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Steal an Advantage  -     This Strategy's ability is Battle/Engage if you control a Scout at the current battlefield.Battle: A t
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Steal an Advantage

TF-Strategy
€0.30
This Strategy's ability is Battle/Engage if you control a Scout at the current battlefield.Battle: A target enemy card may not use one of its abilities (you choose).
Startling Kiai  -     Battle: Give a target enemy Personality -2F. Battle: Give a target enemy Personality with 6 or more Force
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Startling Kiai

TF-Strategy
€0.20
Battle: Give a target enemy Personality -2F. Battle: Give a target enemy Personality with 6 or more Force -4F. You may take an additional action.
Smoke and Mirrors  -     You may focus this Strategy face-up to discard the last card the other player focused (if any), then dr
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Smoke and Mirrors

TF-Strategy
€1.00
You may focus this Strategy face-up to discard the last card the other player focused (if any), then draw a card. Each player may focus one additional time this duel.
Show Me Your Stance  -     Iaijutsu Battle: Your target unbowed Human Personality challenges a target enemy Human Personality to
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Show Me Your Stance

TF-Strategy
€0.20
Iaijutsu Battle: Your target unbowed Human Personality challenges a target enemy Human Personality to a duel of Personal Honor. The winner gains 2 Honor. Dishonor the loser. Move him home. Bow him as he moves.
Selfless Politics  -     Political Open: After the next time a target Personality attacks you (this turn), gain 2 Honor and dish
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Selfless Politics

TF-Strategy
€0.20
Political Open: After the next time a target Personality attacks you (this turn), gain 2 Honor and dishonor him.
Scour the Unworthy  -     Battle: Fear 3 (Bow a target enemy Follower or Personality without Followers with 3 or lower Force).Ba
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Scour the Unworthy

TF-Strategy
€0.20
Battle: Fear 3 (Bow a target enemy Follower or Personality without Followers with 3 or lower Force).Battle: Bow one to four target enemy Personalities, each with 4 or lower Gold Cost and with a total combined Gold Cost of 8 or less.
Sake House Brawl  -     Open: Bow one or more of your target unbowed Personalities. Bow one or more target Personalities, each c
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Sake House Brawl

TF-Strategy
€0.20
Open: Bow one or more of your target unbowed Personalities. Bow one or more target Personalities, each controlled by a different player, with total Force less than the total Force of your Personalities this bowed.
Purity of Spirit
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Purity of Spirit

TF-Strategy
€0.20
Kiho Battle: Target your unbowed Monk or Shugenja and an enemy Personality with lower Chi. Bow the enemy Personality, and bow your Personality unless the enemy is Shadowlands.
Pure Intent
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Pure Intent

TF-Strategy
€0.20
Battle: Give your target opposed Personality a Force bonus equal to his Personal Honor. Gain 2 Honor.
Public Arrest  -     Battle: Fear 2.Battle: Fear equal to your target unbowed Magistrate's Chi plus Personal Honor that must tar
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Public Arrest

TF-Strategy
€0.70
Battle: Fear 2.Battle: Fear equal to your target unbowed Magistrate's Chi plus Personal Honor that must target a dishonorable or Shadowlands Personality, who may have Followers.
Outmaneuvered by Force  -     Political Interrupt: Negate the action if it is Political and taken by a player whose total Force
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Outmaneuvered by Force

TF-Strategy
€0.20
Political Interrupt: Negate the action if it is Political and taken by a player whose total Force of all units at home is now less than your total Force of all units at home (bowed cards count).
Needed at the Wall  -     Battle: Bow your target unbowed Fortification at this battlefield. Move home a target enemy Personalit
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Needed at the Wall

TF-Strategy
€0.50
Battle: Bow your target unbowed Fortification at this battlefield. Move home a target enemy Personality. Bow his unit as it moves.
Mutual Support  -     Battle: Give two or more target opposed Personalities, each with a different Clan Alignment, +2F (each).
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Mutual Support

TF-Strategy
€0.20
Battle: Give two or more target opposed Personalities, each with a different Clan Alignment, +2F (each).
Mastery of Chikujo  - Kata • Kharmic    Open: Put this Kata into play. Discard your other Kata in play.Absent Battle, w: If the
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Mastery of Chikujo

TF-Strategy
€0.50
Kata • Kharmic Open: Put this Kata into play. Discard your other Kata in play.Absent Battle, w: If the current enemy army has any units, transfer your target Fortification at its battlefield to another Province.
Lost in Transit  -     Discipline . (Pay 1 Gold to play, then remove from the game, this Discipline in your discard.)Battle/Open
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Lost in Transit

TF-Strategy
€0.20
Discipline . (Pay 1 Gold to play, then remove from the game, this Discipline in your discard.)Battle/Open: Bow a target attachment.
Legendary Victory  - Political    You can only play one Legendary Victory per battle.Political Battle: If you are the Attacker o
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Legendary Victory

TF-Strategy
€0.30
Political You can only play one Legendary Victory per battle.Political Battle: If you are the Attacker or Defender in this battle and your army is currently opposed by an army with greater total Force, double your Honor gains during the Resolution Segment after all other bonuses are applied.
Lakeside Retreat  - Terrain    Before this battle resolves, straighten a Follower or Personality.Battle: Destroy a Terrain (if a
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Lakeside Retreat

TF-Strategy
€0.20
Terrain Before this battle resolves, straighten a Follower or Personality.Battle: Destroy a Terrain (if able). Put this Terrain into play.
Interference  -     Political Open: A target Stronghold's abilities may not be used. If it is your turn, bow it.
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L5R Singles

Interference

TF-Strategy
€0.20
Political Open: A target Stronghold's abilities may not be used. If it is your turn, bow it.
Holding Cells  -     Kolat Battle, : Target a Personality. Before this battle resolves, bow him. Lose 1 Honor.
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Holding Cells

TF-Strategy
€0.20
Kolat Battle, : Target a Personality. Before this battle resolves, bow him. Lose 1 Honor.
Hold the Walls  -     Attacking Personalities and Followers have -1F.Battle: Destroy a Terrain (if able). Put this Terrain into
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Hold the Walls

TF-Strategy
€0.20
Attacking Personalities and Followers have -1F.Battle: Destroy a Terrain (if able). Put this Terrain into play.
Hidden Strength  -     Invest : If your Personality is a Duelist, draw a card.Interrupt: After the action starts a duel, if your
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L5R Singles

Hidden Strength

TF-Strategy
€1.00
Invest : If your Personality is a Duelist, draw a card.Interrupt: After the action starts a duel, if your Personality in it has a lower duel stat than the other (at that time), then each player must focus at least once in the duel, and give the first card you focused in the duel +2FV after it is revealed.
Gempukku  -     Political Open: Target your Human Personality with neither Samurai nor Shugenja, even if he is in a Province. Pe
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Gempukku

TF-Strategy
€0.30
Political Open: Target your Human Personality with neither Samurai nor Shugenja, even if he is in a Province. Permanently give him +1PH and either Samurai or Shugenja. (Shugenja may attach and cast Spells.)
Gaining an Edge  -   Absent Battle: If he would be opposed, move your target Personality at home to the current battlefield. If
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Gaining an Edge

TF-Strategy
€1.50
Absent Battle: If he would be opposed, move your target Personality at home to the current battlefield. If he is a Duelist, straighten him as he moves. (Absent actions may be taken without presence.)
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