play, if your Sensei is Hikahime, create a 0F/1C/0PH Ashigaru • Conscript Personality.Battle: Bow one or more of your target unbowed Ashigaru Conscripts. Ranged Attack equal to the number this bowed.
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Earth • Inquisitor • Magistrate • Shugenja • Resilient (Once per game per card, a Resilient card does not die in battle resolution.)
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Armor (A Personality can only have one Armor.) Interrupt: Negate the action's Force penalties on all cards in this unit.
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Spear • Two-Handed • Weapon Will only attach to an Infantry Personality. This Personality cannot gain Cavalry. Cavalry Personalities may not move to oppose this Personality in the Engage Segment.
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Ninja • One-Handed • Weapon After this Item enters play, lose 3 Honor.Ninja Battle, w: Bow a target enemy Personality with a Poison token or without abilities.
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One-Handed • Sword • Weapon As a Focus Effect, after a player wins the duel, they may discard a card to draw a card.This Item has +1F/+1C while this Personality has another Matched Daisho or you have Compassion. (Compassion takes effect while you have fewer Provinces than anyone else.)
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Bow • Two-Handed • Weapon (A Personality may only have one Weapon.) Battle, w: Ranged 3 Attack (Destroy a target enemy Follower or Personality without Followers with 3 or lower Force).
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One-Handed • Tessen • Weapon Equips to Akodo Kano for 1 less Gold. You may use this Personality's Tactical Advantage ability as an Engage.
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Courage • Polearm • Two-Handed • Weapon (Repeatable Interrupt: Discard a Courage card to give a Fear effect +2 or -2 strength.) Battle, w: Melee 2 Attack (Destroy a target enemy Follower or Personality without Followers with 2 or lower Force).
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One-Handed • Reserve • Sword • Weapon (You may Equip a Reserve attachment, if it would be opposed, as a Battle action.)After this Item enters play, if the last action another player took destroyed one of your cards, you may take an additional action.Battle, w: Melee 2 Attack.
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Barrak Battle, w: Give your target opposed Follower +1F, or +2F if it is attached to a Commander.
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Farm Battle/Open: Straighten your target Ashigaru Follower.
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Retainer After this Holding enters play, a target player gains or loses 1 Honor.
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Barracks This Holding has +1GP for each different title among your Barracks Holdings, other than Mess Hall, maximum +2GP.
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Farm After this Holding enters play, create a 0F/1C/0PH Ashigaru • Conscript Personality and straighten your Sensei.
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Barracks Open, w: Put a target Follower in your discard pile into your hand.
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Courtesy: Your Provinces have +1 strength. (Courtesy traits do not take effect if you went first.)
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Barracks Battle: Transfer your target Follower from your target Personality to your other target Personality.
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Farm Interrupt, w: After the action Recruits an Ashigaru Personality, create a 0F/1C/0PH Ashigaru • Conscript Personality. Destroy this Holding.
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Farm This Holding has +1GP when it pays to Recruit a single Farm only, or when it pays for a single Sensei action only.
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Ashigaru • Conscript Battle: Straighten your target Ashigaru.