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€0.30
Immune to fear. If this unit is assigned to an attacking army, the Palace Guard is destroyed. The Imperial Palace Guard gains +2F while you control the Imperial Favor or have Hantei the 38th in play.
€0.50
Unique. May only be attached to a Phoenix Personality. Open: Discard your entire Fate hand to give this Personality a Force bonus equal to the number of cards discarded.
€0.10
Until your events phase two turns after this one, all Air, Earth, Fire, Void, Water, and Wind cards are bowed and may not straighten. No player may bring these cards into play. All abilities of these cards, and all elemental effects are negated.
€0.10
Until the end of the game, whenever a strike is declared in a duel, each player draws the top card of his or her Fate deck and plays it as an additional focus for their Personality. Personalities who cannot focus ignore this effect.
€0.30
Until the beginning of your next events phase, all Force and Chi bonuses and penalties created by tokens are doubled.
€0.10
The Imperial Favor is discarded. Bow all imperial cards. No Political action can be performed until the beginning of your next turn. Hantei the 38th is destroyed if he is in play. If any player currently has all four Walls of Otosan Uchi in play, he or she wins.
€0.10
Until the end of the game, any shugenja may bow to participate in a Ritual cast by another player if the casting player allows him or her to participate.
€1.50
Ninja Open: If it is the Action Phase, discard cards with total combined Focus values greater than the target’s Chi: Target a Personality. Lose 2 Honor. Bow the target.
€0.50
Reaction: Play when one of your Personalities is about to be destroyed during a battle action phase. Your Personality is not destroyed if his Personal Honor is greater than two and he is not dying as a result of an action from your cards. This Personality is destroyed immediately after the battle.
€0.20
Reaction: Cancel any one action taken by a player that does not currently have any units in this battle. You cannot cancel the actions of the Defender with this action.
€0.10
Reaction: Play this card when your army or Personality has killed a unique Personality during battle or in a duel. You gain Honor equal to the printed force (or stat used in the duel) of the Personality, in addition to any normal Honor gains. You may only play one The Face of My Enemy per turn.
€0.10
Reaction: Play when another player's unit is being moved into a battle with an action. Select one of your Personalities with a Chi greater than two. Your unit is also moved into that battle. You may target any unbowed Crab Personality with this action (regardless of Chi).
€0.20
Battle Terrain: This terrain takes effect as soon as it is played. All Followers at this battle are considered unattached. After the end of this battle action phase, or when this terrain is destroyed, each player's remaining Followers may be attached to any of that player's surviving Personalities in this battle. Followers unable to legally attach in this...
€0.10
Limited: Remove one item or spell from any player's discard pile and attach it to one of your Personalities, paying all costs. Then, if this Personality is not a scavenger, he is dishonored and cannot be rehonored. Finally, lose 5 honor. You may not retrieve a card that destroyed itself.
€0.50
Battle: Target a defending Monk or a defending Personality with Tactician in this battle. If this action is used with a non-Monk, it is considered that personality's use of Tactician for thie battle. Immediately before resolution, this Personality's Force is set to equal that of the highest opposing Personality.
€0.10
Limited: Bow one of your Personalities. Until the endo of the game, when this Personality is performing a single Ranged Attack which is not a spell effect or innate ability, he may make a second consecutive Ranged Attack. If he does so, both Ranged Attacks are at one less strength.
€0.50
Limited: When attacking units are assigned to battles this turn, they are all assigned face down. Turn all units face up immediately before any actions are taken for the first battle. If any illegal assignments are revealed, all units in that army are returned home, bowed. Players may use the Personality leading the unit as a proxy to represent each unit...
€0.30
Reaction: After another player is able to put a Ring into play by its own text but does not: Search your Fate deck for a copy of that Ring. Show it. Put it in your hand.
€0.30
Reaction: Play when one of your Unique Personalities is about to be destroyed. He or she instead makes a narrow escape. The Personality is shuffled into your Dynasty Deck, and all attached cards and tokens are destroyed. Only one A Greater Destiny may be played on a Personality per game.
€3.00
Unaligned Onisu of Death · Nonhuman · CavalryUnique · Shadowlands · Lose 5 Honor.Reaction: Once per turn, after a target Shugenja casts a Spell or Kiho or uses an innate ability, permanently give that Shugenja -2C.Reaction: After a card is put into a discard pile, remove that card from the game.
€0.10
Retainer · Bow Vigilant Witch Hunter to produce 2 Gold.Reaction: After a Bloodspeaker Personality bows, bow Vigilant Witch Hunter to give the Personality a Taint token.Limited: Bow Vigilant Witch Hunter to target a Bloodspeaker Personality with more Taint tokens than printed Personal Honor. His controller decides whether you gain permanent control of the...
€1.00
Retainer · UniqueBow Horsemaster to produce 2 Gold.While Horsemaster is in play, your Personalities gain Cavalry while they have a Spell attached.
€0.70
Phoenix Clan Master of Fire · Shugenja · UniqueElemental Limited: Bow Ochiai and focus a card to issue a challenge to another player's Personality. That Personality must bow to refuse this challenge. Ochiai cannot focus except for her initial card.